I made a stastic meshe in maya ple 5.0 here (the hole in the wall)
If you didn't noticed it yet, the problem is the light result from the zone light on the meshe.
I have tried many things, with a light zone of 40 23 150 (for example) it become messy. Espicaly for brighter textures.
You can see on the screenshot all the setings i have set it to. There is no other light exept the zone light that cause it saince the max light and ScaleGlow are both set to '0'
Do i really have to remove the zone light? is there another way to deal with that mess?
Should i say F*** it, and make the hole in bsp instead?
Thanks.
If you didn't noticed it yet, the problem is the light result from the zone light on the meshe.
I have tried many things, with a light zone of 40 23 150 (for example) it become messy. Espicaly for brighter textures.
You can see on the screenshot all the setings i have set it to. There is no other light exept the zone light that cause it saince the max light and ScaleGlow are both set to '0'
Do i really have to remove the zone light? is there another way to deal with that mess?
Should i say F*** it, and make the hole in bsp instead?
Thanks.
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