View Full Version : Devastation: Coding

21st Nov 2005, 07:45 PM
This thread gives a general overview of most of the coding necessary to pull Devastation together. There's a lot of new material, and I don't think I can handle it alone. If someone else wants to try to tackle a project, by all means, go ahead.

- No info yet...

- Skaarj Battle Blade
- Assault Shotgun
- Cluster Grenade

- Insectoid
- Skall


The one I'd like to call the most attention to is vehicles. I myself am working on vehicles for another modding project, and I know it's going to be a long, difficult process. But I think vehicles can be included, greatly adding to the "fun" of the mission.

22nd Nov 2005, 11:30 AM
Vehicles? Now that sounds fun. :D

1. Ships (Lots of NPC ships)
2. Hover Tanks? Hover Transporter?
3. Animals?

22nd Nov 2005, 12:31 PM
Most of them would likely be the hovering type, as adding wheels = lots of polys real quick...

22nd Nov 2005, 04:28 PM
Yeah I bet they do.

6th Dec 2005, 12:54 PM
I suppose it's proper to update the public side, now that the private has been set up.

I added a section called "Active Coders". It outlines who is currently involved with coding, no matter how large or small the role is.

6th Dec 2005, 04:46 PM
If you made backups of everything we need.
When I think you can delete all these posts we added.
I mean if you can do that ofcourse. :/

7th Dec 2005, 09:46 PM
Bah, I'll just add a thread to the WIP section detailing the active team members. It'd be kinda silly to go through every section to make changes.

8th Dec 2005, 05:35 AM
hehe.. sounds good.