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R3plicant
5th Aug 2005, 12:20 AM
Hi all, I put a thread up here a while ago to ask if any of you would be interested in joining a nice project making a sweeter, slightly unfuturistic version of CTF-Niven, though I didn't get the opportunity to get a crew together. Now I'm trying again,...
If you have the skills and time AND willingness to join the project, please sign up below.
Nalicity reviewer and map-maker Arcadia Vincennes will be running the project when he has the time, with myself *R3plicant, directing the design. Please sign up below if you're skilled at any of the following areas and are interested in making history with a fully online-playable version of the UT classic map:



Texturing
AI Script
Static Mesh Making
Coding
Advanced Lighting
Map Optomisation
Bot Pathing


Hope to hear from you soon.

Email R3plicant at: wildimagination2003@yahoo.com




Image of the initial flag-base design: http://forums.beyondunreal.com/attachment.php?attachmentid=87730&d=1108640713

Kantham
5th Aug 2005, 01:41 AM
Good to hear you will produce it with arcadia.

These screenshots looks nice so far. I guess i remember that map from ut99. The flag room look alot bigger.

_shank
5th Aug 2005, 07:37 AM
what all has to be done...what coding and ai scripting are you planning to do?

R3plicant
6th Aug 2005, 01:42 AM
what all has to be done...what coding and ai scripting are you planning to do?

If I'm honest Shank, I don't know yet, I have all the visuals roughly worked out on my head after discussions with Arcadia, so will have to figure out what AI-scripting needs doing as the map unfolds. One un-discussed example so far is having some of the lights at the entrance to the S shaped base flash when an enemy enters the doors, will that require AI Script? There could well be other things that will require AI-scripting, but as I said, they could crop up as the build progresses.
As far as things that have already been discussed, *not relating to AI-script; well, there will be an under-floor area, with lush vegetation, running water, glass/metal pipes with running water, (not futuristic looking,.. more rustic and natural, that'll come from a clever static mesh artist hopefully), some clever terrain which creeps into the bases' interior a few times throughout the map, a nice soft, thin 'haze' (fog' in the map), where the light from underneath the floor S shaped areas will be caught in the slight haze.
If you would like to join this project Shank, just drop me a line. Thanks lots for showing initial interest.
Oh, and Kantham, glad you like the initial designs, :) You'd be interested in helping with the actual build of BSP, terrain, lighting etc? I saw your page, the artwork of the maps you'd completed; I really like the lighting and your concepts of geometry, the feel of a map, great stuff! ;)

_shank
6th Aug 2005, 03:32 PM
For the light u need a "Scripted light", pretty simple, Door event -> Light tag.

Would like to help you in this, but as i also have a fulltime job making a game, i dont know how much time i can spare.

I could help in BSP and Lighting and modelling of static meshes.

R3plicant
6th Aug 2005, 05:38 PM
For the light u need a "Scripted light", pretty simple, Door event -> Light tag.

Would like to help you in this, but as i also have a fulltime job making a game, i dont know how much time i can spare.

I could help in BSP and Lighting and modelling of static meshes.


Any help is going to be very much appreciated, anyway, it's just great news that you're willing to help, so thankyou :D. I'll try and get some designs drawn up for some pipes I'd like running throughout the map, S bends, U turns, T & Y junctions, L shapes, H shapes too. Basically the theme for each pipe will remain uniform, so one style to suit all. A Metal outer shape, with glass in the inside, the metal being 'formed' around the glass like a tendon/ligament on 4 of the 8 sides. I'll TRY and draw up an initial design, but do remember that I am C.R.A.P at drawing, do we know any artists who could sketch my ideas? :confused: The drawings would go very down well as part of a package when/if the designs get submitted to the powers-that-be at Epic/Atari etc etc,...

RichyB
6th Aug 2005, 08:05 PM
I am good at mapping/optimization and any thing else related to unreal ED. If you want me to help just ask me please.:)

Kantham
6th Aug 2005, 08:16 PM
Oh, and Kantham, glad you like the initial designs, :) You'd be interested in helping with the actual build of BSP, terrain, lighting etc? I saw your page, the artwork of the maps you'd completed; I really like the lighting and your concepts of geometry, the feel of a map, great stuff! ;)

Thanks, i am not so good at lightning, and i work on my own projects, but thanks for the compliment.

CyberSirius
6th Aug 2005, 08:23 PM
Thanks, i am not so good at lightning, and i work on my own projects, but thanks for the compliment.

what are you working on atm?

R3plicant
6th Aug 2005, 08:32 PM
RichyB,.. I've just checked out your maps, very nice work! You want to be reponsible for the underfloor terrain, with the luscious greenery, running water, custom skybox and other related scenery? If you accept, you'll need to be able to interpret what I am after, so I'll explain it, you go away and bring me back some ideas before you start the building of it. Sound ok? :D You see this: http://www.mapraider.com/images/maps/2233-1.jpg,.......................
The light on the floor,.. I want that, but on the ceiling from underneath the floor in the S-bend in the flag-base areas, with a slight haze which makes the upward rays of light from the underfloor vegetational area which the Niven base rests, it's a relaxation area for a chilled, ex-hippy, eco-friendly Epic executive, a real base he built and now lives in, I'll want some 'living areas' built later, but I'll go into more detail with that after I've discussed it further with ArcadiaVincennes.
So, that's what I reckon you'd do well at, remember though, I really do insist on the HIGHEST standards, I'll be checking your work as the build progresses, impress me, and you'll impress those at Epic/Atari when I come to submit the map for possile inclusion into UT2007, we can only keep our fingers crossed and our minds on-the-ball. :)

RichyB
6th Aug 2005, 09:05 PM
I accept but clear it with acadia first, then ill pm you my hotmail email so we can talk more on there.

R3plicant
7th Aug 2005, 03:30 AM
I've emailed him, no response yet, ( 07th Aug' 05). He should respond soon hopefully, fingers crossed.

RichyB
7th Aug 2005, 07:58 PM
I am sorry Replicant but i have been offered another project with Strike Force, as thats start right now I accepted. It also could lead to employment by them so my time is theres now.

Good luck in the future with this mate.

R3plicant
7th Aug 2005, 09:36 PM
Richy! Nooo!! :( Bummer,.. this is proving harder than I anticpated, damn. Well, good luck, hope it works out well for you. :)

R3plicant
8th Aug 2005, 03:07 AM
To all of you out there who're still reading this thread:

I am still looking for people with the following skills to help in the design and construction of the now famous, (within the UT community anyway), CTF-Niven:


1. Texturing
2. AI Script
3. Static Mesh Making
4. Coding
5. Advanced Lighting
6. Map Optomisation
7. Bot Pathing


If you can and want to help in ANY way, then please do leave me a PM or leave a note behind here stating what it is you think/know you could do to help; thankyou.


Yours, R3plicant.