Dest
23rd Oct 2005, 01:59 PM
Objectives
Defence Alliance 2 contains at this moment three differant objective types, which are: Destroyable, Touchtable and Useable.
This short tutorial only mentions destroyable, the other objectives are pretty much the same.
Destroyable:
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable.JPG
This is the 'static mesh' you need to place into your map as destroyable objective. You can change the staticmesh under 'Display>Staticmesh'
When you have done placing the objective in your map, you need to edit some things showing below.
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable_da.JPG
[bonusTime] the time added to the game when this objective is completed
[bWinObjective] if this is your last objective you need to set it to 'true', otherwise at 'false' ofcourse.
[MUB+] this is the mission objective showed in the HUD. you can set the image you want to show, the time is message is shown and ofcourse the mission objective text.
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable_destroyable.JPG
[alarmRadius] the redius of the alarm that is playing when the objective is under attack (this is set by default)
[AlarmSound] the sound that is played (this is set by default)
[ExplosionType] you can set your emitter explosion effect here (this is set by default)
[Health] here you need to set the health of the objective
Defence Alliance 2 contains at this moment three differant objective types, which are: Destroyable, Touchtable and Useable.
This short tutorial only mentions destroyable, the other objectives are pretty much the same.
Destroyable:
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable.JPG
This is the 'static mesh' you need to place into your map as destroyable objective. You can change the staticmesh under 'Display>Staticmesh'
When you have done placing the objective in your map, you need to edit some things showing below.
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable_da.JPG
[bonusTime] the time added to the game when this objective is completed
[bWinObjective] if this is your last objective you need to set it to 'true', otherwise at 'false' ofcourse.
[MUB+] this is the mission objective showed in the HUD. you can set the image you want to show, the time is message is shown and ofcourse the mission objective text.
http://www.home.versatel.nl/waverstr13/Tutorials/destroyable_destroyable.JPG
[alarmRadius] the redius of the alarm that is playing when the objective is under attack (this is set by default)
[AlarmSound] the sound that is played (this is set by default)
[ExplosionType] you can set your emitter explosion effect here (this is set by default)
[Health] here you need to set the health of the objective