Is it possible to create volumes on the fly, without needing them to be prebuilt in unrealed?
I'm making a class that I would like to be able to spawn midgame - basically a staticMesh. I was hoping there would be a way to spawn these objects and automatically have a ladderVolume created around them so that they can be used to climb up.
I've tried just using spawn(class'ladderVolume') and setting up its drawScale3D from that of the mesh (these meshes are of random height), but although spawn throws no compile time error it isnt seeming to have any effect.
Thanks for any help
cheers!
I'm making a class that I would like to be able to spawn midgame - basically a staticMesh. I was hoping there would be a way to spawn these objects and automatically have a ladderVolume created around them so that they can be used to climb up.
I've tried just using spawn(class'ladderVolume') and setting up its drawScale3D from that of the mesh (these meshes are of random height), but although spawn throws no compile time error it isnt seeming to have any effect.
Thanks for any help
cheers!