View Full Version : ONS-ScraphillsBeta1

22nd Jul 2005, 09:26 PM
Hello, I've made an onslaught map, and would like to iron it out a bit (or alot) before I release it. So I'm handing it over to you:)
Some quick screenshots:
http://img260.imageshack.us/img260/8792/mick3shot11zw.th.jpg (http://img260.imageshack.us/my.php?image=mick3shot11zw.jpg)
http://img260.imageshack.us/img260/8154/mick3shot22nf.th.jpg (http://img260.imageshack.us/my.php?image=mick3shot22nf.jpg)
http://img260.imageshack.us/img260/9493/mick3shot38ib.th.jpg (http://img260.imageshack.us/my.php?image=mick3shot38ib.jpg)
http://img260.imageshack.us/img260/4781/mick3shot42ha.th.jpg (http://img260.imageshack.us/my.php?image=mick3shot42ha.jpg)
http://img260.imageshack.us/img260/8896/mick3shot52if.th.jpg (http://img260.imageshack.us/my.php?image=mick3shot52if.jpg)

The map description:"Shortly after adding onslaught to it's tournamet, Liandri found that to keep fans happy and paying they needed more venues. However funds were low, so they sought out cheap land to build on. The uninhabited world Erchon IV proved perfect. An onslaught venue was constructed in just 1 month out of scrap metal left from a failed mining operation 5 years earlier. Now it's recieving its first contestants..."

This is my second released map, and my first onslaught map, so don't expect wonders.
Any criticism or advice welcome and encouraged.

23rd Jul 2005, 09:51 AM
The node setup is rather odd. The 2 nodes in the north are completely useless imho.

Also, the terrain is a bit too open and flat... no height variation at all. If you're not in a vehicle you'll bore to death, and that'll happen a lot, knowing bots and a lot of online players.

23rd Jul 2005, 04:09 PM
I'm going to have a play around with different node setups to see if I can find a better one. I'll try and make the north nodes more important; I thought having the tanks there would lure players but perhaps not...

I might raise the bases a bit too...

23rd Jul 2005, 04:57 PM
JUst looking at the screenies. It's your first map, right? You should learn how to aling /rotate texture on terrain and use more layers. Same for your terrain that seems to be flat as hell. I can remeber my first ons map , the skybox and alure was the same with Chinesse theme. Remeber to never put the power nodes in full sight, that will spam the level and destroy it.

26th Jul 2005, 11:43 AM
ok, the latest version: link (http://www.unrealplayground.com/mapper.php?id=32574)
Changes from beta 1:
-added emitters to teleporters in bases
-higher "cieling"
-bumpier terrain
-changed one of the texture layers on terrain
-changed default link setup (the two north nodes are more important now)
-changed the static mesh for the towers in the bases
-changed music

New Node Layout:

http://img307.imageshack.us/img307/5642/nodesetup1nx.th.jpg (http://img307.imageshack.us/my.php?image=nodesetup1nx.jpg)

I attempted to put terrain in my skybox, which caused my node layout to inexplicably disapear...

28th Jul 2005, 04:10 AM
The default node setup: That cental node is really uprotected so it's a bit of a spamfest.

Botplay: The play is pretty intense and keep going. Not bad.

Visuals: The lighting and overall look of the map needs something. It's a bit bland; in my opinion. O.k. I realise it's night but it still needs something.

Not bad; needs work. Gameplay is o.k.

29th Sep 2005, 06:37 PM
Hey there!
I'm just putting together my first map as well, and I know how taxing it can be to get everything together for the first time.
Keep it up, though! it doesn't look all that bad.