View Full Version : Buoyancy and wind for ut

22nd Jun 2005, 11:53 AM
Would be cool to code a buoyancy factor for perhaps staticmeshes in water volumes. Would be cool to have a "wind volume" to that can push objects with sails.

Would be cool to have a bay area of water or sound with frigates and clippers and other such old style sail ships with cannons shooting at each other.

Is this possible in ut?

17th Nov 2005, 11:17 PM
I dunno, but I've thought about stuff like that in the past...if it's possible, it's way outta my league.

14th Dec 2005, 11:39 PM
actually yeah it is possible lol. pick a static mesh, right click and ADD KARMA. boom, place it in water and open its properties, raise boyancy..

now you just either give it movement in its properties, make it a mover, or TRY(i havnt tested karma with volumes yet) to use a volume with slight gravity along a horizontal axis..

or script a volume that pushes karma

28th Sep 2008, 10:30 AM
ut3 has wind volumes play dm-gateway with jumpboots and youll see....