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View Full Version : demoplay bug?


gnarkft
14th Aug 2005, 05:25 PM
I was recording some matches tonight but when I wanted to watch them (and eventually record them with fraps) it crashes after while, always with the following error:

UT2004 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3223 MHz with 510MB RAM
Video: RADEON 9800 PRO (6497)

XMPPlayer XMP-GARDEN.XMPPlayer (Function XMP.XMPPlayer.Reload:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (XMPSniperRifle XMP-GARDEN.XMPSniperRifle, Function Engine.Weapon.AnimEnd) <- UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Garden <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

gnarkft
7th Mar 2006, 08:40 PM
no one knows a nice workaround for this by chance?

It would be soo cool to play a game and afterwards record it, so you don't have the disadvantage of low fps while playing.

[GDC]Faust
8th Mar 2006, 11:32 AM
The weaponbalace-mutator has some changes to the reload-function. You might try it.