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1337
20th Jun 2005, 07:17 PM
I assume the same vehicle system that was used in ut2k4 will be used in ut2k7. Vehicles on the opposing team will be locked from you, unless they use it and exit it or get their head shot off before the vehicle explodes. One really cool little feature in ONS and other vehicle based gametypes is the ability frag players in vehicles before the vehicle explodes. I remember one of my coolest moments in ONS was when I got a headshot on someone in a scorpion driving straight towards me on purpose.

I hope they keep this in ut2k7. One other thing I'd like to see, inorder to bring even more skill and fun into vehicle gameplay, is for the majority of vehicles to have holes in them, big or small depending on what kind of vehicle it is(fast slow large small etc.) The hellbender would be cooler right now if the opening on top could be shot through. This would bring in a lot more skilled fun into vehicle-gametypes. Imagine riding on a teammates manta and jumping off onto a larger vehicle and getting a headshot on the pilot then hijacking it. That would be awesome. Plus vehicles shouldn't act as shields, like they do right now. They should be thought of as weapons or tools that give partial protection and will yield more protection if you use it a certain way. This will add more fun for the experienced players, because they will be rewarded for accuracy.

Again, the protection the vehicle gives the player should be proportional to the importance of the vehicle. The tank is of great importance so if it does have a weak area it should be very small so only an extremely skilled opponent can exploit the vehicle flaw.

Xaero_UT
20th Jun 2005, 07:38 PM
i would say it depends on the vehicle, open-topped such as the manta, scorpion, hellbender, yes, as u can see the players in the vehicles, however, raptors, goliaths and leviathons, are vehicles where the player is in a copartment and (hopefully) sorounded by steel.. i could see someone with enough skill, to be able to shoot through a raptor's windshield, and take out the pilot.

edit:
Again, the protection the vehicle gives the player should be proportional to the importance of the vehicle. The tank is of great importance so if it does have a weak area it should be very small so only an extremely skilled opponent can exploit the vehicle flaw.

then i agree, it should be a reward for the player, even if it is just luck.

granted if u could only take out teh player in any vehicle with a headshot, sure, its a reward, but otherwise not if u can take out the player with any weapon without damaging the vehicle

jmho

T2A`
20th Jun 2005, 08:00 PM
You could argue that the most powerful vehicle should indeed be the most difficult to take down, but you could also argue the opposite: that it should be the easiest to take down because of that power in the hands of a skilled player. It's like the shock rifle issue, which goes by your way of seeing things. It's the most powerful and versatile weapon in the game but since it's easy to use, it's overused and not balanced in any way. It's got long and short range capabilities, high fire rate and high damage, moving combos are pretty easy, and the shock balls block all weapon fire so there's hardly any risk in doing a standing shock combo from a close range. I'd rather not see this kind of thing happen with a tank except in certain instances where, say, only one spawns in an ONS map or it's a key part of a Conquest map.

As for vehicle headshots, if we do indeed get a crappy sniper rifle with a bullet, then I suppose the bullet could go through the glass to take off someone's head. Being able to jump on the 'bender as it rolls by and carefully shoot through that opening in the roof would be awesome, though. It'd be better all around in the movement was momentum based so that if the person slammed on the brakes you'd go flying forward off the car.

Xaero_UT
20th Jun 2005, 08:09 PM
You could argue that the most powerful vehicle should indeed be the most difficult to take down, but you could also argue the opposite: that it should be the easiest to take down because of that power in the hands of a skilled player. It's like the shock rifle issue, which goes by your way of seeing things. It's the most powerful and versatile weapon in the game but since it's easy to use, it's overused and not balanced in any way. It's got long and short range capabilities, high fire rate and high damage, moving combos are pretty easy, and the shock balls block all weapon fire so there's hardly any risk in doing a standing shock combo from a close range. I'd rather not see this kind of thing happen with a tank except in certain instances where, say, only one spawns in an ONS map or it's a key part of a Conquest map.

As for vehicle headshots, if we do indeed get a crappy sniper rifle with a bullet, then I suppose the bullet could go through the glass to take off someone's head. Being able to jump on the 'bender as it rolls by and carefully shoot through that opening in the roof would be awesome, though. It'd be better all around in the movement was momentum based so that if the person slammed on the brakes you'd go flying forward off the car.

precisement!

it would be cool for the goliath, say u fly past in the raptor, drop down the hatch into a little room and flak the player..but the driving player should be able to stop driving and be able to take out the opponnent,

only thing is then a teamate should be able to be in there, as they are controlling the machine gun, so there's two players, id hate to try and 'steal' a leviathon *shudder*

sounds awesome if theres momentum to damage ratio involved with the vehicles..

Vault
20th Jun 2005, 09:01 PM
speaking of hijacking...
id like to see hijacking like in Halo 2

(and whats guys said was cool too)

-AEnubis-
20th Jun 2005, 11:09 PM
Halo 2 style hijacking would be way too easy considering how the movement is in 2k4. Even toned down in the next installment, it would be way too easy.

I do think it will be easier to take people out of the existing open cock pit vehicles, because they plan to fix the player scaling. Which should be cool.

Killing people in vehicles is cool, but I kinda thing something on the contrary should be done for balance reasons. I don't think when the vehicle your in is destroyed, it should kill you every time, I think it should be based on over damage, and if vehicle only takes as much damage as it can, it should just be disabled, and "rag-dolled", and the pilot should have the chance to leave the vehilce (continued damage -like fall damage- or gib damage exploding the vehicle still, and killing all inside).

edhe
21st Jun 2005, 02:46 AM
I don't think when the vehicle your in is destroyed, it should kill you every time, I think it should be based on over damage, and if vehicle only takes as much damage as it can, it should just be disabled, and "rag-dolled", and the pilot should have the chance to leave the vehilce (continued damage -like fall damage- or gib damage exploding the vehicle still, and killing all inside).
I prefer this idea too, 2k4 already has burning vehicles, can't be that hard to 'turn them off' and they'll just fade away and respawn. Bit more useful than just getting smacked by a sniper shot and exploding.

With the tank losing it's treads it may work a bit like that, i'd like to see the option to bail out a falling raptor or still use an immobilised 'bender as a turret or so.

Obviously wouldn't take much to totally blow them.

The_Head
21st Jun 2005, 10:01 AM
I like the idea of killing people with headshots allthough they are in a vehicle. As far as the tank though.... its a tank.... it should give full protection, that is afterall the idea of a tank.

On the highjacking. It can be really annoying to get out to have ur vehicle nicked.... but not being abkle to nick them would suck....
How about having to keys to escape. One that jumps straight out and "leaves the door open" for being stolen. And another where u can get out, and lock the door, this would take longer but only allow your team to get in it.

Vault
21st Jun 2005, 10:49 AM
was that a joke, or were you being serious.... about the keys i mean

The_Head
21st Jun 2005, 11:19 AM
It would be a way to make ur vehicles locked to your oponent (usefull) but to balance this you put yourself at risk. It wouldnt necessarily have to be a "key"

Vault
21st Jun 2005, 12:20 PM
ok, i guess, doesnt matter to me, i could care less if my vehicle was stolen, i do fine on foot anyway

1337
21st Jun 2005, 02:50 PM
:/ UT isn't about being secure. Someone with uber fraggin power should have a chance to frag no matter how much crap the other person has. If there was a little slit on the top of a tank that you could shoot junk into that would be awesome. If there was a large opening that took no skill to shoot into, it would be different. Plus it's rather boring playing the hitpoint game with vehicles. Shoot at a huge moving volume till it blows up... boring. Making a risky move by ambushing a tank and actually utilizing the advanced movement system in UT to accomplish something in a vehicle gametype... I think that would add lots of depth to vehicles. Maybe if there were more less boring things like this in ONS, it might attract the CTF and TDM crowd. What are the chances of someone pulling it off on a tank anyway? If someone pulled it off I'd think they deserved it. Someone in a vehicle should be a footsoldier in a vehicle not just a vehicle. Coordinated hijacking of important vehicles would make ONS so much more exciting. Give us something to make a fragmovie about!

Kantham
21st Jun 2005, 03:34 PM
Mhh , i never thought about Necris VS Axon vehicle hijack , the best moment in vctf is when you steal your enemy tank to bring it in your base and all your alies link it. Also not to forget the Scorpion head shot like you mentioned wich they are Very cool and random when you snipe the vehicle imho.

Vault
22nd Jun 2005, 08:15 AM
Halo has the opening in the tank...... and it is just too easy to snipe them out of it (and thats with the Halo sniper rifle. think of the carnage with the UT one...)

Xelios
30th Jun 2005, 12:20 PM
Well techinacally, the tank did have a weak point, but it wasn't enabled. If you look carefully at the front of the tank you'll notice an opening. It's all black and you can't see through it. It would be a good weakpoint for the tank if Epic decide to do it.

Kantham
30th Jun 2005, 01:04 PM
Weclome on BUF, Xelios

Xelios
30th Jun 2005, 03:01 PM
Thanks