Wierd issue with water volume.

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Rivethead

New Member
Sep 29, 2005
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Yes im new to UnrealED but ive been doing alot of reading and recently tried adding my first water volume. Which i did , with a fluidsurface info and all. But the problem with it is when i enter the water area in game, insead of going underwater or swimming etc, it just drops me to the bottom for an insta death. Is there a setting i could be missing or somthing i set up wrong? ive checked all the setting for the water volume and they look good. Thanks ahead of time.
 

Rivethead

New Member
Sep 29, 2005
3
0
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Thanks

I figured it out already for some reason i had my terrain edited to low? i guess.. i noticed it wasnt killing me when i was in certain spots so i raised the terrain to the same level and it just stoped. Sounds wierd im sure, but it worked. Thanks for the reply anyway appriciate it much.
 

Rivethead

New Member
Sep 29, 2005
3
0
0
Yeah that was it

thanks alot for the info, im working on a design project application for a company using unrealed to make "fantasy" like settings, its not as easy as i imagined it would be at all. But im managing pretty well.