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EL BOURIKO
30th May 2005, 11:36 AM
Feint death:
once I asked, What s the point to feign death if you re not announced dead and if in addition the score of the player you try to fool does not change (fake)?
and someone answered me this funny thing:
"Don t worry, half of the world is made of idiots "

But I still wonder, what about the other half then?... :S

Actually i believe that this feint will work the very first hours, but I would not use it when everyone will know about it. After some days, only idiots and new beginners will be fooled.

Anyway, I think that feint could be a nice stuff to add to the game.

What about this kind of feints?:

-Put yourself in flames so everyone believes that you ve just been hit by some rockets. Of course, when you do so you re on maximum health and shield, hehehehe =D (5 feints per rounds, lasts 7 seconds)

-On the opposite, put the regenation combo pattern around yourself when you re low at health (of course you do not regenerate, but you make your opponent believe that you re high at health, while you are actually low. this feint just last 7 seconds and could be used only 5 times per rounds.

- On the same logic, you could add the Berzerk combo pattern around yourself when you re running out of ammo or weapon so people start to think twice before attacking you =D (could last 7 seconds and could be used only 5 times in one round)
it could be activated exactly in the same way you activate the original combo you re imitating.

- Why not being able to hold any weapon of your arsenal even if they are running out of ammo. (so you look stronger than you really are)

Anyone who have some nice ideas for some nice feints?

KirinRiotCrash
30th May 2005, 12:13 PM
I think in order for feign death to work it should display the following elements:

+ simulate rag doll death, which I believed is already mentioned.
+ show a fake death message based on the last projectile that hit you. "Player X was killed by Player Y's shock combo ... or is it?" It would even show "You have killed Player Y" on the killer's screen to make it believable.
+ make certain adrenaline combos or powerups (eg. UDamage) look like they have been deactivated. Obviously, if you're still glowing from UDamage while you're playing dead then it's a more obvious note that you are not dead.

killalot0
30th May 2005, 12:25 PM
I think in order for feign death to work it should display the following elements:

+ simulate rag doll death, which I believed is already mentioned.
+ show a fake death message based on the last projectile that hit you. "Player X was killed by Player Y's shock combo ... or is it?" It would even show "You have killed Player Y" on the killer's screen to make it believable.
+ make certain adrenaline combos or powerups (eg. UDamage) look like they have been deactivated. Obviously, if you're still glowing from UDamage while you're playing dead then it's a more obvious note that you are not dead.

yeah this could work and the only way you can see it is by looking at your score
because thats the only thing that doesnt change while faking.

Vault
30th May 2005, 12:36 PM
Instagib feint death :D ;)

Kriegs-Maschine
30th May 2005, 02:03 PM
lol I think it will only be to fool newbies or to joke around with your friends or to have fun by watching Ragdoll motions, like when you jump in the pit in the middle of Gael.

Because for expert players like me, you will right away do WTF if you see him "dying" and see no "You killed X player" message, then make fun shooting the corpse until it gibs and die for real haha.

Vault
30th May 2005, 02:10 PM
yeah thats what i missed most, not being able to blow up corpses. In UT2007 i think the bodies should be ever present, even after blwoing them up

Vault
30th May 2005, 02:11 PM
and of course, more realistic blowups, i mean, shooting a corpse with a sniper rifle and rocket lauch should have a different effect

Kriegs-Maschine
30th May 2005, 02:13 PM
Well, it would depend because if its a spamming map or like 10 person in a 2v2 map (which I would never try to play but some idiot would), it would end up in too much corpse everywhere and just be lame. I think we should be able to gib em all and that they remain there but disapear after a limit is exceeded. Like the server could have this limit of max 10 coprse/gib on the map.

Vault
30th May 2005, 02:31 PM
yeah, i see what ya mean


but i want ever present blood stains, especially in ONS maps, to make it more a battlefeild, same with CON

o just make it a mutator, that fixes everything!

Kriegs-Maschine
30th May 2005, 02:34 PM
yeah, i see what ya mean


but i want ever present blood stains, especially in ONS maps, to make it more a battlefeild, same with CON

o just make it a mutator, that fixes everything!

Yeah good point, at least for Ons & Conq to make it more like a battlefield.
Problems with mutator is that almost no one use them and if you use a mutator, then your server is no more standard and leagues and all this ****, only use "Standard" server...

Vault
30th May 2005, 02:39 PM
stupid standards

Majik
30th May 2005, 02:41 PM
Why would it need to be a mutator? If anything it should be a client-side detail setting.

Vault
30th May 2005, 02:43 PM
no it shouldnt, read what KM says about crowdedness

Majik
30th May 2005, 02:52 PM
If it's going to have an impact on the client's performance, then why shouldn't it be a client-side setting? It wouldn't be much different from the current decal longevity setting etc.

Forcing the clients' computers to render all these bodies/decals would be immensively dumb if you ask me. It would bring people's computers to their knees as a match progresses (as if people won't have enough trouble getting decent fps in the first place).

Vault
30th May 2005, 02:54 PM
thats why it would be a mutator!

Majik
30th May 2005, 02:55 PM
Did you even read what i wrote? If a server uses that mutator, they would be forcing it on people...

Vault
30th May 2005, 02:59 PM
if the server used the mutator and the "client" didnt like it, he (or she) would just get off the server....

Black_Seeds
30th May 2005, 03:00 PM
Instagib feint death :D ;)

Made that mistake several times

Majik
30th May 2005, 03:05 PM
if the server used the mutator and the "client" didnt like it, he (or she) would just get off the server....

...thus making the mutator pointless. A client-side setting would make it optional and thus please everybody.

EL BOURIKO
30th May 2005, 03:13 PM
anyone who have some ideas for some other feints except to feign death?

Bullet10k
30th May 2005, 04:30 PM
So it would be like....

*Player 1 shoots rocket at Player 2*
*Player 2 feigns death*
Player 1 screen: "You killed Player 2"
*Player 1 shoots rocket at Player 2 just in case*
Player 1 screen: "Now you REALLY killed Player 2"

:D

Please someone explain to me how Feign death would work.

Theres 2 ways i think (both of which kinda suck):

1. Report a fake message on the fragger's screen
2. Report NO message at all for kills (and no announcement of killing sprees).

Or is there another way?

FireCrack
30th May 2005, 06:38 PM
Reporting a message woud just make it too powerfull.

Vault
30th May 2005, 10:31 PM
anyone who have some ideas for some other feints except to feign death?

feint flag? it would look like you had the flag...

EL BOURIKO
31st May 2005, 12:07 AM
with a fake flag that would stand anywhere in the map, and always stands where it s dropped until it s taken once again. sounds to be an interesting tactical option.
But this flag should be slightly different from the right one. so you must be at close or medium range to notice it.

-AEnubis-
31st May 2005, 12:47 AM
Feining death drops the flag.
Feining death will not create false messages.

The use that he mentioned in that blurb was a bad example, that may only work in gametypes like CTF, where people might disable console death messages.

Main uses of Feign, which will now be much better since you "ragdoll", was doing so when no one was looking. Purpose for doing so maybe hard to find, other then camping somewhere, like maybe in an ONS game undetected (used to do it in DOM all the time), or to camp a powerup, or something.

For feign death to be at all useful, they will have to leave dead body's on the maps, and have them take much time to fade. Honesly, maps won't get overcrowded with body's, because (especially for those of you who didn't play UT) you will have fun shooting them, and gibbing them to near nothing. If you don't do it intentionally, then when shooting at live targets, you will miss sometimes, and hit the dead body's, especially since most people attack each other in specific places, people will die in those same places, and hence get their body's hacked up my missed flak bombs, etc.

It won't be used much, but if you are crafty, you will find uses for it. By nature, it's not exactly something you can just do whenever, and have tons of people doing it all the time.

Hydrus
31st May 2005, 06:40 AM
I really, really dislike the idea of feigning death, although it's probably not going to cause too many problems once everybody works out what's happening and liek AEnubis said there will end up being few uses for it.

Personally, it looks like a decent way of getting down a steep hill without anybody noticing you, much like 'surfing' in '42. I hope they scrap the idea altogether though.