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View Full Version : Bring back 4 teams


BooGiTyBoY
23rd May 2005, 01:21 AM
I think the title says it all...

I think it would breathe new life into stale gametypes again.

Yes or No.

Majik
23rd May 2005, 02:01 AM
Definitely yes. I was very, very disappointed when they limited it to two teams in UT2k3, but unfortunately I don't see it happening.

Xipher
23rd May 2005, 02:18 AM
The CTF4 mod is great, and I would love to see a return in 2007, and if it could be offically done, or at least not have 2 teams so freaking hard coded, it would be great.

Dark Pulse
23rd May 2005, 02:28 AM
You people have no idea the hell Overload went through to add them back in...

And yeah, I'd not mind four teams. Even if there's no official four-team maps, at least let the public do it.

BooGiTyBoY
23rd May 2005, 02:58 AM
4 Teams to me is what made UT stand out over everything else. I thought that was the coolest sh!t ever and truth be told.. the reason I bought UT over Quake3 at the time.

-AEnubis-
23rd May 2005, 03:04 AM
If support for higher and higher player counts continues, and people keep releasing maps like DM-CBP2-Xanadu, then it holds the potential to extend the life of the game greatly, and very simply.

We used to love us some 3 team DOM, and it didn't get popular until way late in UT's life, but when it did, the 3 servers that ran it were always populated.

Also keeping it so that you team color carries on into DM so's to further diversify models uniqueness, then I see really no negatives to doing so.

Gametypes with mapped bases though, should prolly stay 2 team. Although having the option would be really cool, if the map could retroactively dictate how many teams are availible. Like have CTF continually 4 team capable, and just have the map dictate how many teams, and disperse players accordingly. Really could be done with all team games that need a "base". With integrated map voteing again, you have a solution to "when player counts are low", just vote 2 team maps.

TDM would need it opted in the gametype.

FireCrack
23rd May 2005, 03:06 AM
4 teams is awesome. In ut99 when you were playing 4 team TDM it felt less like "Deathmatch with specific targets/not targets" and more like you were actualy part of a team that worked together to reach a goal.

JaFO
23rd May 2005, 03:08 AM
Just imagine the insanity of playing Conquest with 4 (or even more) teams.
Add in some kind of (temporary) alliance-system and you'd have almost all of the features of a 'normal' rts ...

-AEnubis-
23rd May 2005, 03:15 AM
...and that is something some are actually trying to evolve too... RTS with each pawn player controlled... kinda like Natural Selection. That game was really cool.

BooGiTyBoY
23rd May 2005, 03:43 AM
There's another game like that...
Savage is it? Something of that nature.

One player controlled the "army" as the "overseer" giving commands and managing resources, etc. The rest of the players controlled the actual pawns. It was pretty cool. Played it over a friends house a while back.


I also agree.... bring back the ability to wear tc's in normal DM for diversity sake...

I'd also like to see more diversity in the team colors too. I love it when a skins look totally changes with it's TC, not just red or blue slapped on over it in places.

JaFO
23rd May 2005, 04:24 AM
Decent teamcolours instead of those paintbucket-jobs definitely are a must-have.
It'd be a real shame if an engine that can display millions of polygons&colours would feature such lazy teamskins ...

edhe
23rd May 2005, 04:55 AM
There's another game like that...
Savage is it? Something of that nature.

One player controlled the "army" as the "overseer" giving commands and managing resources, etc. The rest of the players controlled the actual pawns. It was pretty cool. Played it over a friends house a while back.


I also agree.... bring back the ability to wear tc's in normal DM for diversity sake...

I'd also like to see more diversity in the team colors too. I love it when a skins look totally changes with it's TC, not just red or blue slapped on over it in places.
And glowing / animated bits (not like shoulder lights tho, ffs).

Aside from being able to have 4 way TDM (which was great fun when you got teams ganging up vs the winners etc) using the different teamskins was good fun for variety going into FFA dm.

Teamskins need to be high visibility, never mind normal skins, and i'd love to be able to choose from at least 4 colourings..red, green, blue, yellow... lilac? orange? white? tourqoise?

Don't know how hard it would be to introduce multiple teamskins ability without skinning each individual colour, but some sort of overlay (especially with tomorrow's complexities) maybe implement a personal colour. Would be great to apply this to other things too, like the weapons, or a badge on a vehicle, or something....

gregori
23rd May 2005, 08:03 AM
Four teams, no less!
maybe their should more infact
a black team?

edhe
23rd May 2005, 08:47 AM
a Black team? That's hardly a good idea in a dark environment vs a yellow or a green team. Obvious advantage to the blacks that could not be seen.

Common sense, gregori, it's something you can learn ;)

shadow_dragon
23rd May 2005, 10:29 AM
Didn't they say in teh first article about Conquest that ti would involve more than the usual two teams. In fact i tohught i read that it included up to eight?
I expect i read it wrong or maybe they meant "teams" differently to how i intepreted it but still. it got my hopes up for 4TDM, i doubt very much there would be 4CTF but i would very much like to be able to pick and choose skins like i could in the old days. If not face&body&colour then atleast skin&colour.
(As you might be able to tell from my sig i was very much a green player!) :)

gregori
23rd May 2005, 11:02 AM
i meant merely black because it's cool a la resevoir dogs.....
Anyways if the enviroments weren't always so dark/dull this wouldn't be a massive advantage!

JaFO
23rd May 2005, 11:08 AM
And glowing / animated bits (not like shoulder lights tho, ffs).
....
Teamskins need to be high visibility, never mind normal skins, and i'd love to be able to choose from at least 4 colourings..red, green, blue, yellow... lilac? orange? white? tourqoise?
...
Red & Orange would look almost identical from a distance. Especially for people with crappy graphics.
I think that 4 is the practical limit for a game like this, unless you'd like to make IFF realisticly difficult ...

Sirius
23rd May 2005, 11:15 AM
Yes, please bring back 4 teams! At the very least for CTF.

gregori
23rd May 2005, 11:15 AM
no you can have more than four easily, white, turquoise and purple easily would fit in their, it's more a question of what the lighting will be like on maps that'll limit the colours,

i don't think any computers with crappy graphics could even play this game,

it be rock if you could use projectors to put team logo and tatoos onto your charater,
or if their was some character painter screen like there is in Dawn of war!

shadow_dragon
23rd May 2005, 11:43 AM
no you can have more than four easily, white, turquoise and purple easily would fit in their, it's more a question of what the lighting will be like on maps that'll limit the colours,

i don't think any computers with crappy graphics could even play this game,

it be rock if you could use projectors to put team logo and tatoos onto your charater,
or if their was some character painter screen like there is in Dawn of war!

Some people find it ahrd to tell teh difference between Green and Gold as it is!

The dawn of war Do Hicky was pretty nifty though!

Hydrus
23rd May 2005, 12:42 PM
A friend of mine is colour blind, made it impossible for him to play CS because the colours were too similar - a shame really. To rectify this colour choices (in 4wave) should be player controlled, not too hard to implement surely? :tup:

It'd stop the bickering as well ;)

Bot_40
23rd May 2005, 01:18 PM
Approx 1/10 males are partially colourblind (myself included). I can have real difficulty telling the difference between blue/purple/turquoise/whatever, please, no more than 4 colours.

pilarius
23rd May 2005, 01:36 PM
Yes, I can remember for DOM with 4 teams...it was very cool.

The_Head
23rd May 2005, 03:33 PM
Agreed with all of the above essentially. 4 team gametypes should defeinetly return.
Now who voted 2 is enough teams !!! ggrrr

-AEnubis-
23rd May 2005, 03:38 PM
I'm sure they will have model forcing for that. If epic doesn't TTM/Comp will.

Yeah, I'm not all for fancy colors though, or larger amounts of them. Most people would take years to learn the subtle complexities of even 3 Team DM, and think certain aspects of it are just random for a long time, call it spammy, etc...

For Conquest, when they said 8 teams, they really meant like 8 races, or 8 groups of competitors that you could choose from. They did use the word "Teams" and caused plenty of confusion.

G.Lecter
23rd May 2005, 03:42 PM
Four teams is something fun, but not so serious to be incuded in a official game. I've played CTF4, it's interesting, but sometimes too spammy... :con:
Deathmatch with four times is OK, but all the characters would need a Green and Gold skin (that's even more filesize) and most of custom characters wouldn't include these team colours... :rolleyes:
ONS and Conquest would be too complex with more teams...

BooGiTyBoY
23rd May 2005, 03:46 PM
Gee I don't know about that number of men being actually color-blind.. I think they just refuse to acknowledge the fact that ones such as Mauve, Taupe, and Teel are actual colors. ;) :lol:

spineblaZe
23rd May 2005, 04:00 PM
Yes, 4 teams is essential!

(/me still likes toast)

Renegade Retard
23rd May 2005, 04:24 PM
Approx 1/10 males are partially colourblind (myself included). I can have real difficulty telling the difference between blue/purple/turquoise/whatever, please, no more than 4 colours.

Yup, I'm colorblind too. I love CTF4, but if I play it, I have to be on Blue. Green, Red, and Gold all run together for me. I can see blue from the other three colors, so I just shoot anything that doesn't look blue.

The_Head
23rd May 2005, 05:26 PM
I think they just refuse to acknowledge the fact that ones such as Mauve, Taupe, and Teel are actual colors. ;) :lol:
^^ agreed

Mauve = pinky purple
No idea wtf the other 2 are....

Deathmatch with four times is OK, but all the characters would need a Green and Gold skin (that's even more filesize) and most of custom characters wouldn't include these team colours...

About the custom skins..... If all the default skins are in 4 colours, I'm sure all custom skins would follow suite. I wouldn't be too worried about filesize at this point anyway.

Taleweaver
23rd May 2005, 05:45 PM
I am thorn between my love for the Gold team (don't you dare to say yellow team!!!) and my love for toast. Damn you for putting me in this position, BoogityBoy!

;)

Olga
23rd May 2005, 06:26 PM
I concur with the 4 teams. This definitely needs to be implemented, along with selecting team colors in non-team games.

Something else I thought of was the option to select between "Team Colors", "Team Beacons", "Ally/Enemy Colors", and "Ally/Enemy Beacons".

Selerox
23rd May 2005, 06:46 PM
I concur with the 4 teams. This definitely needs to be implemented, along with selecting team colors in non-team games.

Definitly! Seeing players in a bunch of team colours in DM games was a great feature :)

Olga
23rd May 2005, 07:13 PM
Actually now that I think about it my idea that I just posted could help colourblind people whilst other people can enjoy the four teams thing. The reason for selecting between colours and beacons? Well some people including me like to pit one race vs another race and we don't want them to have huge globs of red and blue on them to differentiate them.

JaFO
23rd May 2005, 07:20 PM
Four teams is something fun, but not so serious to be incuded in a official game. I've played CTF4, it's interesting, but sometimes too spammy... :con:
Deathmatch with four times is OK, but all the characters would need a Green and Gold skin (that's even more filesize) and most of custom characters wouldn't include these team colours... :rolleyes:

Custom-characters/skins that don't include all teamcolours should be limited to deathmatch only or simply not even function.
It really can't be that hard to change replace one major item/pattern with one of 4 major colour-themes. Especially if you know how to skin in the first place.

And if that's too difficult than maybe Epic can add a feature that automagically replaces all areas with a specific colour with the teamcolour.
It won't be perfect and it mightl kill any chance of having completely different skins for each team, but it will at least give the lazy skinners a chance.


ONS and Conquest would be too complex with more teams...
as mentioned : rts's often have 4+ teams in larger battles with players forming (temporary) alliances (essentially reducing 4 teams to two really big teams).
Besides ... a little complexity never hurt, provided it was done right.

FireCrack
23rd May 2005, 08:17 PM
I think they just refuse to acknowledge the fact that ones such as Mauve, Taupe, and Teel are actual colors. ;) :lol:


Teel isn't a colour.


Teal however...

Xaero_UT
23rd May 2005, 08:20 PM
i am a big fan of ctf, and would love to see the inclusion of 4 teams, however, though, as a different gametype to normal ctf.

sometimes i would just want the simplicity of 1 team vs another.

in ctf4 player, can 1 player steal more than 1 flag, i can just see me running around the map for my life, with 3 enemy teams after the 'prize' of 2 flags, and returning their own. and my teammates trying desperately to hide me.

like a mob....

Xaero_UT
23rd May 2005, 08:22 PM
red, blue, green and (brown/gold/yellow/black/white?)

Xipher
23rd May 2005, 09:19 PM
i am a big fan of ctf, and would love to see the inclusion of 4 teams, however, though, as a different gametype to normal ctf.

sometimes i would just want the simplicity of 1 team vs another.
Thats exactly how it was with CTF4, you had a new gametype, and had to make new maps as well.

in ctf4 player, can 1 player steal more than 1 flag, i can just see me running around the map for my life, with 3 enemy teams after the 'prize' of 2 flags, and returning their own. and my teammates trying desperately to hide me.

like a mob....
in the UT2004 CTF4 mod, thats just ONE of the options. The guys that made it had a few different choices, and that was one of them. Plus a hat trick in one flag run is kinda cool :D
:redflag: :blueflag:

Agent_5
24th May 2005, 01:04 AM
Yup, I'm colorblind too. I love CTF4, but if I play it, I have to be on Blue. Green, Red, and Gold all run together for me. I can see blue from the other three colors, so I just shoot anything that doesn't look blue.
I thought you could see red but not blue and green. :confused:

Back in my UT days, the only TDM I would play was with four teams. I found it complicated though when I migrated to 2k3 with regular TDM and then trying to switch back to 4 teams with a mutator. I don't think Epic should include 4 team gametypes, but I do think it should be something that's easily accessible for modders to fiddle around with.

JohnDoe641
24th May 2005, 02:07 AM
I always loved 3+ team dom and 4 way tdm was a blast in both Unreal and UT.

Not having the extra two teams was sorely lacking in 2k3 and 2k4, it's about time to bring them back. :)

edhe
24th May 2005, 04:43 AM
The simple ability even to choose your skin colour in DM would be better than now, it was a good UT FFA DM thing...

gregori
24th May 2005, 11:31 AM
considering the size of the new conquest maps, it'd might be interesting if there were more than just 2 teams in that gametype!

Renegade Retard
24th May 2005, 02:26 PM
I thought you could see red but not blue and green. :confused:

There's various types of colorblindness.

BooGiTyBoY
24th May 2005, 04:22 PM
VISION H4X!!!

shadow_dragon
24th May 2005, 08:43 PM
UT had 4 teams and didn't need specialist gametypes and most of teh gametypes didn't support it in fact.
I don't really care much for specialist gametypes or even necesarily having 4ONS,4CON or 4CTF as default because just having 4 team skins as a default would make modding those gametypes ten times easier.

As for the problem with custom skins no including all team support? Well that will ALWAYS be a problem with new skinners who don't know what they're doing. Skins for UT2004 still get made without red and blue support adding another 2 will make no difference to skinner skills i believe.

FireCrack
24th May 2005, 09:58 PM
Yeah, at the very least you can just add a generic layer with blending mode set to color (if you use photoship) and save 5 skins with the hue saturation adjusted (ctrl+u) and opacity set to zero for neutral.

shadow_dragon
25th May 2005, 12:38 AM
Yeah, at the very least you can just add a generic layer with blending mode set to color (if you use photoship) and save 5 skins with the hue saturation adjusted (ctrl+u) and opacity set to zero for neutral.

Though you can bet any skin with that kind of team texture won't be downloaded onto my computer. :P

Kantham
25th May 2005, 12:41 AM
2 is enought....

And i love toast

edhe
25th May 2005, 06:09 AM
4 is better

and so are bagels.

-AEnubis-
25th May 2005, 06:51 AM
3 Teams, and 3 Words...

English Muffins Rule

Artman40
25th May 2005, 11:54 AM
4 teams all the way!!! :2thumb: :rockon:
CTF and especially onslaught would totally rock. Especially if you play with 64 players (I hope that there are enough servers, which can hold up to 64 players at the end of 2006).

G.Lecter
25th May 2005, 12:39 PM
as mentioned : RTSs often have 4+ teams in larger battles with players forming (temporary) alliances (essentially reducing 4 teams to two really big teams).
Besides ... a little complexity never hurt, provided it was done right.
I think that's much more than a little complexity... 1v1v1v1 is not the most common gamestyle in RTS (a good RTS game is always 1v1 or 2v2) Also, in a RTS there are only 4 players, but in Conquest there will be 32 (or 64!) It's too hard coordinating all those players and making alliances...
Anyway, that will be great in a mod some months after the game is released... I'd rather more 2-teams maps in the retail game...

3 Teams...
3 teams might be OK, some CTF3 maps could work well, without being a chaos... But I think that would be better for a mod too... :rolleyes:

Kantham
25th May 2005, 01:15 PM
Having 4 teams to expand the variety in selection of color for DM would be great. Actualy , i guess you can't change color inside ut2k4 in DM , the default is red. I noticed that yesturday and i was disapointed. It never seem to bumbed right to my mind for 1 year.

2 team is enought for Team work. But the real question is ''how many team color''

I change for 4 since it was well adapted for UT99.

The_Head
25th May 2005, 01:55 PM
Also, in a RTS there are only 4 players

Someone hasn't done much research:
C&C Generals, 8 teams max
Even the old classic Total Annihaltion has 6 teams iirc.

4 teams should definetly be brought back. PLEASE EPIC!!!!

edhe
25th May 2005, 05:04 PM
NB i'm not talking about ctf4, i'm talking about 4 skin colours, 2-3-4 way TDM, .. fyi.

-AEnubis-
25th May 2005, 05:04 PM
Wasn't it map dependent in SC? I coulda sworn BGH was built for 8...

Netstorm was also 8, my personal favorite RTS ever.

Olga
25th May 2005, 05:23 PM
Yes there are at least 6 team choices in good RTS games.

G.Lecter
25th May 2005, 06:28 PM
Yeh, a good RTS game offers at least 6 different teams, but that's not the most common way of playing these games... I am a big fan of 'Age of' RTSs, and the serious (rated) matches are always between 2 teams (1v1/2v2)... :rolleyes:

2 team is enought for Team work. But the real question is ''how many team color''
That's interesting (if the colours are different enough). The skins and announcers would need support for all those colours... but I am tired of Red&Blue too.

gregori
26th May 2005, 10:16 AM
3 or more teams will probably be the best for conquest!

edhe
26th May 2005, 11:54 AM
You can be sure that ONS/CON will be 2 teams for the map, it'd be far too complex and with too high a chance of stalemate to think about it with more teams. But it would be interesting to see the team tactics involved - 'truce' with another and the backhanded trojan tactics involved with it.

gregori
26th May 2005, 12:58 PM
see with size of the con maps being like 3 ons maps it wouldn't be too complicated because at that scale your bound to be only fighting one enemy for one control point at any time whilst in the overall picture of battle more than two teams will stop any one team being too dominant, and allows for two weaker teams to join against one that is too strong
essentially this would make it a more random game than ONS avoiding any stalemates!

Olga
26th May 2005, 06:03 PM
I think what ONS needed in UT2004 was a stalemate timer that would drop bombs down on the power nodes surrounding the one that isn't getting constructed.

Vault
31st May 2005, 01:33 PM
couldve sworn is was 1/12 men and not 1/10....... btw, im not colorblind..... now where was my red scarf... oh no i cant find it!

Ryans_Privates
31st May 2005, 08:10 PM
Yes! Yes!! Yes!!! Bring back the 4-team play!!!! Maybe even implement it into other games as well.

CTF:
Imagine Capture The Flag with four teams. It probably has already been made into a mod. Of course you'd need to get one of each of the other three flags in order to win the game but that would be very interesting.

Assault:
Or Assault? You could have three teams against one team (in a castle). It would be like Braveheart in a way when the English fought against three factions of the Irish/Scottish.

Dark Pulse
31st May 2005, 09:06 PM
Yes! Yes!! Yes!!! Bring back the 4-team play!!!! Maybe even implement it into other games as well.

CTF:
Imagine Capture The Flag with four teams. It probably has already been made into a mod. Of course you'd need to get one of each of the other three flags in order to win the game but that would be very interesting.

Assault:
Or Assault? You could have three teams against one team (in a castle). It would be like Braveheart in a way when the English fought against three factions of the Irish/Scottish.
It's all in my sig. :)

Ryans_Privates
31st May 2005, 09:30 PM
Oh... very cool! Thanks man! Click on my sig to check out my website!!!

carmatic
2nd Jun 2005, 12:10 PM
http://goatconnection.com/articles/publish/article_4.shtml

i think we can use some of the ideas in there to create uniqueness among 4 teams...

Nosnos
2nd Jun 2005, 12:38 PM
Would be sweet ^^ I hope that they implement a system where you can pick your own colors for teamcolor part of the model... like they have in Warhammer 40k Dawn of War... perhaps it isn't possible though :/

EL BOURIKO
13th Jun 2005, 12:58 PM
I don t know about 4 teams (chaos???) , but 3 teams would spice up some game modes for sure

gregori
13th Jun 2005, 04:31 PM
System in 40k: dawn of war would be interesting esp with customisable painting schemes/team symbols. Infact really high customisation of your player model or character creation could work. Depends though, if there were more than two teams their would probably have to be a system to stop any two teams looking the same or similar,

edhe
14th Jun 2005, 05:04 AM
It would be like Braveheart in a way when the English fought against three factions of the Irish/Scottish.

Where did you get your history/intelligence from, cereal packets?

kafros
14th Jun 2005, 11:15 AM
Not having read anything beyond the first post I have this to say:

No more than 1 team needed in ONS. Just turn team damage off by default and let the players rush to the vehicles :)

Most of the time I have trouble remembering my team (it takes me about 10 minutes to realize that I was blue on the last match and now I am red so I better stop firing on red players lol)

My brains capacity is for 2 teams MAX. My humor capacity (as if I have one) is for 4 teams though

kafros
14th Jun 2005, 11:19 AM
Where did you get your history/intelligence from, cereal packets?

For your info edhe, cereal packets are the pinnacle of human knowledge. This is where I learned english from (I am now trying with Chineese cereals)

Also replying in two consecutive posts instead of one shows how much my intelect has benefitted from cereal packets

braaaaaiiiii......eh.....ceeeeerreeeeeeaaaalllssss...

kafros
14th Jun 2005, 11:24 AM
and as you have all already figured out by now I have nothing better to do at the moment.

If you want to spice up you game experience go 4 mixed gametypes. One team is going 4 the other team's core while the second goes 4 the flag of the other team.

Olga
14th Jun 2005, 01:13 PM
And to be hip to the max, use the number 4 instead of the word for.

...

Four teams really made the Unreal series in general stand out when it comes to team games, I'd like to see 4-teams in the non-fortress-based gametypes. Also, I don't see why Epic didn't make a Team Last Man Standing in UT2004... seemed sort of unarbitrary to me.

winx
14th Jun 2005, 01:34 PM
That would be like TAM. Which is an awsome mod that allies competition and fun in a fast round by round style.


edit: i know most of u guys know about TAM. i just feel intelligent when i explain things.

-AEnubis-
14th Jun 2005, 01:38 PM
Never heard of it.

winx
14th Jun 2005, 01:48 PM
that would be a good thing to learn since youre a TAM admin. :)

-AEnubis-
14th Jun 2005, 02:05 PM
:D

Mætlöaff
14th Jun 2005, 04:39 PM
http://goatconnection.com/articles/publish/article_4.shtml

i think we can use some of the ideas in there to create uniqueness among 4 teams...
Yeah! WOO! GO TEAM GRIZZLE! TAKE OUT THOSE BISCUIT BASTARDS!

Whoever spends time coming up with color names like that really needs human interaction.

EL BOURIKO
15th Jun 2005, 12:55 AM
noob (idiot) question:

What 's TAM??? :S

Olga
15th Jun 2005, 01:09 AM
Team Arena Master

You have teams and basically one life per team mate per round. If you're team survives enough rounds you win.

-AEnubis-
15th Jun 2005, 01:15 AM
Link in my sig ;)

EL BOURIKO
15th Jun 2005, 01:29 AM
thx for the explanations Olga and Ænubis :)

winx
15th Jun 2005, 08:19 AM
TAM is the future of competitive gaming.(in my dreams)

Its suited for pros and for causual players. Its a mix of Fun + Fun + SuperFun + FunSpeccing Teammates + Fun oh and sometimes more fun comes in the equation.

Ryans_Privates
15th Jun 2005, 02:08 PM
Where did you get your history/intelligence from, cereal packets?

G! Thank's I just love being put down. Do you like adding to your posts just to put people down?

gregori
15th Jun 2005, 02:22 PM
he told you where he got his history from Braveheart!
sure its inaccurate,possibly complete bullsh't, but ah well!

edhe
15th Jun 2005, 03:34 PM
G! Thank's I just love being put down. Do you like adding to your posts just to put people down?
Often, yes ;)

SealClubber
18th Jun 2005, 12:45 AM
I would love for the 4 team option to return!

CyMek
18th Jun 2005, 10:21 AM
Everywhere I go people always want four teams. Most people really really seem to want them. Personally, I'm not opposed to them, but I don't really care.

But then why are the only servers running 3/4 teams in UT classic DOM servers? Why bring back 4 teams if there is no DOM in UT2007? Also, we have four teams in UT2004. CTF/TDM4. Last time I checked there was NO-ONE playing on those servers. If we all love 4 teams, why don't we use them ffs??

Olga
18th Jun 2005, 05:04 PM
You may not see a lot of servers but they were out there back when UT99 was still populated.

-AEnubis-
18th Jun 2005, 05:55 PM
Well, considering the only gametype coming back that doesn't require maps to take advantage of it is TDM, then the purpose of it, would be something different late in the games life.

3 Team DOM didn't even catch on until way late in UT's life, and the only thing keeping variations like this from happening more often is the competative TDM community and their purist attitudes IMO.

I think 3 team TDM would be a really cool pub game, now especially that the engine is handling larger player counts better. It's also an excuse for more FFA model customization.

No, it doesn't have many uses to implement, but how hard would it really be to include?

shadow_dragon
19th Jun 2005, 11:46 AM
Everywhere I go people always want four teams. Most people really really seem to want them. Personally, I'm not opposed to them, but I don't really care.

But then why are the only servers running 3/4 teams in UT classic DOM servers? Why bring back 4 teams if there is no DOM in UT2007? Also, we have four teams in UT2004. CTF/TDM4. Last time I checked there was NO-ONE playing on those servers. If we all love 4 teams, why don't we use them ffs??


In case you hadn't noticed a large number of people wanted four teams to have more variety in their skins and to be able to use team skins in normal gameplay.

CTF/TDM4 isn't in UT2004 it's a mod, which, in my opinion counts as being external, a lot of people use it even though not everyone plays it online. Most mod players i know generally stick to lan games. Playing mods online is often difficult.

We like 4 teams because we like choice and we approve of variety.

Beowolf
19th Jun 2005, 06:54 PM
I would enjoy 4 teams again.

Psyk
19th Jun 2005, 06:56 PM
I don't really think epic will put in 4 team gametypes but hopefully they will make it easier for modders to do it. In 2kx it was very akward to do and involved rewriting a lot of code so I'm hoping they will make it easier this time round.

gregori
20th Jun 2005, 08:43 AM
on another note, hopefully epic will make it easier for modders to put in singleplayer,
with basic support for it/a singleplayer save system/simple creature AI

They should at least support four themes if not more, or fully cutomisable team colours with two adjustable colours on each model and choice of team isignia,
provivded no two teams fighting are allowed very similar colours ie orange vs red and so on..............................................Also theme symbols and colours could be clearly on vehicles

I'm reckoning black and white would be quite the colour scheme!

edhe
20th Jun 2005, 08:59 AM
I'm reckoning black and white would be quite the colour scheme!
Black players could hide in shadow/dark areas, which are far more occurent than light blooms.

Imbalanced ;)

gregori
20th Jun 2005, 09:20 AM
as i said, black and white! not black on its own! with black and white colour scheme you can't hide!

Anyway it actually wouldn't matter that much if you were all black unless UT2007 looks as dark as doom 3, which i hope it isn't

edhe
20th Jun 2005, 09:44 AM
Yes it would matter and no i didn't realise you meant zebras ;)

And no it won't be that stupidly ignorantly dark.

gregori
20th Jun 2005, 10:10 AM
Actually it won't matter if the game is relatively bright!
how do you know it wont be that dark?

Leave the Zebras alone!
They've have one of the best colours schemes in the animal kingdom!
Red and Blue are bit boring at this stage, i hate having to look at red and blue blobs without any variation!

CyMek
20th Jun 2005, 01:40 PM
Yeah, even CS has red and blue.

Terrorists have a "red theme" and CTs have a "blue theme"



If you have ever seen the epic brightskins in UTcomp, you can make your opponents purple. I am pretty sure that there is no purple charater skin set, and I think this is done through some sort of projector system. Why not just make the enemy annd team colors choosable, so that we can still have good looking skins that won't make people bitch about lack of visibility, and are not as boring as red/blue?

gregori
20th Jun 2005, 03:25 PM
Exactly my point,

or even too choose from any two colours to use on each team for even more variety then again! This works very well in 40k: Dawn of war

Any solution with more than red and blue as colours suits me fine!

Olga
20th Jun 2005, 05:07 PM
I don't think that any gametypes with set "bases" should have 4 teams, but only gametypes like DM and cDOM which have no bases should have the option of 4 teams. Anyone who goes "oh noes you can't have 4 teams that would require extra maps!" are ignoring DM, LMS, cDOM, etc...

shadow_dragon
20th Jun 2005, 06:30 PM
To have the option to change skins in a pick and mix style means losing a gerat amount fo detail int eh skin because the colour changing effect isn't usually as precise as simply changing the texture. It's dodgy and makes for a poor skin, it works in Dawn of War because the models/textures are small.

gregori
20th Jun 2005, 07:50 PM
On th other hand, it wouldn't have to be so.
Character are created with a base texture map in UT2kx
Then someone comes along with photoshop or something and basically changes the colour of specfic parts of the skin to blue or red, to create to seperate skins for each character model blue or red!

To have adjustable textures, create one black and white texure map that maps out the area that will be recoloured on that model, and then you have a set of sliders for adjusting the colours for this map.
the same system is used for the HUDs in all the UT games.

It would work flawlessly on skin maps down to the tiniest detail you want/dont want coloured, it would speed up skinning models you've created, as now you only have to create on greyscale map to create all team colours.

Having two adjustable colours would be the logical next step and wouldn't prove much more difficult. You could even create your own greyscale team colour maps to create interesting patterns on you character and so on..........................................

Xaero_UT
20th Jun 2005, 08:03 PM
If you have ever seen the epic brightskins in UTcomp, you can make your opponents purple. I am pretty sure that there is no purple charater skin set, and I think this is done through some sort of projector system. Why not just make the enemy annd team colors choosable, so that we can still have good looking skins that won't make people bitch about lack of visibility, and are not as boring as red/blue?

unless there is no UTcomp on ctf 4, u find most players will just forcemodel a purple gorge to be able to trace the player easier, especially without hitscan weapons, so while people who dont force model, colour its cool, alot of the better players wont really give a **** on the colour.

Neophoenix
4th Aug 2005, 03:38 AM
I was under the impression that the 4 teams might come back in 2007. I was looking at pictures of the new Goliath and one of them was sand colored and one was Green. I'm hoping the green was the team color and not camo. But i vote yes for it reguardless, cuz I love fast pace Chaos :).

Da Spadger
4th Aug 2005, 09:33 AM
From the BU site:

Conquest Gametype Information

* Features eight teams, each with unique armor.

Now, i'm not sure whether they mean skin themes, like nakhtis, mercernaries and such. But i hope they mean it like red, blue, green, gold teams and such.

4 teams or more for the win. :D

edhe
4th Aug 2005, 10:03 AM
They mean races, like skins.

Not 4xteams.

-AEnubis-
4th Aug 2005, 02:32 PM
Yeah, which was discussed on like page one of this thread if I recall correctly.

Swerto
11th Aug 2005, 01:12 PM
The more teams the merrier... jk 4 is kool... and making it a defaul thing would mean all modded skins would need 4 colors or no colors to have any teamcolors....