How do you put non placable classes in your level?

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Turret 49

Doomer at heart
Jun 26, 2004
1,278
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For example XPickups.HealthPack?

I saw someone was able to put a XPickups.UDamagePack in their level (if you want to know what level just ask).

EDIT: It's for UT2004. :)
 
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]F|T[Corvus

Deus Ex Machina
Aug 15, 2005
41
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Germany
www.nemesis-mod.cjb.net
There is no sence in putting non placeables into your map. These are only info-classes which specify the properties of placeable actors or gameoptions.

The .UDamagePickup actor is a property of XPickupBase, or how ever it's called. In that map you mentioned, are you able to select this actor from the viewports, or only by searching it?
 

Turret 49

Doomer at heart
Jun 26, 2004
1,278
0
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Yeah, I just want to be able to easily edit the powerup, you can do it with health vials, put you can't edit the powerups from their bases.