View Full Version : UT99 1on1 MapPack.

29th May 2005, 02:59 PM
Hello, I have an idea for a UT99 MapPack.

I think it would be a good idea for some talented mappers to gather together and make a 1on1 mappack. Why? Because I know there are some people who like playing 1on1, or like LAN but dont have alot of computers so need smaller maps. The maps would obviously have to be good or wouldnt be accepted into the map. It could work like this: anybody can submit a map but if it doesnt follow some guidelines then its rejected.

When I say 1on1 I don't only mean deathmatch, they could also be CTF or Domination. The maps could also be made so they can fit up to 4 players without being too tight.

The maps should be able to work on older computers and be commercial quality. The newly released HourPitores texture pack could be put to good use here.

So whos with me?

29th May 2005, 06:48 PM
And exactly how does this inspire me to map out something?

29th May 2005, 09:03 PM
I don't know! But I think it would be pretty sweet!

30th May 2005, 04:54 AM
There have been two 1on1 mapapcks already DM-1on1-ORM-Mappack (http://nalicity.beyondunreal.com/map_hub.php?mid=6028) and DM-1on1-Pack (http://nalicity.beyondunreal.com/map_hub.php?mid=1695) . I would check these out if you haven't already. They should satisfy your needs for 1on1 deathmatch. ;)

30th May 2005, 09:58 AM
I think the most obvious question to ask would be *if* you can map.

30th May 2005, 07:11 PM
Wow thanks for pointing these out.

3rd Jun 2005, 04:35 AM
... 1on 1 CTF, and DOM? Hmmmm... no. Fine by DM, but good DM maps are hard to make: they have to be perfect in layout, and preferably also in visuals - all that is hard to come by, that so that is rare you can point out a good 1on1 map released anytime soon (past or present). The scale matters too...

... really, if you can't map or if you can but don't have the expertize to make good DM or 1on1 maps, then it's better to forget about it, even though your intention is good :) . The UP contests (in case you referer them) aren't going anywhere in that matter. They lack some "vision", even though there's a few good mappers involved...

8th Jun 2005, 02:33 PM
Well, an example of some good one on one CTF and DOM maps are the tutorials.

8th Jun 2005, 08:10 PM
>I'd like to help if you wanted me to.

14th Jun 2005, 09:01 AM
... hmmm... any other people?...

17th Jun 2005, 06:44 PM
>Hmmm, guess not. If you guys want to contact me, here is my email: youarefacigndefeat@yahoo.com

25th Jun 2005, 11:25 PM
I'm game.

26th Jun 2005, 08:51 AM
... 3 people... more?...

4th Jul 2005, 05:51 PM
3 people looks good.

jlopez@mo-net.com if you care to get this thing rolling.

7th Jul 2005, 08:20 PM
>So how do we go around doing this...

8th Jul 2005, 02:54 AM
... organization first and foremost. We need objectives/standarts/purposes to aim for, and an estimated deadline to keep it cohesively working and the community interested. Parameters should be discussed...

8th Jul 2005, 10:52 AM
Defeat's email addy gave me an error when I tried it. I'll be getting in contact with you shortly, Nahand.

8th Jul 2005, 07:32 PM
>Here is my gmail account: youarefacingdefeat@gmail.com

21st Jul 2005, 08:57 AM
... i'm sorry for any lack of comm, but until the end of July (at least), i'm internet-handicapped (no connection)... my interest in this pack remains, as long as the mappage has some degree of quality :) ...

4th Aug 2005, 04:05 PM
>I'm back but i'll be gone until August 23 or 24 because of a family trip:(

4th Aug 2005, 04:34 PM
... registered...