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View Full Version : What i want to Hear.


Kantham
4th Jul 2005, 11:35 AM
Alot of people have droped their opinion on the game so far. I would like to do it aswell

Basicly , i know that ut2007 will not dissapoint me since all the series are great and it always keep getting better (in movement, gametype, weapons.)

The sounds. The feeling you have when you drive inside a tunnel. The echo that the wall push around you.

Many of you might already gived halo 2 a shot. This is exacly what i would like to hear like sound effects while i play the game. The echo feeling and the weapon hi tech sounds. New death sounds (PLEASE!!!), (New foot steep sounds (PLEASE).

One thing that bores me in ut2004, is when you are walking on a snowy surface (for example), and each time you land on it, you always hear the crappy default landing sound. That is very boring, because the default sound sound like a rock landing. I don't want to be dissapointed for the sounds. I just hope they will equalize halo 2 or just quick their ass again.

Selerox
4th Jul 2005, 12:14 PM
I'd definitly agree that the sound in UT200x really wasn't close to as "sharp" as UT99. I hope they'll rectify it for UT2007. I think part of the problem was that the sound effects in UT200x tend to be too "long", almost like they've been slowed down or something (it's hard to explain). The sounds in UT99 were a lot more "immediate" in my opionion (same goes for the voice-com clips).

Steelixx
4th Jul 2005, 02:18 PM
I think that epic is kinda bored when they come to the sound making part so they want back animating modeling mapping and so on so they just rush throw it just by making some simple sounds and that makes me angry.

Some suggestions:
-When you jump from a high place and loose health you suit takes some of the damage by making a sound like when the avril reload that would be cool.

-Better Picking up sounds. Weapons, Powerups etc....

-Shooting sounds. More realistic... sounds like toy guns....

-Vehicle sounds like starting, turning(you know.. when the wheels are whining when you make a handbreak turn) and stoping.

-Jumping sounds. I dont want to hear the same *huoh* *huoh* everytime i am jumping around the map shooting.

-Getting hit. Like a crunchy sound when your ribs are getting penetraded by a minigun (now "Stinger")

Well... maybe i'll think of some more sounds later...

The_Head
4th Jul 2005, 03:23 PM
One thing that bores me in ut2004, is when you are walking on a snowy surface (for example), and each time you land on it, you always hear the crappy default landing sound.

That isnt the game. Thats the mapper being lazy. select the object with the texture and go into collision. Also I think you can do it as an option on the texture in its properties.
But I see the point your making. atm whatever you do the sounds get repetative. Having some more variation will be cool, so long as you can still distinctively tell the difference between different materials.

Kantham
4th Jul 2005, 03:58 PM
That isnt the game. Thats the mapper being lazy. select the object with the texture and go into collision. Also I think you can do it as an option on the texture in its properties.
But I see the point your making. atm whatever you do the sounds get repetative. Having some more variation will be cool, so long as you can still distinctively tell the difference between different materials.


Nope

What i mean is, if you change the type of material to snow , it will sound like a snow footstep. But when you LAND the first step on it after jumping, it's the default footstep sound. And then when you walk on the surface ( IF you hear with attention, you will notice a delay) it do the apropriate sound.

G.Lecter
4th Jul 2005, 04:31 PM
More sound variety would be OK, but what really would be great is sounds affected by everything around them... The feeling you have when you drive inside a tunnel. The echo that the wall push around you. Yep, that's what I'm talking about! ;)

The_Head
4th Jul 2005, 04:49 PM
Nope

What i mean is, if you change the type of material to snow , it will sound like a snow footstep. But when you LAND the first step on it after jumping, it's the default footstep sound. And then when you walk on the surface ( IF you hear with attention, you will notice a delay) it do the apropriate sound.
Ah I see what you mean ;)

Steelixx
5th Jul 2005, 05:01 AM
Nobody quoted my reply :(

Black_Seeds
5th Jul 2005, 05:50 AM
.... lots of letters and words and stuff ....

-Armour idea is cool, but what do you do with the dudes without armour?

-Pickup weapon sounds arnt too important to me really, mainly cause I cant imagine what they would sound like.

-I also thought the Vehicle and Weapon sounds were too weak, needed some serious amping up ;)

-Your right about the jumping sounds, same with the getting shot sounds. And the idea of the crunching of ribs when shot is wicked :D

Kantham
5th Jul 2005, 08:47 AM
The pickup sounds are ok. It's just becasue that the ut2003 players that bought ut2004 are cought with the same death sound and everything. Imho, ut2004 is just an expantion. If epic wanted to release it withoput requiring ut2003, it's surely because they thought they could get more buyers. And i can't say it's a bad idea. And anyway , most of weapon effect and some ut2003 map are changed.

JaFO
6th Jul 2005, 01:40 PM
More sound variety would be OK, but what really would be great is sounds affected by everything around them... Yep, that's what I'm talking about! ;)
You mean echo's like we had in Half-life 1 with a decent soundcard (ie : anything with a vortex-chipset instead of Creative-crap) ?.

In theory UT2k3 supported those EAX fake-reverb effects.
In reality few official mappers used them and even fewer amateurs even knew they existed.

And speaking of enviromental sounds : I really wish that adding 'random' sounds is easier. I hate mappers that think a single repeating 'bird-sound' = environment. Perhaps some kind of object that already has a dozen or so samples so mappers can place a 'bird' in their levels instead of having to build such things by hand every time. It wouldn't save maps from being too crappy, but at least there'd be less of those forever repeating single sample sounds.

What I'd really would like is for the pain/death-sounds to be tied to the voice-pack used. As that design-decision made many custom-voicepacks sound like crap. Just imagine hearing a really cool robot-voice that still is forced to use the human pain-sounds that came with the model.

FireCrack
6th Jul 2005, 02:18 PM
And speaking of enviromental sounds : I really wish that adding 'random' sounds is easier. I hate mappers that think a single repeating 'bird-sound' = environment. Perhaps some kind of object that already has a dozen or so samples so mappers can place a 'bird' in their levels instead of having to build such things by hand every time. It wouldn't save maps from being too crappy, but at least there'd be less of those forever repeating single sample sounds.


http://www.unrealtechnology.com/screens/soundcueeditor.jpg

Bot_40
7th Jul 2005, 05:52 PM
Yeah, now all we need is some actual decent sound effects - unlike UT2k4
Even UT99 had better environmental sounds, though that was prolly only because they are left over from unreal1

Myrmidion
7th Jul 2005, 06:02 PM
They should get the guys who did BF2's noises in there. Those're some solid sounds - especially when bullets zip by your head. :)

Kantham
9th Aug 2005, 03:15 AM
I played a couple of other recent games recently, and i think even more about it. Everytime i hear a fight on another side of the level, i keep telling myself that a echo effect would be great. A echo effect that react with stastic meshes and BSP. The weapon sounds will be there from the programers and stuff. i don't mind about that really since i know they will work on new weapon sounds and death sounds (gladly), but the environment of ut2004 is cheap. it feels like plastic. While a game like half life 2 and CS:S make it more realistic.

edhe
9th Aug 2005, 03:48 AM
i know they will work on new weapon sounds and death sounds (gladly), but the environment of ut2004 is cheap. it feels like plastic. While a game like half life 2 and CS:S make it more realistic.

:tup: agreed, 2k* sound's rotten, UT's was better.

And some proper environmental sounds would be good. And being able to hear people you haven't seen yet loading rockets/bio behind your back. FFS what a stupid bug. The visuals are tight, and will be fantastic, but Audio is what makes the game great too. It breeds atmosphere, satisfaction and should be used for clues and even tricks.

Swerto
9th Aug 2005, 07:24 AM
I KNEW IT!!!!! YOU GUYS WERE GOING TO START TALKING ABOUT FOOTSTEP SOUNDS...................... HAH U GUYS SOUND LIKE TOMMY TALARICO!!!!!!!!!!!!

Israphel
9th Aug 2005, 07:43 AM
Saw the title of this thread and immediately thought what I wanted to hear was Salma Hayak whispering suggestively in my ear.....

...but I see this is about game sounds, so (with difficulty) putting that thought aside..

Yup, weapon sounds in particular are very weak. It was one of the first things I noticed (along with the crappy perspective) way back when I first started playing this game.
I guess I've got used to is now, but I would really like the sounds of the weapons to really whip and crack and whump. I mean, I don't think I can actually hear the AS rifle, and the flak cannon...I mean, that should sound like thunder...instead it sounds like a shotgun being muffled by a mattress.

Vehicles could be a little sharper too, but more than anything....solid sounding weapons please.

edhe
9th Aug 2005, 08:22 AM
I KNEW IT!!!!! YOU GUYS WERE GOING TO START TALKING ABOUT FOOTSTEP SOUNDS...................... HAH U GUYS SOUND LIKE TOMMY TALARICO!!!!!!!!!!!!
I wish i knew what the hell...

Swerto
9th Aug 2005, 11:31 AM
G4 tv there is a show called judgement day
it has a 2 hosts one's name is Tommy Tallarico or something like that

well in every review he talks about footstep sounds

Sijik
9th Aug 2005, 01:23 PM
:tup: agreed, 2k* sound's rotten, UT's was better.

And some proper environmental sounds would be good. And being able to hear people you haven't seen yet loading rockets/bio behind your back. FFS what a stupid bug. The visuals are tight, and will be fantastic, but Audio is what makes the game great too. It breeds atmosphere, satisfaction and should be used for clues and even tricks.

What are you talking about? I'm probably going to get flamed for this, but I've got a Creative Audigy 2 ZS, and I not only get flawless surround, but also the echos and sound occlusion you guys were wanting earlier, sooo...

JaFO
9th Aug 2005, 05:56 PM
That's the problem ... they only work decently for the extremely expensive (and bloated) Zs.

Anyone else is stuck in the stone-age, because Epic is using Creative-only technology for the few effects the engine does have.

edhe
10th Aug 2005, 04:09 AM
I'm not fussed about environmental sounds as much as the fact that i can't hear people loading r0x that well. There's a known bug about people out of sight/detection can actually walk up behind you without being 'drawn' until you look around. This means that they make no noise as long as they don't pickup anything.

Ergo, you get shot without warning that should be there. One big thing i noticed from UT -> 2k3 was that i simply couldn't rely on audio as much as i used to. I used to do duels, tracking based solely on audio cues which is just not possible anymore. As a flagrunner i'd be listening for the clickover of the rockets loading, the charge of the goop, the sound of a sniper rifle being pulled out, the discharge of shock #2s from all around. If i can't 'register' people that i haven't 'seen' then i can't do that as well anymore.

And, what was said above. If it's not audigy then it's not particularly great.

T2A`
10th Aug 2005, 10:00 AM
I encountered that bug last night while trying to duel. In a situation where I would think I'd be able to hear the guy's footsteps, I couldn't hear anything. I also managed to peek about the corner and see, for a split second, the guy not being rendered, so it looked like he just popped out of the air. :con:

Vault
10th Aug 2005, 07:49 PM
I also want to hear chattier bots. In UT99 the bots were more conversational than we are online, i like that. In the demo of UT2007, the bots talked a little bit more, but not enough for my likes (but maybe thats just cause they havent got to the taut game files yet?).