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View Full Version : Buoyancy and wind for ut


DeathAdder
22nd Jun 2005, 10:53 AM
Would be cool to code a buoyancy factor for perhaps staticmeshes in water volumes. Would be cool to have a "wind volume" to that can push objects with sails.

Would be cool to have a bay area of water or sound with frigates and clippers and other such old style sail ships with cannons shooting at each other.

Is this possible in ut?

Editor_n00b
17th Nov 2005, 10:17 PM
I dunno, but I've thought about stuff like that in the past...if it's possible, it's way outta my league.

N░tAdmín
14th Dec 2005, 10:39 PM
actually yeah it is possible lol. pick a static mesh, right click and ADD KARMA. boom, place it in water and open its properties, raise boyancy..

now you just either give it movement in its properties, make it a mover, or TRY(i havnt tested karma with volumes yet) to use a volume with slight gravity along a horizontal axis..

or script a volume that pushes karma

mattyd
28th Sep 2008, 09:30 AM
ut3 has wind volumes play dm-gateway with jumpboots and youll see....