PDA

View Full Version : General Protection Fault...


heavy_wargod
19th Oct 2005, 02:44 AM
UT2004 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 511MB RAM
Video: RADEON 9200 SERIES (6467)

XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue (Function XGame.xPawn.PlayDying:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel::DestroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject::ProcessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMP

this happened to me when I was playing offline with the mutators VAS on fire and random gravity and I just registered an artifact.

GotBeer?
19th Oct 2005, 09:00 AM
I can't actually help, except to clarify:
Can you repeat this error?
Has this happened at any other time?

heavy_wargod
19th Oct 2005, 11:12 AM
dunno
no :P

and I forgot 2 mutators I had on... showdamage and parachute