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View Full Version : weeeeeeee bugs


jake:weeeeeeee
23rd Jul 2005, 06:47 AM
and here come the bugs i found. i sorted them according to their prio.

all in all excellent work on the new beta version, monkeys.

prio alpha
- no respawn: can't respawn because i'm unable to log onto any available deploy point (workaround: reselect team or class)
- passenger seat death: exiting passenger seat while your pal is still driving the vehicle leads to death

prio beta
- you and enemy in same vehicle: on rare occasions it is possible for you and an enemy to enter the same vehicle, like, you 're driving, he's shooting (funny ^^)
- raptor behavior: can't brake, can't powerslide
- juggie 3rd person view, drivers seat: quite unusable, you can not move the camera view as desired, e.g. the flamethrower often points into the wrong direction
- all vehicles uphill: bad traction, all vehicles have strong difficulties to go uphill (uphill like in "heap of mud")
- class select menu: sometimes stays after spawning, keys 1-3 are interpreted as menu presses, so pressing a valid number will kick you to another team or spectator
- dying animation: after dying you play the puppet on strings (also funny ^^)
- vehicle turret direction: turrets face away from the optical direction (90 or 180 degrees?)
- entering vehicles: the grid is missing, you often end up in the turret instead of on the drivers seat (especially raptor)
- exiting vehicles: you are sometimes "thrown out" of the vehicle in some distance to it (that hurts, sometimes)
- wepaons order: deployables are in the wrong order (tech: fences, rocket, auto, gunny: land, trip)
- reloading: sometimes not possible with r key; no weapon changing possible while reloading
- raptor turret: no power at all, you can't shoot another vehicle with it in minutes; i want my minigun ^^; angle: can't aim down when facing backwards
- vehicles: too touchy by far; as if they were made of porcelain
- raptor: stays on the gas when releasing the forward key
- gunny: grenade launcher stops shooting after 1 or 2 shells; sometimes the incinerary animation fails
- gunny: spawns with trip mines as primary weapon
- gunny: weapon switching slow; impossible while reloading
- gunny: jumps too high

prio omega
- mine jump kills deploy structure: after trip mine jumping the base and upper part of the deploy point were gone when i redeployed there
- togglecolor reset: name color is reset at new game start (f5 color shower ^^)
- upside down pic: sometimes you have an upside down picture at start; goes away when you spawn
- assault rifle beams: unnessecary ^^
- deploy point animation: deploy points often show spawning animation while toggling through them, though there is no spawning in progress
- hacking animation: muaaah, gimme some decent animation ^^
- name color codes: ^# color codes appear in messages and irc
- deploy delay: immediately before spawning, there is a second of waiting time
- hud disappears: hud is not shown while redeploying (no idea of energy level)
- player names: too small in the distance (font size doesnt scale)
- talk icon: still no "shove it, i'm talking" icon above player
- voice commands: first category shifted by 1 (e.g. "we need energy" is v 3 2 instead of v 2 2
- timer screwed: sometimes game suddenly ends, then the lady starts the countdown

prio things-i-like-in-the-new-version-that-werent-there-in-u2xmp
- live action after game end: sometimes people can run around and shoot after winning (sometimes doesnt work)
- gunny rocket markers stay with rocket while directly shooting

prio mapbugs
- rampant: vehicles are switched in blue base
- sunset beach: big turret reappears at wrong side
- rgb: jump pads not genuine

shoptroll
23rd Jul 2005, 08:38 AM
- gunny: weapon switching slow; impossible while reloading

Ah. I noticed this when I was playing but I wasn't sure if it was just gunner or not (not many people were playing gunners on my team so I switched from tech to gunner). This is the same problem I reported earlier but I thought it was true for everyone.

- assault rifle beams: unnessecary ^^

True, I think FMI needs to place the amount of tracer beams somewhere between 1a and 2 amounts. Right now its too much tracer spam.

- hacking animation: muaaah, gimme some decent animation ^^

Compared to beta 1 this is much better looking.

- player names: too small in the distance (font size doesnt scale)

Noticed this last night, forgot to mention it. Not just player names too small, but class icons are way tiny too.

aeqos38/5
23rd Jul 2005, 06:18 PM
- assault rifle beams: unnessecary ^^

I agree here... only sniper rifle tracers are needed. And because I'm a sneaky-ass sniper myself, I wouldn't mind if those were removed as well:lol:

shoptroll
24th Jul 2005, 09:27 PM
I agree here... only sniper rifle tracers are needed. And because I'm a sneaky-ass sniper myself, I wouldn't mind if those were removed as well:lol:

If memory serves right, there were some tracers on the Assault Rifle, and maybe the Raptor's mounted chaingun. But not nearly the spamtastic amount that FMI has blessed us with.