View Full Version : Another map where i'm working on (screenshots)
9th Jun 2005, 04:28 PM
Here's some screenshots from an industrial map i'm working on i must say it playing good so far.
I think the lightning is good but it still can be better, if you have some idea's let me know it.
10th Jun 2005, 06:09 PM
hehe 23 views no reply's, i think this forum is dead :D
11th Jun 2005, 05:46 PM
Wow, your fast! Hehe.
For UT stuff you should try different forums.
I like it here, www.unrealplayground.com
They've got a nice beta testing section too.
11th Jun 2005, 07:06 PM
ah,do you mean this is a map of the place you work,or a map your working on?
12th Jun 2005, 12:30 AM
That's so obviously a real generic factory, Red. What a dumb question.
The reclusiveness and heavy reliance on yellow lights do prevent this from being brushed off as another Rankin-ish map. I like it. But we need more contrasts with the lights (try some blues) and more variance with the texture selection.
12th Jun 2005, 02:19 AM
Well the way the thread is named ,was just wndering,but ya, hehe.
I didnt play map if it's around someware,plus one could change the actual textures for unreal stuff but still be a real place,arch.
13th Jun 2005, 12:32 AM
0_o Last I checked, Real Life (tm) didn't have a HUD...
13th Jun 2005, 12:38 AM
What stage of the map making process is this map currently in?
13th Jun 2005, 07:04 AM
thnx for the reply's.
this is not a map where i'm working ;) haha.
This is one of the rooms that in this map there are also 2 rooms with walkways and a big 'cilinder' room in the middle but that isn't finished yet.
Reciprocity> i've try some blue's but it doesn't look good it doesn't looks realistic i think but i'll try it with another color.
I also look for more textures or i make it by my self with photoshop :)
Soon i'll update this thread with more screenshots.
13th Jun 2005, 04:07 PM
Me wants a beta. I'd be happy to playtest for gameplay or technology fallacies or anything else I can find that can be tweaked.
Actually, the way the map is structured, you could always remove the cieling, break the walls but continue the supports al la DM-Corrugation and make use of that old sunlight actor.
13th Jun 2005, 04:18 PM
I second the beta comment,but i and artists dont want to show there work before it's done.
but just this once ? heh
16th Jun 2005, 04:21 PM
Looks good but a bit too greenish everywere... keep it up! ;)
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