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View Full Version : How about a Lobby instead of a Menu?


Wowbagger
3rd Jun 2005, 08:41 AM
Ive been thinking about the Unreal community lately and how isolated we are.
As a CTF player i never really meet Assault players or TDM:ers etc and still we are all "connected" to the Master Server?

What if UT2007 shipped with an 3D lobby as a first choice instead of the menu?

Think of it as a cross between the Quake1 menu and the towns in Guild Wars. A place where we "meet" and chat between our different games or just hang around waiting for friends to show up.


http://w1.161.telia.com/~u16111558/MS/masterstation_blueprint.jpg

BASIC CONDITION
The Master Server probably needs a complete overhaul for all this to even work.
- Weapons and all fancy jumps needs to go.
- A new powerful chat system.(copy & paste, clickable IP:s etc)
- A 100% userfriendly Voicechat (with Voice activation)
- Ingame cursor.(activated with Right MB)
- Instanced (Chat works through all instances)

STORY
To be more cost effective the corporation decides to centralize the Tournament.
A planet with all resources needed is found within Transport range to all the Arenas.
A spacestation, the Master Station, is built in orbit to accomodate ALL Tournament players.


http://w1.161.telia.com/~u16111558/MS/masterstation_center.jpg

GROUPS
The ability to easy form groups on the Master Station (invite, accept/deny)
Groups offers the following advantages,

- Start a Pickup game.
- Join a public server or the Groupleader Hosts a server (the advantage is that all friends get on the same server)
- Watch a Demo. Directly after the game or an old one, with the voicechat this will be a blast. (idea by KNT)
- Go through a Tutorial together (could be good if someone has convinced some friends to buy the game)

SCREENS
Screens on the Master Station shows real data and live streaming.
Stats screen shows the real stats etc.
But youll get the real functionallity when you click the screens (fullscreen mode)
Tutorials start to show Matinees etc.

The big screen can show a LIVE UTV game with people standing on the floor watching.
To actually connect to the UTV server just click the screen (or if theres slots left why not be given the choice to join in on the action?)

http://w1.161.telia.com/~u16111558/MS/masterstation_tutorials2.jpg

PICKUPS
The player with the server forms a group (see GROUPS) becomes the Groupleader, and then clicks Play/Pickup/OK.
The Pickup screen shows up with two empty teams and a chatfield.
The Groupleader assigns two "captains" who then starts to pick players.
When everybody has clicked READY the game is on.
Groupleadership can be passed on if needed.
The Pickup Screen also have Vote, Serversettings (Groupleader only), indications on Voicechat etc.


QUARTERS
This is just fanzy spawnpoints.
Instead of popping out of nowhere theres a small room to do it.
Its random, theres no "fixed" room for a certain player just something to make it more "believable"

Exception: "firsttimers" always spawn in the dockingarea.

http://w1.161.telia.com/~u16111558/MS/masterstation_quarters2.jpg

COMMUNICATION
Unreal Translator, a futuristic PDA but with even more features.
Everytime you chat to others or need to communicate with the Master Stations all systems you do it through the Unreal Translator.
In it you can add people to the Buddy list, put them on Mute/Ignore and type clickable Server IP:s to others.
Copy & Paste supported.

http://w1.161.telia.com/~u16111558/MS/instance_translator_ingame.jpg

VOICECHAT
To form natural groups the Local Chat is used.
Local Chat radius set it to maybe 3 meters?
A proper Voice Activation is needed if everyone will use it.
For "long distance chat" use the Unreal Translator.


MOVEMENT
Only Walk and Run supported on the Master Station.
No Weapons allowed.


CLANTERMINAL
Shows "Clan of the week"
Click it to view yours or search for other clans.


STATSTERMINAL
Shows top ten constantly.
Click it to view your stats or search for others.


NPC:s
NPC:s can be used to inhabit the station, bring it alive.
- Man terminals all over the station.
- Unloading weapons and ammunitions in the dock.

But also interact with the players.
- Stop players from enter Online servers before they have done the Tutorials (escort them there).
- Maybe, scripted, throw cheaters out the airlock. Could be showed on the big screen too ;)










Anyway thats briefly what i have been thinking of, its hard to put all the ideas into words.

I think it would strengthen us as a community. (and make it more fun)
What do you guys think? (looking forward to an interesting discussion ;))

These ideas are free for Epic to use if they choose.

krjal
3rd Jun 2005, 08:58 AM
That's the best 'new' idea I've heard for ages!

Not that it'll happen...BUT, It'd be bloody amazing if it did.

As for voice, you could have the channels just like for typed chat. A list of checkboxes so you can turn off the 'local' channel if it's too noisy.

Interesting relating it to Guild Wars btw.

blutspender
3rd Jun 2005, 09:32 AM
Great Idea

carmatic
3rd Jun 2005, 09:56 AM
yeah, quake1's difficulty/episode selection was very innovative, and i havent played a game which let you select things like that before... maybe guild wars is kind of like an extension of that idea, hm....

maybe instead of one big 'station' filled with all the people in the world looking for a game, maybe you could host servers whose sole purpose is to redirect downloads while hosting a non-game map, and it acts like a hub for several similar game servers (like jolt's network of ut2k4 servers) ... this hub acts like a chatroom, like you said, and it is related to the game servers , people connected to it will start downloading stuff that they will need to join those servers using the 2k7 streaming technology, so instead of looking at a black screen with white text telling them the % of their download, they are in a chatroom chatting with other players ... or something...
instead of downloading a map when it's needed, everything that is in use in all of the servers will be downloaded for as long as the player is connected to the hub
its a non-game map because the download will have a higher priority than updating the gamestate, and pings will suffer... people will not be able to move quickly or else they jerk all over the place, npc's will be client-centered....
what do you mean by 'It needs to be instanced ' in this case, is it that we can go off into different parts of this big station in groups, and we will not see any other players until we get back to the main part?

Discord
3rd Jun 2005, 10:02 AM
That's the best 'new' idea I've heard for ages!

Not that it'll happen...BUT, It'd be bloody amazing if it did.


Heh... here's Steve Polge from page four of a 1UP.com feature (http://www.1up.com/do/feature?pager.offset=0&cId=3140119):

"It's more fun for the experts and it's more fun for the novice players if everybody else playing with them is about the same level," Steve explains. "We'll have a quickmatch kind of thing, where you hit a button and it finds a server that's about the right level with the best ping and sticks you on there. Or we'll have lobbies where you can go in and talk to people and join a game. People in the lobby can say, 'Hey, I want to play a capture-the-flag match on this map,' and you'll set it up from there and boom, you'll all go off and play it."

I doubt it'll be a 3d map kind of thing, but don't count out the functionality just yet. ;)

AntiMatter
3rd Jun 2005, 11:21 AM
Id love to see 3d walk around lobbies or menus, although it would probably get annoying after a while if you just wanted to select different options and get on with it. But i agree it would be very cool :)

carmatic
3rd Jun 2005, 11:41 AM
like, the point of a 3d lobby is to act as a chatroom to organize games etc , a place to meet thats between forums like this and the actual game itself, like gamespy but its inside the game itself, and it has alot of functionality pertaining to the game itself... you know, like downloading mutators,custom skins, custom maps, and stuff, while people chat ....
on a related note maybe the next UT will have a built in cache manager? since the UT series are so heavily influenced by mutators and custom content, allowing putting more control with the end users can only be a good thing...

edhe
3rd Jun 2005, 11:58 AM
And on the first night of release there's 300,000 people on that level :s

Wowbagger
3rd Jun 2005, 12:35 PM
Nice link there Discord :tup: :)

@ krjal, good idea, instead of Private (or any other channel) chat one could use voice if people involved have it enabled. I like it :)

@ AntiMatter, yea i guess you could solve that with an menu using Escape or something.

@ Edhe, hopefully itll be 300,000 ;) but thats why it needs to be instanced.

Im working on a pic to describe it.

EL BOURIKO
3rd Jun 2005, 01:57 PM
I fear that the lobby could end up as a crowdy mediterranean market in a very short while if not well designed :S
But why not such things if someone can make it friendly and effecient...

gregori
3rd Jun 2005, 03:04 PM
Make the lobbies divided per server/servers, and you can jump from lobby to lobby around the globe, have a different looks for each lobby

BooGiTyBoY
3rd Jun 2005, 03:19 PM
I'd like to see a rocketeer type system on each server where people get dumped in the lobby then can chat and stuff and go jump into their map of choice. Be hard as hell to institute with a larger amount of players... but it would be prety cool.

Plus it wouldn't have to be full blown graphics and models and such in the lobbies.. you could have avatar type models, maybe floating heads or something to save on teh performance.

Just an idea.

Olga
3rd Jun 2005, 03:32 PM
Make it so that hosts of games can choose which lobby to use, and have it so that you can have custom lobbies. Basically maps with a LOBBY- prefix or something.

Bullet10k
3rd Jun 2005, 04:46 PM
Ya i love this idea, like a 3D ingame futuristic-looking lobby where people meet.

And hopefully EPIC also reads this bit here:

The single player should also have a kind of lobby. Where like when you enter the tournament it will be like the UT2K3 intro. And for practice deathmatch, you might like enter a hologram or summin or wateva, CREATIVITY! NOT THE MENUS!.

I'll bump a thread I made about more story in the game so you know exactly what I mean...

gregori
3rd Jun 2005, 05:51 PM
It'd be a beast if they could make the lobbies in famous places in the unreal universe,
like a lobby on the phobos station waitng to beam people to the surface for battle,
Or on a floating island on na pali, a facility near Antalus, An imperial city like gladiator made out of neo classical architecture with trams were aquaducts would be, or a the nakhti home world and so on and so forth....................

Bloodwolf806
3rd Jun 2005, 09:02 PM
That would be really nice!!

krjal
4th Jun 2005, 12:49 AM
Yes!!!

The 'ready rooms' could be connected to the viewing galleries where you can connect as an observer to the games hosted from that lobby area!

What about a 'trading nexus' or somesuch thing where you can swap models/skins/mutators/mods and chat about them?

Possibilities are endless.

Dark Pulse
4th Jun 2005, 03:56 AM
This would be a very interesting thing, indeed. Won't happen, but it'd be nice. :)

carmatic
4th Jun 2005, 05:50 PM
http://forums.beyondunreal.com/showthread.php?postid=1827793#post1827793

ok i dunnoe if that link will actually work, but yeah, another thing that can be added to this so called 'lobby' ...

by the way, i must emphasize, there is no central one-and-only lobby like there is a master server, but there will be many lobbies serving different groups of geographically-similar servers so that people who play on them will have low ping, and they would also host content using ut2k7's streaming technology to eliminate the map downloading waits we have now...

Xaero_UT
6th Jun 2005, 12:35 AM
u guys ever heard of www.habbohotel.com

basicly a 3d hotel where people talk and walk around, while its cool, there are alot of idiots, who swear, follow a person around, and some 'gang' up around a player so they can't move, while the group yells abuse. (possible clan b*****n going on?)

that said, as long as it is moderated properly, i think it would be a great step.

rhirud
6th Jun 2005, 04:43 AM
This would be ideal for the unreal engine and it's seamless loading.

Anything is better than the current menu system. By basing the lobby structure around real world geography; it would give an idea of ping - the further you go from your entry point - the higher the ping. Filters would make people or cetain game terminals to disapear - then some servers would develop and customise their lobby environment - the start of a metaverse!

- and in future; other games could be added to the existing lobby; which would be a terrific marketing ploy!

Wowbagger
6th Jun 2005, 08:33 AM
Some great ideas posted :tup:

Since its in the Master Station (instead of Master Server gotit huh? ;)) you could do stuff that you cant do in the actual maps (technically and cheats etc)

Epic could use some of the bigger screens and terminals ingame to "broadcast" the news we see now when we hit the Join tab in UT2004, New patches, Mods and BonusPacks.
Others could show UTV announcements.

As soon as you walk towards one of the screens or terminals a meny automatically (think of it like Bluetooth in your cellphones) pops up in the chat window.
In it you can make choices like watching one of the UTV matches etc.

http://w1.161.telia.com/~u16111558/fce2/ut2007/masterstation_utv.jpghttp://w1.161.telia.com/~u16111558/fce2/ut2007/masterstation_promenade.jpg

Everywhere you walk on the station you should be able to interact with the the Stations system be it Tutorials, UTV or whatever.

For new players it could work like this, (Warning nerd level at high ;))

You spawn in the station, a lighttrail on the floor directs you through the station to the Tutorials.
Theres lots of people walking around, one of them steps up and asks you if you want to do a Official 1on1 but you decline giving the fact that you just got the game as a reason.
While walking you see on one of the screens that a Bonuspack soon will be released and on another one a UTV match is announced.
You step forward and a meny shows up in your chat window, wanna watch the game? Yes or No?
After clicking yes youre directly watching the game (in fullscreen) afterwards, youre full of entusiasm and tries to join the ladder and then online but both times the NPC guards stops you and tells you to do the tutorials first. So, you finish following the lighttrail to its destination.
http://w1.161.telia.com/~u16111558/fce2/ut2007/masterstation_tutorials.jpg

Damn! if i only could do it i would build it myself :)

AntiMatter
6th Jun 2005, 10:50 AM
Omg, thats some nice PS work there ! That would be so cool, if it was something like that :)

Zur
6th Jun 2005, 11:13 AM
The lobby concept is being used right now on the original UT. If you have the game, visit this server :

unreal://213.230.200.214:7777

rhirud
6th Jun 2005, 11:34 AM
Well if we look at jailbreak, you can already click on "screens" and view remote cameras etc. It would be a small step to click on a "screen" in this 3d environment and have, an UTV broadcast instead.

The main problem is player numbers - we are talking about 100,000 players playing counterstrike at this moment - and it's 4:00 pm GMT. So the server would need to be able to handle 1,000,000!

That's a whole lot of people.

Again we're back to the concept of metaverses - where as you enter "rooms" - the level of detail increases - and in the throughfares, there is low detail, and no collision detection. So relistically we're talking of 256 per "room" walking around; those playing wouldn't count; and that room can accomodate, say 32 x 16 man servers. I can see that working very well for our 32 man Titan community, where there would be a grouping of servers; and if one is full, then you have logical access to other servers where the same crowd might be playing diferent gametypes.

That would effectively give each "room" a capacity of 768 - 256 such rooms would handle 200,000 players. Not everybody would want this style; they'd just connect to a server directly via it's IP. Given the same reasoning, you could see a server using the seamless loading of the unreal engine to connect to an IP, and do all this via a mod. One server would act as the throughfare which would be very low res with no collision detection apart from building boundaries; and higher res "fora" where people would gather.

Seeing that impressive demo of flash UT2004 a while back; you can even see the possibilities of entering these areas from your internet browser!!!

The more you think about it, the closer snow crash seems to be a very good model for all this.

Wowbagger
6th Jun 2005, 01:43 PM
The way Guild Wars handle this is this (i think),

When the instance hit lets say 100 players it opens up a new instance.
GW has all from 1 to 50 instances depending how popular the town is.
Actually i think it "secretly" is something like 75 players so that PlayerA can travel and "meet" PlayerB without being met by a "servers full" message


Like Rhirud said theres no need for any advanced collision detection since weapons should be banned on the station (for obvious reasons) so it should be able to hold more people than were used to in Unreal.

And of course Epics LD:s would make something that looks LOTS better than my photoshopped version of Deck ;)

Some people will love it, some would hate it and some would get tired of it after 1-3 years, so a menu should be available through Esc or something.
The important thing is that youre IN the world and that your connected to the MS so that Friends, Clanmembers and people you played with last night can contact you.

Ryans_Privates
6th Jun 2005, 02:07 PM
That's the best 'new' idea I've heard for ages!

Not that it'll happen...BUT, It'd be bloody amazing if it did.

As for voice, you could have the channels just like for typed chat. A list of checkboxes so you can turn off the 'local' channel if it's too noisy.

Interesting relating it to Guild Wars btw.

What he said man!!! :D

Sir_Brizz
6th Jun 2005, 04:33 PM
It's not exactly new, Unreal 1 had a lobby map for MPlayer.com back in the day.

KillTheSoysauce
6th Jun 2005, 05:11 PM
That is a terrific idea. As much as I would love to see that happen I get the feeling if that happened it would feel to RPG-ish. And not so much of a FPS. But it something very creative and unique. If not put into the final game (which I highly doubt it will make it into the game) you could lead a team of moddders to make this dream a reality.

Wowbagger
6th Jun 2005, 05:20 PM
It's not exactly new, Unreal 1 had a lobby map for MPlayer.com back in the day.

Yea theres been some half assed attempts but its been hindered by HW and BW limitations i guess.
GW has it up and running NOW but its a Fantasy game with trading and everything that brings.

Also it depends on how much Epic will be responsible for and their plans for what the MS will do in the future.

@KillTheSoysauce, yea i guess, but it wouldnt be the same.

rhirud
6th Jun 2005, 06:40 PM
That's the thing about it in general - it has to be efficient and an effective way of joining the game; and shouldn't take ages to travel to where you need to be. That, to me is probably the most difficult part and the biggest barrier to successful implementation.

But the more important thing is that once up and working; it can be a portal for far more than just ut2004. The potential for advertising; and using the same structure for multiple games is huge.

This forum, for example would be accessible; if whoever runs that room thinks it's a good idea, from a terminal in a room. A group of poular servers would also be in the same place; so fora community and playing community would come together.

And if the room can run via flash (who remembers that one day wonder on the internet of single player ut2004 in a web browser) -the potential is limitless - and certainly the limit isn't games.

In the end this is all ut2010- but still.....

shadow_dragon
7th Jun 2005, 12:59 PM
I like teh concept of this, i'd still want a menu as my main hub for my own eprsonal gaming but it would be nice. there is often a time when i'm tempted to play online but, so manys ervers and you know ti could be crap and why'd you wan tto load it up?
if there was an option to join a lobby that basically had community based gameplay, you could just kick around, chat, find someone worth playing with, challenge people to duels. You could learn about mutators and mods without having to go hunting for it. It does make a lot of sense. Being able tod ownload said files and having interfaces within the lobby aswell would be nice. I personally like the idea of having a whole complex, possibly cinema rooms where people can gather and watch a large scale game or tournament in each others company. (Imagine Mystery Science Theatre UT2007! heh heh)
At first i didn't like the idea but it does appeal tome and makes me feel... slightly that this is how "Steam" could've been done for Half life..... in a good way.

That said i believe it requires a bit more work then you might imagine. it certainly would require local servers, european ones seperate from american for example. Possible with some interface or communicaiton between them but they'd certianly have to be run seperately or else people will easily get lagged out, pings would still apply i'm sure. Extra servers cost extra money ofcourse.
Oh and the other drawback is it woul dbe really easy to make it absolutely useless and rubbish, it would require a lot of work to make it worthwhile but i believe it's a very worthy experiement. far better than having a server decide for you who your best opponent is at any rate.

empty_other
8th Jun 2005, 05:33 AM
Genious! I love it! READ THIS, EPIC!
And genius pictures....

This got my vote!

Bullet10k
14th Jun 2005, 10:39 PM
I so hope this happens...cuz this will give UT2007 the edge over other games.

Olga
14th Jun 2005, 11:09 PM
Make it like Perfect Dark did it. e.g. You can press escape to access the menu but still walk around and use the things in the map to do so.

Mulch_D
19th Jun 2005, 09:51 AM
This would work well with the Matchmaking system.
Imagine a n00b wo has just joined got the game he decides to go online, a short cynamatic is shown of him joining the main lobby (while the game connects to the server) he then "spawns" in the star ports and walks up to a nearby NPC who tells him to enter either the basic tutorial room. There would also be an elavator for vetrans of the game/series that raises them up to then next level.
The basic tutorial room would have how to interact with the lobby, how to play the games, basics of the game types and netiquette.
The game room would be mainly what has been described so far but multiple stories high each story being a skill level, so you can look up and see a sprawling metropolis. With all the basic noob things on the first level and the more advanced stuff furthar up, you can go up and down levels through the use of elivators. You will automaticaly spawn on the apropriate level.
Finaly the chat secetion would be just liek the games room but free of all that levels stuff. It would have links to forums and fan sites like this one. It would be a place where players can talk about the game or anything at all.

Also other lobies could be set up with certain themes, through the use of UnrealEd and the lobby maker, or just the lobby maker. The lobby maker alos for themes, skybox, colour schemes, logos, number of rooms and of what style, weather or not the lobby needs the player to be registered with that lobby to use it, how many skill levels to use (the main lobby would have about 7), and what game servers (and other lobbies) it is assoiated with.
This would alow clans, BeyondUnreal and other fan sites to have there own lobbies.

All the above are just ideas I came up with based on the main idea that Wowbagger put falward, and are not the main topic of this thread.

Wowbagger
30th Jul 2005, 07:06 PM
(Imagine Mystery Science Theatre UT2007! heh heh)

That said i believe it requires a bit more work then you might imagine. it certainly would require local servers, european ones seperate from american for example. Possible with some interface or communicaiton between them but they'd certianly have to be run seperately or else people will easily get lagged out, pings would still apply i'm sure. Extra servers cost extra money ofcourse.
Oh and the other drawback is it woul dbe really easy to make it absolutely useless and rubbish, it would require a lot of work to make it worthwhile but i believe it's a very worthy experiement. far better than having a server decide for you who your best opponent is at any rate.

Mystery Science Theatre UT2007 , it would be all worth it for just that :D

Im not sure local servers are needed tbh.
I played EQ2 in US from Europe and there were no problems.
And this would require less than EQ2.
Its a whole different thing when it comes to playing an actual match but that would be no different from now.

Wowbagger
31st Jul 2005, 12:04 PM
I did some drawings during the summer and made an update,

http://w1.161.telia.com/~u16111558/MS/masterstation_blueprint.jpg

BASIC CONDITION
The Master Server probably needs a complete overhaul for all this to even work.
- Weapons and all fancy jumps needs to go.
- A new powerful chat system.(copy & paste, clickable IP:s etc)
- A 100% userfriendly Voicechat (with Voice activation)
- Ingame cursor.(activated with Right MB)
- Instanced (Chat works through all instances)

STORY
To be more cost effective the corporation decides to centralize the Tournament.
A planet with all resources needed is found within Transport range to all the Arenas.
A spacestation, the Master Station, is built in orbit to accomodate ALL Tournament players.


http://w1.161.telia.com/~u16111558/MS/masterstation_center.jpg

GROUPS
The ability to easy form groups on the Master Station (invite, accept/deny)
Groups offers the following advantages,

- Start a Pickup game.
- Join a public server or the Groupleader Hosts a server (the advantage is that all friends get on the same server)
- Watch a Demo. Directly after the game or an old one, with the voicechat this will be a blast. (idea by KNT)
- Go through a Tutorial together (could be good if someone has convinced some friends to buy the game)


SCREENS
Screens on the Master Station shows real data and live streaming.
Stats screen shows the real stats etc.
But youll get the real functionallity when you click the screens (fullscreen mode)
Tutorials start to show Matinees etc.

The big screen can show a LIVE UTV game with people standing on the floor watching.
To actually connect to the UTV server just click the screen (or if theres slots left why not be given the choice to join in on the action?)

http://w1.161.telia.com/~u16111558/MS/masterstation_tutorials2.jpg

PICKUPS
The player with the server forms a group (see GROUPS) becomes the Groupleader, and then clicks Play/Pickup/OK.
The Pickup screen shows up with two empty teams and a chatfield.
The Groupleader assigns two "captains" who then starts to pick players.
When everybody has clicked READY the game is on.
Groupleadership can be passed on if needed.
The Pickup Screen also have Vote, Serversettings (Groupleader only), indications on Voicechat etc.


QUARTERS
This is just fanzy spawnpoints.
Instead of popping out of nowhere theres a small room to do it.
Its random, theres no "fixed" room for a certain player just something to make it more "believable"

Exception: "firsttimers" always spawn in the dockingarea.

http://w1.161.telia.com/~u16111558/MS/masterstation_quarters2.jpg

COMMUNICATION
Unreal Translator, a futuristic PDA but with even more features.
Everytime you chat to others or need to communicate with the Master Stations all systems you do it through the Unreal Translator.
In it you can add people to the Buddy list, put them on Mute/Ignore and type clickable Server IP:s to others.
Copy & Paste supported.

http://w1.161.telia.com/~u16111558/MS/instance_translator_ingame.jpg

VOICECHAT
To form natural groups the Local Chat is used.
Local Chat radius set it to maybe 3 meters?
A proper Voice Activation is needed if everyone will use it.
For "long distance chat" use the Unreal Translator.


MOVEMENT
Only Walk and Run supported on the Master Station.
No Weapons allowed.


CLANTERMINAL
Shows "Clan of the week"
Click it to view yours or search for other clans.


STATSTERMINAL
Shows top ten constantly.
Click it to view your stats or search for others.


NPC:s
NPC:s can be used to inhabit the station, bring it alive.
- Man terminals all over the station.
- Unloading weapons and ammunitions in the dock.

But also interact with the players.
- Stop players from enter Online servers before they have done the Tutorials (escort them there).
- Maybe, scripted, throw cheaters out the airlock. Could be showed on the big screen too ;)

Sir_Brizz
31st Jul 2005, 12:56 PM
Good gosh! Those are some awesome looking concepts!

I think you could do something like this in 2k4 right now, but it would take quite a vit of work. I'm doubting it will be included with 2k7, but it should be easier to do something more massive in it.

Wowbagger
31st Jul 2005, 01:28 PM
Thanks :)

Yea chances to get something like this in UT2007 is near 0 i guess (unless Epic hasnt thought of the same thing and started way early ;))

The sad thing is that you cant ask a MOD team to do it either since it needs to be supported early on by Epic.

Oh well, its my imaginary pet project and ill play with it now and then ;)

Sir_Brizz
31st Jul 2005, 09:05 PM
I think it's totally possible with a 3rd party. If it was done well enough, it would probably be exactly the type of thing alot of Sci-Fi games need and teams are probably looking for.

It's something I would have alot of interest developing, unfortunately the server bandwidth would be through the roof :-/

Steyr
31st Jul 2005, 09:42 PM
I think this is a friggin great idea. We need it.

I also think that video footage of matches and seamless loading would be impossible. For seamless loading it must be all one map, and all on the same server. It might be possible to allow players to pick and choose to watch a match, but you couldn't stream it to all the players in the lobby.

Also, I'd like a ladder. A REAL ladder, with both single player and team competition. That would make it seem more like a tournament.

Bullet10k
1st Aug 2005, 05:03 PM
...[cool stuff]...
WOW WOWBAGGER THATS AWESOME !!!:D

EDIT: Linked from INA;)

The Punisher
2nd Aug 2005, 12:27 AM
holyhellz! that's an awesome idea! try making it sexier than the lobby in mechassault 2!

Descentia
2nd Aug 2005, 10:35 AM
This would R0CK!!!1! :tup:

Wowbagger
2nd Aug 2005, 11:35 AM
WOW WOWBAGGER THATS AWESOME !!!:D

EDIT: Linked from INA;)

OMG what have you done! ;)

Zur
2nd Aug 2005, 11:59 AM
How about each community have their own space station/lobby thing and maintain streamed lived info using information piped from a web site ? That would sure make things easier than to overload the master server which should only list online servers and make the system far, far more flexible.

Jrubzjeknf
2nd Aug 2005, 12:20 PM
discussion went over to Ina as well: http://www.ataricommunity.com/forums/showthread.php?s=&threadid=485813

It could be well done by BeyondUnreal. They have a big community, support a lot of players, etc. Since hundreds of people can come there, there will be companies that want to advertise in there. Result: one big mall, only then with servers. Need a big-ass server for that though.

Zur
2nd Aug 2005, 12:26 PM
From a logistical point of view, it just isn't possible. The bandwidth costs would be horrendous and the cpu power needed would also be high. I stand by a decentralized lobby idea with the addition of tools that the community can use to customize their own lobbies.

zeh
2nd Aug 2005, 12:39 PM
Yes, it looks really nice on concept. But it's not fast nor practical. Consider you can find and join a server in seconds, against logging into a lobby - waiting for it to connect and load everything - and THEN selecting a server to join. A task you could perform in a few seconds becomes one you perform in a couple of minutes.

Yeah, it may sound and look fun. But it's far from practical for players when they know what they want or where they want to login.

Taleweaver
2nd Aug 2005, 12:57 PM
It could be well done by BeyondUnreal. They have a big community, support a lot of bots, etc.
Ehm...what? I know Raffi has awesome aim, but trust me...he's just a good player :D

On topic: very nice design :tup:. However, I'm with zeh on this one. I don't want to load an extra map every time I need the master server. I also think most clanned players will stick to the third party software (teamspeak, mIRC,xfire,...) they use now.

Sir_Brizz
2nd Aug 2005, 01:33 PM
In UE3 load times will be gone. I think it would work really well in the new engine. It would still be a beast, and it could be optable.

Wowbagger
2nd Aug 2005, 01:56 PM
teh Master Station Massacre :)

Taleweaver
2nd Aug 2005, 07:40 PM
In UE3 load times will be gone. I think it would work really well in the new engine. It would still be a beast, and it could be optable.
Logically speaking, that would only be possible when the server is not using a mapvoting system, so if the current state is maintained, about 1% of the servers will actually benefit of the setting (I actually saw a server without mapvoting, once ;) ). You're basically saying that the menu could be present in the memory about all the time, or that it could load in while you're still playing the map (so it only takes some time to bring up the "menu").

Bullet10k
3rd Aug 2005, 01:45 AM
Logically speaking, that would only be possible when the server is not using a mapvoting system, so if the current state is maintained, about 1% of the servers will actually benefit of the setting (I actually saw a server without mapvoting, once ;) ). You're basically saying that the menu could be present in the memory about all the time, or that it could load in while you're still playing the map (so it only takes some time to bring up the "menu").
No loading times in UE3 basically means instead of wasting time on the loading screen doing nothing, you would be TALKING about stuff ingame WHILE WAITING for the voted map to load. Maybe a small progress bar would be at the bottom, while your talking to all your buddies and looking at the match stats.

SweetTooth
3rd Aug 2005, 12:17 PM
That's the best 'new' idea I've heard for ages!

Not that it'll happen...BUT, It'd be bloody amazing if it did.




indeed!

NeoNight
4th Aug 2005, 09:25 AM
That is such a cool and innovative idea i'd love to see it. Hell I'd buy ut2k7 just to mess around in the lobbies lol.

Jrubzjeknf
4th Aug 2005, 11:50 AM
It could be well done by BeyondUnreal. They have a big community, support a lot of bots, etc.Ehm...what? I know Raffi has awesome aim, but trust me...he's just a good player :D

:lol:

Fixed now. :B Was fiddling with bots and coding at that time, probably caused me to write that :D

Wowbagger
13th Jan 2006, 04:37 AM
Ive been thinking (yea bad idea) and maybe its a crap idea but like Jrubzjeknf said, what if the BeyondUnreal Community built this?

Theres no doubt some VERY clever modders in this community.

We could call the lobby, The Mothership :)
It should be restriced to BUF:ers only.
There should be Gates to the FragBU servers.


Atleast we could try it and see how it worked.
As a project it would be interesting, atleast imho.

How many BUF:ers at most would be online at the same time do you think??

The_Head
13th Jan 2006, 06:44 AM
I imagine enough of them would join.

As soon as any non BuFers saw it, they would no doubt want a part of it. So they would all join the forums.


This is potentially awesome but the sever bandwidth is withought a doubt the biggest problem.
THey could optimise it though, In the lobby it wouldnt be vital for everyone to have a really low ping so that could reduce a bit of network use, And as for general server useage, isn't it possible to have multiple computers all working together running as one uber-server. I have seen people network loads of rigs to use as something to render 3d Landscapes with Bryce and 3DSMax before, so why not this?


As far as BuF having the support in mappers, coders, modellers etc to do this, I'm sure that wouldnbt be a problem, I know or one I'd love to be part of something like this. (and I wouldnt need to do botpaths either which is my usual mapping downpoint)

Wowbagger
13th Jan 2006, 12:01 PM
I emailed Steve Polge and he was nice enough to answer my n00b questions ;)
(and give me permission to post them here on BU)

Q
> >Will the MMO support (i was sure i read somewhere that you had
> > implemented this support but cant find it now) in UE3 help us
> > in any way to make this project possible with UT2007?

A
Epic isn't implementing MMO support in UE3, although some of the
features we are adding, like seamless level streaming, are very useful
for MMOs, and there are MMOs being built using UE3 technology.

Q
> > We are talking about a map of a large spacestation (or place on the
> > ground for that matter) that would have to support, i dunno, 100-200
> > people that would have NO weapons, walljumps, translocators, vehicles
> > and very basic collision detection (and maybe VERY limited
> > bandwidth?).
> >
> > Is it even possible? If yes, please give any info that you
> > can about this.

A
This should be possible, although it would require a new gametype.

ShakeZula
13th Jan 2006, 12:13 PM
Wouldn't voice chat be a bit chaotic? Awesome idea, though!

Rambowjo
13th Jan 2006, 12:52 PM
It would be super if this got life! You have my respect dude! Perfect idea, though it will require some sort of servers I guess :s

The_Head
13th Jan 2006, 05:25 PM
I emailed Steve Polge and he was nice enough to answer my n00b questions

(stuff)

This should be possible, although it would require a new gametype.



Nice going on emailing him:)

I love that last reply from him. Needs a new gametype.... you think?
Excellent news that this shouldnt be too difficult. Only problem I see is that of bandwidth

rhirud
14th Jan 2006, 06:59 AM
I'm glad this is being revived - if only as a concept, because without doubt it'll be the future.

Since hoverboards seems to be based on a snowcrash idea; might as well take the lobby idea as well.

http://www.amazon.co.uk/exec/obidos/ASIN/0140232923/qid=1137239891/sr=1-1/ref=sr_1_2_1/202-9111429-0759867

LP
14th Jan 2006, 11:53 AM
it would be an awesome concept, planetside had this idea and it really did feel like a hustling bustling community. The stairways were a bit of a clogging spot tho :)
iid certainly like to see it

Add_x101
14th Jan 2006, 01:41 PM
An idea Epic should look at. A bit of a chit chat before you hit the killing zone...

N1ghtmare
14th Jan 2006, 04:37 PM
Maybe if this were to happen, their be a lobby for every different gametype, and maybe a lobby for 1v1 matches, a seaparate lobby for clans and clan matches, one for tutorials, single player, news ,and chatting, somewhat minimizing the amount of people in each.

But would be really hard to make and afford and their is a possibility of every gamer wanting this game because its awsome then it gets overcrowded.

Wowbagger
15th Jan 2006, 06:46 AM
Yea, as many has pointed out the server is the main problem, without it, this is dead before itll even start.

If one limits a server with 32 people/10000 netspeed to 2000 netspeed the result "should" be a 160 people server right?
Or is my knowledge about servers flawed?
Any input from someone that knows these things would be appreciated.

I can rent a 32P server for testing purposes but i suspect they (server provider) dont care what netspeed we set and instead only looks at the playeramount.

Ill mail them and ask.

IF that will solve matters a coder with gametypemaking experience is crucial.
Anyone know one? :)

What we need is a gametype that,

- Removes the weapons
- Removes damage
- Removes Jumps, walldodges and dodges.
- Reduces the bandwidth as much as possible.
- Anything more?

Edit: The_Head, feel free to make some concept art on how it could look.
Actually that goes for anyone interested.

Rambowjo
15th Jan 2006, 09:53 AM
This topic should be a sticky!

Shroom-FX
15th Jan 2006, 11:38 AM
Just to clarify, are you thinking of:

Using a single server dedicated as a lobby and then allowing people to jump across to the servers they want?

Or doing a RKT Arena type idea, where you have different rooms to teleport into?

Wowbagger
15th Jan 2006, 12:00 PM
This topic should be a sticky!

I think theres too many unanswerd questions atm for that but if we get a positive response on some of them im gonna repost it as BU Mothership Lobby at the modding section.

Shroom, i guess its the first.
A lobby where BUF:ers can meet, chat and join games together.
Itll have atleast two "hardcoded" transporters, one FragBU US and one FragBU EU.

N1ghtmare
15th Jan 2006, 12:41 PM
You might mant to keep at least the double jump, so if a group of people surround someone he can escape.

Rambowjo
15th Jan 2006, 12:59 PM
Or make people transparent

EggBoy
16th Jan 2006, 03:17 AM
Or make people transparent

You mean no player-player collision detection so people can walk through each other? Its a good idea, most mmorpg are like this, its easier and less anoying when lots of people around.

Ryans_Privates
16th Jan 2006, 09:19 AM
That my friend is a fantastic idea!!!!:D

The_Head
16th Jan 2006, 10:50 AM
Or make people transparent
IMO that spoils the point of everyone being in the same place. If everyone is invisible you may as well just run from your own computer. It would lose the whole bustling lobby theme that makes this idea so awesome

Ikkuh
16th Jan 2006, 11:24 AM
This is a really cool idea and I hope it will work :D

About the getting stuck part: how about adding some kind of shieldgun/impact hammer effect? if someone is in the way you can boost him just a bit so you can pass. When double jumping you can get stuck on places easily if the lobby is designed for walking only. The boost effect will just be pushing the other one away, not throwing him in the air. This can be abused easily though...

shadow_dragon
16th Jan 2006, 12:07 PM
I'm not sure how a lobby would work well? I mean why would people choose using a lobby if they could simply perform the same task via mirc or a forum and still have the oppurtunity to browse their emails and websites whilst they arrange their fight and talk with their friends.

Sitting in a lobby for a game is interesting but it actually limits the user to merely talking to people. Which is the idea but many people like to do more than that when online.
If your lobby had some form of extra interaction however, to make it more attractive, possibly have some form of mini games.
For example, i'm assuming the way a game is arranged is two players sit in the lobby and decide what they want to play, gametype, map, etc. Then when they've decided they set it to pre load whilst they're in the lobby and, when they're both loaded the get transported to the game.
In the lobby however you need other itneractions, if a player can't wall jump, double jump or have guns then he's very limited to merely walking around and i think you'll find most gamers have a shortish atention san, as soonas they're finished typing they have to wait for the other person to type. This is boring and is sadly a necesary part of the lobby.(VOIP is different ofcoruse but you have to allow for those without that.)
I'd suggest mini games though, maybe if the players could simply walk from the main lobby into a small arena where they get given a simple instant hit gun, call it lazer tag or paint ball, or maybe a small stunt hall where those that know how to do trick jumps can teach others how. Means they can play around and do stuff but not actually kill each other or so. If you managed to get a few simple, peacefull interactive mini games that people could play in your lobby area whilst they're waiting for the rest of their friends to come back from the toilet, or they're pre loading or so then i can see the Lobby being a bit more possible, if your clever with it such mini games could be used for veterans to test or teach noobs before they even get into a match. :)

It's a great idea to get people into a lobby but, the problem is, getting them there.

N1ghtmare
16th Jan 2006, 03:55 PM
Maybe a small minigame could be a duel room, where people crowd around a small arena with some small object in their, and both duelers get istagib shockrifles, or whichever weapons they wnt, but bothe competators have to get the same weapon, and fight, but the winner stays to fight the next challenger, or maybe a 'boxing' room, where two people get into a boxing-like ring and are given both sheildguns and either have o turn the other into pulp or push out of the ring or something.

Ikkuh
16th Jan 2006, 04:20 PM
Those minigames could be quick-matches or something. A teleporter transports them to another part in the level separated from the lobby, and there you could do a quick game (with a waiting line if there are more players). After someone wins or loses they both get teleported back to the lobby, or get spawned in the main room of the minigame server

This might be better if it's done on another server, since the lobby server will have different properties

The duels can be a bit like the chaos ut2 duels. Just add 2 or 3 arena's with different weapons.
A trickjumping part is nice as well. If someone finishes it, it can be shown on the big screen in the lobby, or get you in a hall of fame or something.

The shieldgun part is actually bloodpit :)
Blaaguuu is working on that (I think?) and it was great fun :D


Tons of these minigames can be added to a separate server in one level. Just wait in line if there are more players in front of you, or do something else ;)

Now let's turn it into reality :D

shadow_dragon
16th Jan 2006, 09:05 PM
It's pointless if the mini games are hosted elsewhere, there should be no loading or waiting to play a mini game. The point in the mini games is to make the lobby more attractive to use, if there is loading or waiting it makes it less attractive, it'd be no different to merely talking in messenger or a forum and arranging to play a normal match and then waiting for it to load.

A nice way to do one game would be an arena with several entrances, as soon as you enter it you get equiped with some simple gun. Like a lazer, all it does is tag your opponent and gives you a point. Maybe some simple rules to avoid stalking and such. Basic lazer tag rules, no spawning, respawning or teleporting. Have some windows around the arena and some surveilance screens so people can watch the fight if they choose.
The spectating is a casual thing and another small interaction. Teleporting, respawning, etc isn't interesting to watch, you simply can't follow the action in a casual way, you'd have to get too involved. (Ala spectator mode)

It should be a lobby primarily, entertainment second and not deathmatch really at all. The lobby is used to get to socialise peacefully to arange matches. The mini games also shouldn't distract people too much from socialising, typing, etc.

Also the stunt hall should literally merely be an area filled with obstacles and hard to reach places, possibly some reward for reaching some location, nothing complicated, probably just something aesthetic.
Stunt hall though sounds like it could
Be fun to get a hover board in there somewhere but i think that'd strain the server too much to have physics in the lobby.

rhirud
17th Jan 2006, 04:23 AM
The whole reason this concept might work is if Epic's promise of seameless loading gets pulled off.

shadow_dragon
17th Jan 2006, 05:43 AM
Exactly, no one wants to per load a mini game arena. They want something to do while the deathmatch or CTF game is being streamed to them. So it's gotta be part of the lobby itself.

edhe
17th Jan 2006, 07:25 AM
Or whilst they look for people/servers that suit them.

The biggest bonus would be the ability to hang out in a crowd of folk that like the same thing, whilst being able to spy on empty/appropriate servers and just shout out over VOIP to get in there and play.

Would be a great enabler for all pub/casual gamers to get into what they want without having to do Mirc or clans.

Rambowjo
17th Jan 2006, 07:56 AM
IMO that spoils the point of everyone being in the same place. If everyone is invisible you may as well just run from your own computer. It would lose the whole bustling lobby theme that makes this idea so awesome

Sorry, I ment so that people can walk through each other :)

edit: oh my god, typ0 typ0 typ0 >.<

Jrubzjeknf
17th Jan 2006, 12:43 PM
/requests a thread cleanup: lock this one, start a new one and post all the relevant ideas for this subject. Way better to work from that :)

Rambowjo
17th Jan 2006, 01:10 PM
This Jrubzjeknf is way too smart for us

TraCK
18th Jan 2006, 04:06 PM
We know cool features like this won't be available in UT2k7 but I'm sure many of these features will be available in Huxley: http://1up.com/do/gameOverview?cId=3140909

The_Head
18th Jan 2006, 05:20 PM
Jrubzjeknf -> the new thread would only get messed up too....

Best idea would be to edit all the relvent ideas into the first post ;)

Rk.
19th Jan 2006, 07:51 AM
Ah lobby for each server, or server host would be nice. You know, like having a BuF lobby with gateways to CTF/DM/TDM/AS/ONS and so on.

SlipStreams_65
19th Jan 2006, 11:50 AM
Aside from the badwidth problem, the only bad thing i can see happening is a group of people surrounding someone else and stopping them from moving and other such abuses....

It should be fine with proper moderation, but there will always be people there just to annoy the 99% who are there to have a good time.

Wowbagger
28th Jan 2006, 03:40 AM
I got a rather discouraging mail a couple of days ago from a server provider.

Bandwidth is not a problem it seems but keeping track of 100+ players requires a pretty powerful machine.

They suggested a dedicated server (dual 2,4ghz) at a price TEN times the price of their normal clanservers.

Needless to say im not even close to being able to rent such a server.

I guess it was fun while it lasted ;)

RenegadeMark
28th Jan 2006, 04:04 PM
I think with only a cool menu it would be better then a lobby

RoadKillGrill
28th Jan 2006, 11:25 PM
i realy like the PDA idea. it would be very nice to have that would cover the irc and x fire easy

Bazzi
29th Jan 2006, 12:33 PM
Gah, there is no bandwidth problem, I've got 6mbitz and I finally want to make use of all of them!

HarrySpanner
29th Jan 2006, 03:42 PM
If it's over WowBagger, then I'm sorry to hear it :(. At least it could possibly be done in future games :).

p.s. I loved all your artwork depicting the lobby :D!!!

Rambowjo
29th Jan 2006, 04:38 PM
I got a rather discouraging mail a couple of days ago from a server provider.

Bandwidth is not a problem it seems but keeping track of 100+ players requires a pretty powerful machine.

They suggested a dedicated server (dual 2,4ghz) at a price TEN times the price of their normal clanservers.

Needless to say im not even close to being able to rent such a server.

I guess it was fun while it lasted ;)
We could just set the server up at PS3 hardware then :lol:

EggBoy
29th Jan 2006, 04:58 PM
I got a rather discouraging mail a couple of days ago from a server provider.

Bandwidth is not a problem it seems but keeping track of 100+ players requires a pretty powerful machine.

They suggested a dedicated server (dual 2,4ghz) at a price TEN times the price of their normal clanservers.

Needless to say im not even close to being able to rent such a server.

I guess it was fun while it lasted ;)

Did you tell the service provider that it was just the lobby with 100+ players in it? cos an actual GAME with 100 players in it would certainly require the kind of power that they are talking about, with all the spamming projectiles and fighting going on. But I doubt a lobby would require so much, any server that can handle a 32 player ONS match would surely be able to take 100 players in a lobby. Probably with some further optimisation (like remove player-to-player collision detection) it could take even more. But then again I dont know if anything I just said is really true, just wanted to keep some hope alive :)

dinwitty
29th Jan 2006, 08:35 PM
Ive been thinking about the Unreal community lately and how isolated we are.
As a CTF player i never really meet Assault players or TDM:ers etc and still we are all "connected" to the Master Server?

What if UT2007 shipped with an 3D lobby as a first choice instead of the menu?

-snippitoff- :D





Anyway thats briefly what i have been thinking of, its hard to put all the ideas into words.

I think it would strengthen us as a community. (and make it more fun)
What do you guys think? (looking forward to an interesting discussion ;))

These ideas are free for Epic to use if they choose.

This idea has already been done in a different matter in Unreal 1.
Servers had login maps and you walked to rooms to jump to east or west coast servers or whatever.

The gateway map in unreal 1 is exactly for that purpose.
I tend to like a menuing situation to get around all your info quickly.

Its possible to do, the game can do it.

Thromp
31st Jan 2006, 03:04 PM
While it is a neat idea it just isnít very practical. It would require a lot of work from epic with the main challenge being using a MMO type high player, low input networking model that is very different that what is used in the real game. Even if they spent the time and money to make it work, it would still be a gimmick that may be fun the first couple weeks you play the game, but most people would disable it and use the menus after the newness is worn off and their favorite game types and servers have been established.

I liken it to the nvidia splash screen when the game starts. You see the juggernaut pound through the logo in 2K3 or the lizard come out with the chain gun and get blown up by the spider mine in 2K4 and the first time you see it, itís like wooo that was pretty cool, but after youíve seen it a dozen times itís like why am I waiting for this crap to load when all I want to do is play the game. So you turn it off. The lobby would be the same thing after a week or two. Just more crap you have to load before getting to the real game.

Vance
31st Jan 2006, 10:18 PM
wow! how did u think of that. thats a good Idea but then it will feal more like a MOFPS ( Massive Online First Person Shooter) ... well thats what UT is.

speaking of that will Ut2k7 be buy and thats it. or buy and pay monthy the kepp the game good. a frend at my school told that EG was thinking of that in Ut2k7 when u just pay monthy for about 6 months.

shadow_dragon
1st Feb 2006, 10:42 AM
While it is a neat idea it just isn’t very practical. It would require a lot of work from epic with the main challenge being using a MMO type high player, low input networking model that is very different that what is used in the real game. Even if they spent the time and money to make it work, it would still be a gimmick that may be fun the first couple weeks you play the game, but most people would disable it and use the menus after the newness is worn off and their favorite game types and servers have been established.

I liken it to the nvidia splash screen when the game starts. You see the juggernaut pound through the logo in 2K3 or the lizard come out with the chain gun and get blown up by the spider mine in 2K4 and the first time you see it, it’s like wooo that was pretty cool, but after you’ve seen it a dozen times it’s like why am I waiting for this crap to load when all I want to do is play the game. So you turn it off. The lobby would be the same thing after a week or two. Just more crap you have to load before getting to the real game.

As i said above, forcing people to walk to their games is abd because it makes it a chore but if the loading occured and when finished they could just translocate straight into match then you've got something cool.
The lobby should only be something infinately more interesting than a loading screen. For example as i said above, insugnificant mini games, chat, stunt hall, etc. Means there's a place for pro's to teach how teh game is played before the game even starts.

AIrbuccaneers, a mod for UT2004 had a kind of lobby. When the match ended and teh stats for how everyone did came up everyone was teleported into a one roomed shack. Far more interesting than a loading screen, even though all you could do was jump on top of each other or try and find the way to jump onto the fireplace.
It's a sound theory but as you say, it's got to be done right, i wouldn't compare it to an animation though that is always the same though.
wow! how did u think of that. thats a good Idea but then it will feal more like a MOFPS ( Massive Online First Person Shooter) ... well thats what UT is.

speaking of that will Ut2k7 be buy and thats it. or buy and pay monthy the kepp the game good. a frend at my school told that EG was thinking of that in Ut2k7 when u just pay monthy for about 6 months.
No one has ever mentioned a subscription and UT has never need a subscription to run it's servers in the past.

Death_god23
15th Feb 2006, 02:44 PM
Great.. And if there where some voice over IP or somethin'... And of course, somethin like tactical command like it should be in Enemy territory Quake wars: a tactical commander can look the map and tell to attack someone and the nearest soldier/s get that on their minimap ore get a message... What a game it would be THEN... Think all the possibilities... You can send a voice message to someone and ask him to battle or if you ar in battle to send a message: enemy spotted in front of you or go north to the vheicle and pick us up by the hills... Oh, what possibilities... And if they would make REAL shots so if you shot in ground with a stronger weapon that it makes a hole in the ground and then you can hide in that hole or if a vheicle gets in that hole that it falls and then you have easy target...oh...;)

Death_god23
15th Feb 2006, 02:56 PM
speaking of that will Ut2k7 be buy and thats it. or buy and pay monthy the kepp the game good. a frend at my school told that EG was thinking of that in Ut2k7 when u just pay monthy for about 6 months.


Please man dont speak about month pay... :mad: :chainsaw: .If that happens i couldnt anymore play UT...:( And then it would...be...a shame... cause its a great game:)

Only kiddin just it wont be anymore UT if there would be a month pay...Probbebly they would then go on a holliday and then there wont be anymore UT...and i cant pay it cause i dont wanna pay for somethin that ill play not more than 3h a day. As I sed: its a great game and it would be a shame not to play it.