Hi guys,
I'm just starting on this and need a few pointers to get me going.
Is it possible to control player animations through weapon classes? Ive tried setting idleAnim, restAnim etc, and fireAnims in weaponFire, but none of these properties seem to have any bearing on what animations the character actually plays in 3rd person.
I need weapons to have completely different fire cycles, for example maybe a mine weapon plays a crouch and drop animation, a gun plays a western style cock and fire and a boomerang plays an arm swing.
I was thinking if there is no other way around it to use a custom pawn animating class and do checks on which weapon is being held, but if there is any better way please let me know.
cheers!
I'm just starting on this and need a few pointers to get me going.
Is it possible to control player animations through weapon classes? Ive tried setting idleAnim, restAnim etc, and fireAnims in weaponFire, but none of these properties seem to have any bearing on what animations the character actually plays in 3rd person.
I need weapons to have completely different fire cycles, for example maybe a mine weapon plays a crouch and drop animation, a gun plays a western style cock and fire and a boomerang plays an arm swing.
I was thinking if there is no other way around it to use a custom pawn animating class and do checks on which weapon is being held, but if there is any better way please let me know.
cheers!