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View Full Version : Q: Which "UT 2004" Patch Made Bios In Separate .INT Files Possible?


Starry Might
12th Nov 2005, 07:35 PM
*POINTS TO TOPIC TITLE*

I asked that question earlier today in my last post in my WIP topic for Ruby, but I decided to ask it here, too, in hopes of getting a quicker answer.

MäxX
14th Nov 2005, 04:27 AM
Sorry I don`t know this exactly. It definitaly worked with ECE and the "normal" patch at the same time. I remember there was a "normal" patch required to make a patch to ECE possible.Maybe it`s that one?

Due there is definitaly a patch requried in order to get this fixed, it`s not that important which patch exactly did this. Every one with retail version would patch to the actual version ;) - IMO

klasnic
14th Nov 2005, 12:11 PM
I've no idea, Starry. Wasn't it always possible? afaik :)

Starry Might
14th Nov 2005, 01:17 PM
I've no idea, Starry. Wasn't it always possible? afaik :)
As far as I know. For awhile there, I was actually altering the .upls of skins with Bios in separate .int files so that the stories could be in XPlayers.int and junk.

Then one day I decided to take a chance on it, and it worked! :D

Now I consider separate .int files the best way to do Bios.

MäxX
15th Nov 2005, 01:31 AM
I've no idea, Starry. Wasn't it always possible? afaik :)
With retail version definitaly not, I discovered that during my first skinning attempts :)