Yeah another one..
This will most likely be the final. Unless theres any probs. I thought perhaps the health scaling feature might be a handly option as mentioned in the previous 204 thread and was a simple feature to add.
Anyways....
******************
Whats new in 2.05
******************
Added a health scaler.
You can now adjust the Health of the Monsters in the lists. Each list has its own scaler.
A greater scale will give them more health, a negative scale will give them less.
To a maximum of plus or minus 90 % more or less health. Note this is for listed monster *ONLY*
Not for ones already in the levels.
Added AllowBosses setting.
Boss monsters gain extra health just by being bosses. If you dont want them to gain extra health this will turn bosses off and reset their health to the monsters default.
This also *ONLY* effects monsters in the lists
******************
Whats new in 2.04
******************
It seems that in Extremely large levels, Queens could get lost with the extra teleporting locations. This isnt a problem unless the level cant end unless the queen is killed.
Anyway Ive add an extra option "AllowQueensXtraTeleports". If set to true will allow MSqueens
the ability to teleport in any level. If set to false Queens will require QueenDests placed in by the mapper to be able to teleport. If no QueenDests MSqueens wont try to teleport at all but normal queens will still try.
Also tweaked the MSqueen. Its less likely to become lost, but still may if a player shoots it from some distant hard to get to place and the MSqueen teleports to the player, or perhaps some other monster attacks it while on its journey.
However MSqueens are more dangerous in that you might get telefragged, I suggest if fighting one and you see it teleport, dont stand still, or even better never stand still when fighting one at all
Queens dont leave the levels they'll be there somewhere The queens can still be used set on true or false.
Cheers
This will most likely be the final. Unless theres any probs. I thought perhaps the health scaling feature might be a handly option as mentioned in the previous 204 thread and was a simple feature to add.
Anyways....
******************
Whats new in 2.05
******************
Added a health scaler.
You can now adjust the Health of the Monsters in the lists. Each list has its own scaler.
A greater scale will give them more health, a negative scale will give them less.
To a maximum of plus or minus 90 % more or less health. Note this is for listed monster *ONLY*
Not for ones already in the levels.
Added AllowBosses setting.
Boss monsters gain extra health just by being bosses. If you dont want them to gain extra health this will turn bosses off and reset their health to the monsters default.
This also *ONLY* effects monsters in the lists
******************
Whats new in 2.04
******************
It seems that in Extremely large levels, Queens could get lost with the extra teleporting locations. This isnt a problem unless the level cant end unless the queen is killed.
Anyway Ive add an extra option "AllowQueensXtraTeleports". If set to true will allow MSqueens
the ability to teleport in any level. If set to false Queens will require QueenDests placed in by the mapper to be able to teleport. If no QueenDests MSqueens wont try to teleport at all but normal queens will still try.
Also tweaked the MSqueen. Its less likely to become lost, but still may if a player shoots it from some distant hard to get to place and the MSqueen teleports to the player, or perhaps some other monster attacks it while on its journey.
However MSqueens are more dangerous in that you might get telefragged, I suggest if fighting one and you see it teleport, dont stand still, or even better never stand still when fighting one at all
Queens dont leave the levels they'll be there somewhere The queens can still be used set on true or false.
Cheers