GPF's

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

MrSmiles

selimsrm
Jan 8, 2005
1,674
0
0
35
Swizzle Firma
post your General Protection Faults here just to see how many different ones we can get
Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3001 MHz with 2046MB RAM
Video: NVIDIA GeForce FX 5950 Ultra (7184)

General protection fault!

History: UUnrealEdEngine::Exec_Actor <- UUnrealEdEngine::Exec <- WButtonGroup:: ButtonClicked <- WButtonGroup::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3001 MHz with 2046MB RAM
Video: NVIDIA GeForce FX 5950 Ultra (7184)

General protection fault!

History: FPoly::Split <- AddConvexPrim <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- KModelToHulls <- KCreateActorGeometry <- CreateGeometry <- KInitActorCollision <- KInitActorKarma <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine:: Browse <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
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