View Full Version : Another map where i'm working on (screenshots)

9th Jun 2005, 03:28 PM
Here's some screenshots from an industrial map i'm working on i must say it playing good so far.
I think the lightning is good but it still can be better, if you have some idea's let me know it.


http://img181.echo.cx/img181/9827/shot00006copy9ae.th.gif (http://img181.echo.cx/my.php?image=shot00006copy9ae.gif)
http://img181.echo.cx/img181/310/shot00007copy6tz.th.gif (http://img181.echo.cx/my.php?image=shot00007copy6tz.gif)
http://img181.echo.cx/img181/6637/shot00008copy0zs.th.gif (http://img181.echo.cx/my.php?image=shot00008copy0zs.gif)
http://img181.echo.cx/img181/9927/shot00011copy7je.th.gif (http://img181.echo.cx/my.php?image=shot00011copy7je.gif)
http://img181.echo.cx/img181/6546/shot00012copy3ve.th.gif (http://img181.echo.cx/my.php?image=shot00012copy3ve.gif)

10th Jun 2005, 05:09 PM
hehe 23 views no reply's, i think this forum is dead :D

11th Jun 2005, 04:46 PM
Wow, your fast! Hehe.

For UT stuff you should try different forums.

I like it here, www.unrealplayground.com

They've got a nice beta testing section too.

11th Jun 2005, 06:06 PM
ah,do you mean this is a map of the place you work,or a map your working on?

11th Jun 2005, 11:30 PM
That's so obviously a real generic factory, Red. What a dumb question.

The reclusiveness and heavy reliance on yellow lights do prevent this from being brushed off as another Rankin-ish map. I like it. But we need more contrasts with the lights (try some blues) and more variance with the texture selection.

12th Jun 2005, 01:19 AM
Well the way the thread is named ,was just wndering,but ya, hehe.

I didnt play map if it's around someware,plus one could change the actual textures for unreal stuff but still be a real place,arch.

12th Jun 2005, 11:32 PM
0_o Last I checked, Real Life (tm) didn't have a HUD...

12th Jun 2005, 11:38 PM

What stage of the map making process is this map currently in?

13th Jun 2005, 06:04 AM
thnx for the reply's.
this is not a map where i'm working ;) haha.
This is one of the rooms that in this map there are also 2 rooms with walkways and a big 'cilinder' room in the middle but that isn't finished yet.
Reciprocity> i've try some blue's but it doesn't look good it doesn't looks realistic i think but i'll try it with another color.
I also look for more textures or i make it by my self with photoshop :)
Soon i'll update this thread with more screenshots.

13th Jun 2005, 03:07 PM
Me wants a beta. I'd be happy to playtest for gameplay or technology fallacies or anything else I can find that can be tweaked.

Actually, the way the map is structured, you could always remove the cieling, break the walls but continue the supports al la DM-Corrugation and make use of that old sunlight actor.

13th Jun 2005, 03:18 PM
I second the beta comment,but i and artists dont want to show there work before it's done.
but just this once ? heh

16th Jun 2005, 03:21 PM
Looks good but a bit too greenish everywere... keep it up! ;)