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View Full Version : Raptor/Cicada eject feature?


Bullet10k
27th Jun 2005, 06:09 PM
I was just thinking of how cool this would be...Imagine being able to EJECT when you think you are in danger or if there is a missle heading to you.

Imagine on the Cicada the second pilot (shooting missles) KNOWS that there are missles that are heading towards them and theres nothing he can do to shoot all them down. The pilot quickly yells over the mic "EJECT!!!" and they both eject while watching the Cicada blows up into pieces over them.

Also, make it possible to SWITCH spots in a Cicada ONLINE without landing...So it would be like 2nd pilot wants to fly so what happens is they ask (via a keyboard bind) and the 1st pilot gets the choice to refuse or accept.

Oh yea, one more thing...you shouldnt be using a parachute to eject (because that is just too old for a futuristic game) but it should be like boosters carried on their back (and you drop it once your down). Ofcourse, make it possible to shoot while in air and other people to shoot them down.

What you think?

eklipze
27th Jun 2005, 10:07 PM
Just because it's what we want, doesn't mean Epic is gonna put it in, or even listed.

Someone could just release it as a mutator anyway.

As for the online switching without landing, that could be bad. What if you got stuck in a place you didn't want? Viola! Press "1"! Of course, you'll just get booted out the game after that for being an ass-hole. ;)

-AEnubis-
28th Jun 2005, 03:21 AM
Well, technically, you can already bail on both vehicles, the "eject" feature, that propels you out of the scorpion is kinda facilitating it's self-destruct feature, which I don't think would be as fitting on a raptor, or cicada.

Olga
28th Jun 2005, 04:26 AM
I love bailing out of the cicada while someone else is in it. :D

Err...

Taleweaver
28th Jun 2005, 05:11 AM
You're not going to believe it, but the first two parts are already present in UT2004 (I hope you don't want it so you can FORCE fellow teammates out of the vehicle together with you...)

Online switching seems interesting. How about an 'idle seat' in each vehicle with >1 seats? Basically, if you 'switch' to this seat, you stay in your seat, but inform all the passengers that they can switch to your seat (which'll put you in their spot).

For the last option: no. No parachutes, boosters, or anything to stop falling damage. It would allow the airborne vehicles to remain at great heights, being harder to shoot, but without the disadvantage of certain death once you're gunned down.

rhirud
29th Jun 2005, 04:43 AM
There's a lot of merit to this idea. It adds chaos, and an element that is different. As is said, we can bail out already; but all this will do is allow us to bail out in style. I think a sort of futuristic parachute would be good,because making an ejecting pilot more vulnerable is a good thing. Currently you have a 1 on 1 shock vs raptor, and as the raptor is nearly dead, the good pilot will eject and carry on the duel on foot - giving hims a big advantage - so a parachute type device would be a nice hinderance. In addition, if you fire your redeemer after ejecting form a raptor - agian a big parachute in the air would give a clue that something funy is going on.

Again as a general ambience thing, if you are in a dropship or a cicada turret; a flashing red light if the pilot ejects would be a nice addition.

JaFO
29th Jun 2005, 06:44 AM
How about this :
if the pilot ejects then the passenger becomes the pilot ...

IMHO that's the only 'problem' that needs to be fixed, altough people not acting like *******s would have prevented such problems in the first place.

-AEnubis-
29th Jun 2005, 06:58 AM
I really wanna say you can switch seats, but I'll have to check again, because I haven't tried it since the demo days.

I wanna say if player2 holds down switchweapon1, and player1 taps switchweapon2 they swap... I just haven't played ONS or something with good communication, or reason to swap seats in a while.

The_Head
29th Jun 2005, 11:02 AM
I wanna say if player2 holds down switchweapon1, and player1 taps switchweapon2 they swap... I just haven't played ONS or something with good communication, or reason to swap seats in a while.
I've seen this before aswell. Haven't tried it though.

Xelios
30th Jun 2005, 04:21 PM
This topic is kind of unnesecary because both vehicles you can ditch in mid-air. Maybe falling down faster and taking less damage would be a lot better. You can't really move around in mid-air so he can easily ram into you in mid-air so parachutes are just a faster way of killing you. Or you can maybe get a propulsion gun you use before you land to take less damage sorta like a jetpack gun.

SanitysEdge
30th Jun 2005, 05:13 PM
To eject press E, then switch to the Shield gun and aim down and activate the shield when falling to avoid death.

Xelios
30th Jun 2005, 10:05 PM
Yeah but still. The shield gun is a gun that no one really uses. Have you actually seen a good use except for defending yourself while holding down an opbjective? Come on, create something good with it. You should make it sorta like a jetpack or something. You should be able to fly around or something. Those big maps which are like 8 maps stictehd together are gonna have a lot of traveling. I think they're aleast should be a mod for it. The propulsion gun should be like a mini jetpack that actually you can't shoot whiel using. It adds a nice twist to it atleast in my opinion.

edhe
1st Jul 2005, 05:33 AM
People forgetting the hoverboard? Whip it out halfway down :D

FireCrack
4th Jul 2005, 06:33 PM
Or a goo deployable!

Olga
5th Jul 2005, 04:48 AM
You'd probably be able to stop from getting fall damaged by making a goo "floor" as you fall, as I think you mean.

edhe
5th Jul 2005, 06:32 AM
Alá Final Fantasy: Spirits Within, eh? :)

Killavirus
6th Jul 2005, 09:17 AM
there is already a parachute mod out there.

It looks kinda cheap but it works

APVIII

Kabs-BUB
20th Oct 2005, 02:47 AM
just press E...

K.N.I.F.E
20th Oct 2005, 07:52 PM
A diagram of a goo sheild in action:
Where X=open space and -=goo sheild


XXXXXXXXXXXXXXXXXXXXXXXXXXXYOUXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX-----------------------XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXxXXXXXXXXXXGOO SHIELDXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

What happens:You try to break your fall with the shield, You get goo all over you, and still splatter into peices.
Other Scenario: You get stuck in the goo sheild, and wait hopelessly untill the sheild falls to the ground and kills you.
Scenario 3: You hit the shield, bounce off higher, and have a more painfull death.
Best Case Scenario: You deploy the shield closer to the ground, and it breaks your fall. However your feet are stuck in the goo and you cannot move.

A few reasons not to use a goo shield to break your fall.:lol:

Neophoenix
22nd Oct 2005, 09:11 PM
There's a lot of merit to this idea. It adds chaos, and an element that is different. As is said, we can bail out already; but all this will do is allow us to bail out in style. I think a sort of futuristic parachute would be good,because making an ejecting pilot more vulnerable is a good thing. Currently you have a 1 on 1 shock vs raptor, and as the raptor is nearly dead, the good pilot will eject and carry on the duel on foot - giving hims a big advantage - so a parachute type device would be a nice hinderance. In addition, if you fire your redeemer after ejecting form a raptor - agian a big parachute in the air would give a clue that something funy is going on.

Again as a general ambience thing, if you are in a dropship or a cicada turret; a flashing red light if the pilot ejects would be a nice addition.

I agree with this statement 100 percent. The eject should also act like a real ejection seat, and propel you up before opening. Also it should be separate from enter/exit, so that if you are going "X" speed or are "X" high you can only eject and not just exit the vehicle.

People forgetting the hover board? Whip it out halfway down :D I hope they don't allow this. Because the player momentum would be such that pulling a stunt like that should cause the board to smash into the ground and bust in two. It would just look ridiculous if a player fell a mile then whipped out a board last second only to survive unscaved.

Kabs-BUB
22nd Oct 2005, 11:31 PM
also, you should get hurt if the vehicle gets destroyed..
what if you get out when they'res another person in the (cicada)
the the person flies down and picks another-no ejection??

stas
22nd Oct 2005, 11:56 PM
They sould doparachutes
advantage ur not hiten when u fall
disadvantage ur falling slowly and ur a very easy target for snipers/shock rifle and other stuff

Vault
23rd Oct 2005, 08:59 AM
secondary for Impact Hammer could be wind. as in, making enough wind to break your fall. plus it would be pretty cool in Dm..blowing people into the slime/lave pit in Deck

Jrubzjeknf
23rd Oct 2005, 10:26 AM
I wanna say if player2 holds down switchweapon1, and player1 taps switchweapon2 they swap... I just haven't played ONS or something with good communication, or reason to swap seats in a while.

has anyone tested this in the mean time btw?

Bullet10k
23rd Oct 2005, 02:04 PM
secondary for Impact Hammer could be wind. as in, making enough wind to break your fall. plus it would be pretty cool in Dm..blowing people into the slime/lave pit in Deck
definately

Neophoenix
23rd Oct 2005, 04:07 PM
secondary for Impact Hammer could be wind. as in, making enough wind to break your fall. plus it would be pretty cool in Dm..blowing people into the slime/lave pit in Deck

I could just imaging posts players would make on the new hammer. "My impacter doesn't blow hard enough."... "Try sucking with it, it works better." LOL :lol:

Turret 49
24th Oct 2005, 12:38 PM
Yeah but still. The shield gun is a gun that no one really uses. Have you actually seen a good use except for defending yourself while holding down an opbjective? Come on, create something good with it. You should make it sorta like a jetpack or something. You should be able to fly around or something.

:stupid:

Reign
25th Oct 2005, 02:53 PM
How about if the ejection seat deployed small glider style wings that allowed you to have some control over the direction of your fall but not the downward velocity. In order to discourage people from gliding around the whole match, there would be no ability to "pull up and swoop".

You're going down and you're gonna die but the eject-glider could be designed to explode on impact, thus giving the pilot one last chance to strike at the enemy kamakazi style.

As it is now, if you bail from too far up, you die. At least with some glide control, even though you will still die, you could steer yourself into an enemy/enemies like a flying bomb.

sid
25th Oct 2005, 03:45 PM
Hmmm when we talk of ejection are we also talking abt chutes?? if yes then wudnt it make the combat a little sluggish ? I mean UT is spposed to be fast paced.........rite?