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Pomperi
24th Nov 2005, 04:04 PM
Not sure if this is the best place for feedback, but what the heck!

I've been working on this project for about three weeks now and I thought it was time to show some screenshots.

http://img442.imageshack.us/img442/6554/pompfade18up.jpg

http://img442.imageshack.us/img442/1471/pompfade20yg.jpg

http://img442.imageshack.us/img442/8074/pompfade38iy.jpg

http://img442.imageshack.us/img442/2226/pompfade43mx.jpg

http://img442.imageshack.us/img442/4302/pompfade58ng.jpg

All used textures are selfmade, and was painted from scratch in Photoshop.
The beta might be out within a week if have have time enough to finish up the layout and weapon placement etc.
Feedback is highly appreciated ;)

Kantham
24th Nov 2005, 04:16 PM
Looks nice, the lightning is pretty relaxing. I really like the clook texture, i've been working on a simmilar project for ut2004.

NeoNite
24th Nov 2005, 05:16 PM
Yeah, this one looks interesting. Self made textures? Nice. They make me think of that chess level from alice...(slightly)

Looks very clean, I like that. You're on the right track, so far.
How many players are you targeting? Maximum of 6?
More? less...?

Pomperi
25th Nov 2005, 05:18 AM
They make me think of that chess level from alice...(slightly)

Funny you mentioned that, because thats where I got most of the inspiration from. Great game btw.

How many players are you targeting? Maximum of 6?
More? less...?
Yea, something like that. 2-6 perhaps. Haven't played it with bots yet because i haven't started with the botpathing yet.

Looks nice, the lightning is pretty relaxing. I really like the clook texture, i've been working on a simmilar project for ut2004.
Nice. Black and white too? or just the same type of town?
Not into 2k4 myself because I can't handle any 3rd party 3d-programs, but it's always nice to see what other creative minds are capable of creating for that game =P

Nahand
25th Nov 2005, 06:46 PM
... actually, if there's one thing i find "wrong" (term used loosely) in the shots, it's the clean look. Dirt and rubble around and less "perfect" textures could help. Nice looking, cold and dark - the way i like...

Reciprocity
26th Nov 2005, 01:44 AM
Being that the textures *are* pretty pale, they would respond to alot more elaborate lighting than that. Feel free to take advantage of that asset.

Kantham
26th Nov 2005, 02:07 AM
Nice. Black and white too? or just the same type of town?
Not into 2k4 myself because I can't handle any 3rd party 3d-programs, but it's always nice to see what other creative minds are capable of creating for that game =P

Not black and white, more like a blue-ish medieval themed level with some elevations. I always loved 'clock towers' level. I don't know why.

Pomperi
26th Nov 2005, 05:03 AM
... actually, if there's one thing i find "wrong" (term used loosely) in the shots, it's the clean look. Dirt and rubble around and less "perfect" textures could help. Nice looking, cold and dark - the way i like...

I'll see if I can add some more dirt and details to the textures before I'm done with it. I'm gonna do my best with this one ;)

Being that the textures *are* pretty pale, they would respond to alot more elaborate lighting than that. Feel free to take advantage of that asset.

Thanks for the tip. I'll see what I can do about it. Maybe one more lightcolor, or some adjustment with saturation and brightness. Hmmm....

Thanks for the feedback guys!

Eyuva 'S' NRG
26th Nov 2005, 05:52 AM
Looks very nice. I look forward to seeing the release

Al
5th Dec 2005, 04:51 PM
Same here ^

Nahand
5th Dec 2005, 06:08 PM
[...]Thanks for the tip. I'll see what I can do about it. Maybe one more lightcolor, or some adjustment with saturation and brightness. Hmmm....

Thanks for the feedback guys!

... i suggest cold white-blue/cyan(-ish) to go with the cold tone/theme. Please don't "ruin" it with "warm" colors :) ...

Derdak2rot
6th Dec 2005, 07:19 AM
you can make a killer moon light effect on the archi too with le_cylinder , provide some good shadows ( this will looks like a paranoid map , lol )

i would like to see some little more deatils though like wooden planks , chains , torches and littles decos . just my opinion , but its looks pretty good for now , keep it up !

milb
6th Dec 2005, 12:45 PM
Like derdak already sais add some more detail. Maybe some green!
But may it will destroy the clean look of the tex.:(

Pomperi
6th Dec 2005, 04:56 PM
Thanks for the feedback everyone =)
A lot of stuff has been added/changed since I published these screenshots, and I'm very close to beta. Some more details, botpathing, weapon placement and it's ready for playtesting.

Nahand: Lighting looks very plain without warm contrast, and I'll stick to the current lighting theme. Last time I posted here, the light contrasts seemed to be the biggest deal, and now when im finally got some basic understanding for it I'll stick to it. I think you'll be able to enjoy the final result without white-blue/cyan.

Derdak: More details have been added now, like some cool custom flags, crows and cobwell. I'll see what I can add without shooting up the polys (map stays steady below 300 polys per view, only one place where it actually gets to 300).

milb: Green usually looks very cool, but I can't think of any place where it would actually fit in. There isn't much stuff that can give green light in a black and white town.

Anyways, beta is almost done, and thanks again for the feedback.

NeoNite
6th Dec 2005, 05:45 PM
It'd probably be a gimmick, but suppose you'd make a home and build a room inside. You can look through the window, and see.. say some nali for example. A nali reading a book etc... or sleeping (illhaven).

You shouldn't enter the house, it could be a nice little extra...
Just a silly idea.

Pomperi
8th Dec 2005, 04:45 PM
Finally ready for betatesting :D

http://img469.imageshack.us/img469/5703/pompfade11gh.jpg

http://img469.imageshack.us/img469/4231/pompfade24dv.jpg

http://img469.imageshack.us/img469/286/pompfade35ut.jpg

Beta download link (http://www.unrealplayground.com/download.php?mapid=10324) (UnrealPlayground)

NeoNite
9th Dec 2005, 06:43 PM
Ok, good thing I have an Unreal_playground account =)
Dling now.

Pomperi
12th Dec 2005, 11:41 AM
Four days and still no one who has played it :'(

NeoNite
12th Dec 2005, 05:34 PM
Well, I did check it out but I haven't played it yet.
Maybe that's slightly comforting...

But I like the lay-out. I think it'll provide for some fun games.
The lighting suits the map, and it's a very clean one. Maybe a little too clean in certain areas (third screenshot)?

I'll link to it in a big maps thread on the UT forum, this beta map is worth the download.

Sarevok
13th Dec 2005, 07:23 PM
nice little map, nothing really fancy, but solid work
my only complaint is the dull lighting and textures, everything is white and gray

Pomperi
14th Dec 2005, 10:11 AM
my only complaint is the dull lighting and textures, everything is white and gray

I guess that's the "like or hate" part, because black and white was the whole theme. I will try to bring a little more attention to the lighting though...

Pomperi
22nd Dec 2005, 03:04 PM
Map is finally out!

Download it and/or leave some nice comments here (http://nalicity.beyondunreal.com/map_hub.php?mid=8932)

madscientist327
23rd Dec 2005, 03:20 AM
I keep on getting this error when I try to run the map "Invalid music format in Music DM-Fade.MyLevel" it is followed by many arrows and words. Help me please. I tried running other maps and they work so it has to be this map that is the problem.

madscientist327
23rd Dec 2005, 04:03 PM
Pomperi here are the arrows and words that follow: "History: UALAudioSubsystem::RegisterMusic <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport:: Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop"

I tried running the game with the the original Galaxy Sounddriver and it works, but when I try to use FMOD or OpenAL I receive an error. :hmm: It seems that your map is incompatible with them. If you don't know what I am talking about go to OldUnreal.com And is any one else using FMod or OpenAl?

Edit: And that big grin is supposed to a colon and a capitalized D. Somehow it turned into a big grin....

Pomperi
23rd Dec 2005, 05:21 PM
madscientist: I wish I knew what's causing this error, but frankly, I don't have a clue. It could be the music file itself, though I doubt that's the case. Im not very good at engine stuff...
My only guess would be that there is something wrong when loading the song from MyLevel, since thats the only thing that differs from most other maps with custom music. I've never had any problems with it before, and it seems like no one else has the same problem :/
You could always try some of my other dm:s where I've used the same way to store the music file, because that way you could tell if it's the MyLevel part or the song module itself that is the problem.
Glad you're so interested in playing my map =)

nude_monster: I'll take that as a compliment ;)

madscientist327
23rd Dec 2005, 07:49 PM
Pomperi, I tried your DM-MadScientistsLair, DM-Avghazer, DM-1on1-Gastly, and DM-1on1-Pier41. They all are able to run. Only problem I noticed was that in Pier41 the game would crash for no reason after a couple of minutes of playing and would not leave an error message.

ReD_Fist
23rd Dec 2005, 09:52 PM
thats because that pier map is so small the bullets hit the motherboard.