View Full Version : Devastation: Mission Sequence Listing

17th Nov 2005, 06:14 PM
This is the mission listing thus far for Devastation (as well as the mapper that has volunteered). All map names, descriptions, and sequences are still debatable. Items marked with "???" are unknown.

Assignment #00 A
- Locale: Delcove, Egypt; Civilian District
- Concentration: Hotel ???, Starport ???
- Mapper: Reciprocity

Assignment #00 B
- Locale: Delcove, Egypt; Industrial District
- Concentration: EMTO Headquarters
- Mapper: Destructive-Fly

Assignment #01
- Locale: Sahara Desert; Western Precinct
- Concentration: Observation Facility #214 ("Lonestar")
- Mapper: Madd_Cracker

Assignment #??
- Locale: ???
- Concentration: Skaarj Base Primary Exchange
- Mapper: Rakiayn

Assignment #??
- Locale: ???
- Concentration: Skaarj Prison
- Mapper: McTerry

Assignment #??
- Locale: ???
- Concentration: Skaarj Base Secondary Exchange
- Mapper: McTerry

17th Nov 2005, 07:05 PM
if noones interested in the sahara desert i'd like to give it a shot. email every thing i need to know and i'll get started.

17th Nov 2005, 07:37 PM
I've got a some screenies coming soon. My map, starts with the cliche guy waking up thing. But more waking up into a morning and hitting the ground running. Your mission...board the ship! Sounds not to hard, eh? I plan to include puzzles on getting the start sequence right and secret areas for you to acquire a piece of a weapon or perhaps an ammoless weapon that could be completed and utilized later in the game.

17th Nov 2005, 07:49 PM
Oh! Is there a reason I couldn't perhaps map a little canyon or something to place lonestar in?
Willing to work with other mappers. :)

17th Nov 2005, 08:15 PM
Oh! Is there a reason I couldn't perhaps map a little canyon or something to place lonestar in?
Willing to work with other mappers. :)

No reason I can think of. I haven't heard any objections to using Egypt as the central location (in the beginning), so I guess we're okay there. Still, I think it's a good idea to wait at least one day before proceeding completely. Of course, the inside of the facility isn't affected much by the outside settings.

All right, I've marked you down. I'll get together what info we have.

17th Nov 2005, 08:48 PM
mrbond...Is the primary organization our character's working for the EAM or some other subsidiary acrynem I've missed? If so, I'll have to PS another logo for my map.

17th Nov 2005, 11:19 PM
The EAM is the primary organization, yes, but more specifically, the player works for the EMTO (Earth Military Tactical Operations), a division of the EAM.

I know McTerry has a few ideas for interweaving the Devastation storyline with one they had over at UnrealCore (http://www.unrealcore.net), so some of the organization names may change.

18th Nov 2005, 05:42 AM
Add me on the map after Skaarj Prison. I was calling it Prison Escape. Becose the whole Prison base is "%"½% hudge. :D
You won't reach the surface until the Prison Escape map.

Anyways. If you guys can give me a little more time I can fix the story a bit.
I'll start working on it this eving. So please wait until the story has been fully interweaved.

btw.. what is EAM & NEG?

19th Nov 2005, 01:51 AM
I changed the names of the missions a little to be more "formal". So, Prison Escape is now "Secondary Exchange" (fancy name for the "Skaarj Back Door"). :)

Fix the story. Can't wait to read it!

Huh...didn't you receive the latest team e-mail? The storyline (which is, by the way, thoroughly outdated) was in there, and all the funky acronyms were defined...even so.

The NEG (New Earth Government) is the unified Earth government that was formed shortly after the TWC (Third-World Conflict).

The EAM (Earth Aeronautic Military) is the primary military force of Earth, covering offensive, defensive, shallow, and deep space operations.

So the chain of command goes: NEG >> EAM >> EMTO

I'll post the full storyline from the e-mail shortly.

19th Nov 2005, 05:10 AM
Well.. We have EDF also. So I guess EAF (Earth Attack Force) would be in command of EMTO? Just an idea.

Yeah I'm working on the story. :D
Yeah I got your mail. I hope I saved it.

21st Nov 2005, 07:37 PM
If you ever need another copy, I can send it to you again (I always send myself a copy for reference purposes).

I'll read through the UC story tonight (surely the 10+ pages can't be all story? some spam too, me thinks ;) ), and try to develop a preliminary weaving.

Oh, and I think it would be cool to get UC more involved in this, as it does involve part of what they started. I know it has seen better days, but nothing like a few fresh ideas, right?

22nd Nov 2005, 11:35 AM
Yeah. It's not even close to the middle part of the story. And ofcourse there is alot of spam. :D
I agree that it would be cool if we involved it also. Even though it's kind of diffrent. But at least the war is the same. :D

I'm not the best storywriter out there. But I like writing stories.
Most of it I wrote are just basic exaples. Dunno if ppl like it. :p

Anways. I think we can come up with a good combination with both sides. :D

23rd Nov 2005, 07:44 AM
hey mcterry send me your story too
btw i have some ideas myself that i will toss in soon, then we can compare them and combine or take the best or whatever,
i got the story line of my maps all figured out,
and some nice ideas for the whole story,

btw,ive started over with the map some time ago
im currently working on the terrain,
looks much better then the first version
(working on custom textures too)

23rd Nov 2005, 10:38 AM
The only story I have now is in the Unreal Core forums.

25th Nov 2005, 03:16 PM
Hmm...from what I read of it, it's more of humorous story involving the Tournament. Which brings me to this: is Devastation before the Tournaments started? I think it should be after. Even though the Skaarj entered the Tournament (as hybrids in GOTY, then as an actual team in 2k4), I think the relations are sour enough for a "cold war" type conflict.

25th Nov 2005, 03:49 PM
Huh? Then you haven't read it all.

The first "chapter is about the tournament".
The rest involves a hudge war on an desert planet. But we havn't come that far yet. :P
I'm still writing about "Silver Moon". Got one or two parts left.

Devastation is AFTER the UC story.

I was thinking.. If the Human-Skaarj war already has ended. Why are we doing DS then?
Is it becouse the humans fear that the skaarjs will attack again?

25th Nov 2005, 04:30 PM
I just read the last of the UC story now. Interesting. I'm surprised it lasted over the two years...

Think of Devastation like the end of World War I. Sure, the war was over, but everybody knew another one would come.

25th Nov 2005, 04:48 PM
The only thing we need to change in the DS story is that "The Great War" has ended on Earth.
UC team was sent on a big war on the desert planet where every single one of the human soldiers and skaarjs died.
This is where this part of the war ends.

Now the questiong comes. Where does DS fit in?
I think DS could be a part of smaller wars or scouting for intel on other planets and moons.
While the war haven't finished compleatly in the galaxy there will be a war on the planet YOU as a player plays on. :D
So why not add this in the DS? So the player can feel that there is a war going on.
You can meet other squads from the human side who can help you in diffrent missions. It could be quite a big TC. :D

Not sure if I made my self clear here. But I hope you guys can understand what I mean. :D

25th Nov 2005, 06:26 PM
I think I understand where you're going. Now, my question is, does that continuing war still have to be between human and Skaarj? It wouldn't exactly make sense to have humans and Skaarj fighting on an unknown planet. So how about....Krall and Skaarj? Or Brute and Skaarj? Or Krall + Brute and Skaarj?

26th Nov 2005, 04:04 AM
Isn't Butes an Skaarj experiment?
I don't know. Or just skip the war and let it be so they create new weapons for another one. :p

I don't know.

26th Nov 2005, 05:07 PM
That's kind of what I was thinking about. Do the Brutes and Krall turn on the Skaarj? Possibly a different war? Truce / cease-fire between human and Skaarj?

27th Nov 2005, 05:36 AM
In that case. Why do humans land there? :P

27th Nov 2005, 01:26 PM
Because the humans don't trust the Skaarj, and rightfully so. That, and the crash-landing of the Skaarj probe as indicated in one of the e-mails would kind of arouse suspicion. :)

27th Nov 2005, 01:36 PM
Then I vote for Skaarj vs. Brutes.

28th Nov 2005, 03:27 PM
In my opinion the Krall are more likely to attack the Skaarj, since they don't like to be pushed around by them (see Bluff Eversmoking (first Unreal) translator messages by the small prison cells somewhere at the center of the pillar the village is standing on). Brutes are (litterally) dumb creations of the Skaarj and I don't see why they should attack them, since they don't have the brains to even think about it. I see them as living robots, so to speak. ;) Also, I have an idea for the Krall, making the Krall - Skaarj war more logical. The Skaarj experimented with some new technoligy (which we, as team, have to define yet of course :)) and also start to test it on the nearest 'intelligence' around (no Nali this time), the Krall. They used their Krall Elites as gineaepigs, but underestimated both their new technoligy and the Krall. These new Krall Elites (name of course needs to be defined, maybe something like Skaarj-Krall = Skall) group together with other Skall and Krall/KrallElites and start a huge campaign against their formal rulers. Also, the Skaarj can have a secret weapon in store for the Krall, an even stronger Skall that doesn't have any memories of being a Krall. Only these nasties don't only kill Krall, but don't discriminate so Skaarj aren't save around them. :D So they just transport them offline (since they must be half-mechanical in order to get them hating Krall) and then drop them off on the battlefield and turn them on from a distance, preventing the Skaarj getting killed and more Krall being annihilated. :D

Also the Insectiod could be a product from the type of technoligy used to make these Skaarj-Krall creatures, just a thought. :)

28th Nov 2005, 04:11 PM
Also, to go further on the Skall, the second type (the type that doesn't discriminate and only tolerates other of it's kind) can also be an early product of one that is produced in the lab.

OK, here comes my short story:
During this war with the Krall (or maybe something else if that's decided), the Skaarj are working on a new type of Skall (or whatever) and this new type is the first of it's kind. An idea of what kind: the kind that is not easily killed and this is not because of it's huge health or size. Regen-batteries and energy-absorbtion from energy-bases projectiles (like shockprojs). Recharging makes them harder to kill, and makes it for them easy to kill you. :D Think of directly linked energybased weapons on their limbs or linked staffs (Krall) which become more powerful when more energy is available to disperse. This new type of creature (which can also be a suped-up Skall, see my post above) is then scheduled for production to be used in the war. Only, for the sake of the mod, the Skaarj made some crucial mistakes: underestimating their own technoligy again making silent communication possible between their newly created kind. This new species so to speak doesn't have any memories of what they were before (like Krall, Skaarj, Brute, Nali, Pupae, Slith or whatever) and can't believe that the Skaarj are their masters. They silently team up and during your own escape, the base is suddenly attacked from within. The next-gen labrats slowly take over the entire facility and doing so, you primary enemy will slightly change from Skaarj to this new species, with in the end maybe some ultra-prototypes which were set free by attacking force.

One more note about this new species: they only 'trust' each other and hate everything else. So you have Nali, Brute, Skaarj and Krall-like creatures fighting alongside each other as they were the same species, because of the forced memoryloss the Skaarj induced. :D

28th Nov 2005, 04:26 PM
After reading this I must agree with you. In this case a war against Krall and Skaarj would be very diffrent and very intresting. :D

I think the name should be changed to Skraall (Sounds like Scral) instead. :D
Or just give it a nickname like. "Green Krall" *rofl.*

The cool part with the Kralls is that you can shoot their legs off and they are still attacking/moving. :D
That means with a new mutated version of them it could be even more fun and harder to beat them. I vote a YES on this kind of war.

28th Nov 2005, 05:05 PM
Thnx for supporting the the Krall-Skaarj war thing, but 'green-krall'? I was more thinking of red-colored energy, looks meaner in my opinion. Green maybe a good idea for the first Skall or Scrall (personally I would go for Skall, but maybe something like CyKrall or Saikrall is even better). I already have a skin for the Krall-type of this new species. It's still a WIP, but well finished enough to post I think. :)

Sorry, but I can't get my WIP of the Skall (or whatever) uploaded, but it's only 30 kb big! :rolleyes: Maybe you guys now some other way, since I am not that experienced with forums. ;)

28th Nov 2005, 06:28 PM
I could really use an explaination on the story thus far so that i know what i should be mapping. Here is a concept for the sahara desert base i did, its not quite finished but the idea is there. tell me if im on the right track ok?
http://img493.imageshack.us/img493/3082/topcopy9gi.th.jpg (http://img493.imageshack.us/my.php?image=topcopy9gi.jpg)

29th Nov 2005, 09:18 AM
Skall sounds stupid. Becouse it means "will" in swedish.

Like "Du skall göra något" = "You will do something".

29th Nov 2005, 12:48 PM
Some cool ideas, and it leads me to a few changes of the end (remember, I said I had the end worked out? Now it changed a little. I'll go into more detail when I get home).

McT, Skall (or "will", in Swedish) might actually work out. The Skall have the "will" to fight back against their creators (unless there's a different Swedish word for the noun "will"; then it would sound kind of silly). But maybe I'm not seeing this: where does the "Sk" come into play? Are the Skall biomechanical crosses between Skaarj and Krall?

The concept looks good. Add some bombed-out buildings around the facility and use the rest of the mission chronology, and you're good to go. Explanation:
Observation Facility #214 ("Lonestar") was once the scientific center of (enter city name here). The TWC (Third-World conflict) destroyed the city around "Lonestar", leaving only the shells of bombed-out buildings. Surprisingly, the Facility itself was relatively undamaged. Since the TWC, "Lonestar" has fallen into disrepair, sporting an odd balance of old and new technology both inside and out. There are rumors of a secret underground EMTO complex, but the EAM denies these claims.

I'll post the mission chronology (from the e-mail) soon so you can get a better idea of what's going on.

29th Nov 2005, 03:13 PM
Skall = "Will, shall, must, have to".
But it can also mean "bark".

So maybe it could work. But I don't know.
Maybe give it a experimental name like SK34. haha. :P


Madd_Cracker I missed your pictures. *doh* Nice ones. :D

29th Nov 2005, 03:38 PM
Well, first of all, Skall was my primary thought of the Skaarj-Krall creature, but when it turns out to be an alternate on the Krall, an alternative name could be better. Experimental names are indeed a good idea, like with the super-secret experiments (which can become the end bosses), they are more individual and we can call them by numbers like P-09 (Project number 09) or something like that.

Another thing, Madd Cracker, nice drawings, keep up the good work! :D I can see your picture, but I can't upload it. Can you please tell me how I can upload my WIP in this forum? Maybe it sounds a bit noobish, but then again, I am still kind of a newbie with forums. :D

29th Nov 2005, 04:00 PM
bond, sounds good i'll check my mail asap.
mcterry, the hybrid stuff sounds really cool. I don't think names are even necessary code names for the project/experiments usually sound cooler anyway, take nemesis from RE3 for example.
oh and revenga i've been using image shack (http://www.imageshack.us/)
all you have to do is post the forum link it gives you and your set.

29th Nov 2005, 04:01 PM
thanx for the compliments btw!

29th Nov 2005, 04:46 PM
If I could draw half as well as you...well, let's just say I would be a lot better than I am now. :)

Okay, I put up the chronology (http://forums.beyondunreal.com/showthread.php?t=167087). And a little heads-up: Almost everything I sent through e-mail about content and stuff like that should be here on the forums now. I don't think it's a risk talking about this in public (since not many people besides us visit here).

30th Nov 2005, 05:55 PM
In that case I have to accept "Skall" or even an experimental name. =)

1st Dec 2005, 01:15 PM
In that case I have to accept "Skall" or even an experimental name. =)

I'm glad 'Skall' is slowly being accepted by everyone. :D

Anyway, better late than never, thnx Madd_Cracker for the link to fileshack. My finished Skall-skin, normal form, since he can also be overloaded, dead and recharging himself :p, I just put in on the site, together with some other WIPs. Dead means that his visor is offline, recharging means his visor is flashing (quickly turning from extremely bright to normal and the other way around) and overloaded means he has red energy flowing all over his body. :D

First I wanted to post the image here, but then I realised everyone could see it... and when it's a creature you don't meet in the beginning of the game, I think it's better to wait for the Private Forums for this kind of WIP. :)

1st Dec 2005, 02:51 PM
That sounds very intresting. :D
If you need help with the concepts for the HUD later then I'll could give it a try to add some ideas. :D

2nd Dec 2005, 02:39 PM
I'm curious...how will you get the various skins to work depending on the Skall's current state? I know it's possible using separate skins for each, but that's a lot of filesize for one feature.

2nd Dec 2005, 03:33 PM
Lol. who cares. I even came up with a name for our "Expansion".
I call it Invasion. lmao

3rd Dec 2005, 08:30 AM
I'm curious...how will you get the various skins to work depending on the Skall's current state? I know it's possible using separate skins for each, but that's a lot of filesize for one feature.

Well, mrbond, you may be surprised but thanks to you I got the filesize 3.5 times smaller, remember? The 5 mb file size I stated in one of our emails was the TOTAL file size. I just calculated the filesize of the Skall's share in my package, including changed explosion effects, a new decal, all of his states and all effects (mostly I changed all the colors to reddish energy, that's why I have so many skins): it's about just a bit more than 1 mb. But when I just take the Skall's different states (including the all the diffirent anims needed for the overloaded-state), it's only 630 kb. :D

BTW, about the scripting part, that was easy. I just made Unreal look at the Skall's health, everytime he finishes a standard function (which varies among each state). For example, when the Skall has more than 900 HP and he jumps up, his skin changes. I also scripted his fatness, all melee damage and projectile by the level of his HP. And it's working perfectly. :D

3rd Dec 2005, 02:31 PM
Excellent! I see we're making great progress, even on the little stuff. Cool...

Check your e-mail, everybody, if you haven't already.