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View Full Version : Make UT2007 on PC and next-gen consoles online compatible with each other?


Bullet10k
21st May 2005, 02:09 AM
Just a thought, since it would GREATLY increase the number of players that you can play with at any given time and therefore we would have a much larger community. If UT2007 is going to be the same game on all consoles then why not? (assuming the game does not get dumbed down for the console to be able to play on a controller). Obviously we know the PC players would pwn the console players (unless they get a USB mouse or something which I hope they realize is important). But it wouldn't be a problem since UT2007 now has a built-in matchmaking system so you always find similar skilled opponents so that you always have a fun and close game :D (one of the reasons why Halo 2 did so well is because of the matchmaking system).
EDIT: NFSU1 has done it before for PC vs PS2 and it worked out perfectly (so its been done before).

What's there to lose assuming nothing gets dumbed down?

gades
21st May 2005, 02:36 AM
Besides potential platform combatibility issues, there's one problem I see. Those console players who don't play with a mouse will be at a HUGE disadvantage compared to the rest of us.
:cool:

Dark Pulse
21st May 2005, 06:08 AM
As long as we don't have to mess with the PC one, sure.

iron12
21st May 2005, 06:14 AM
How can someone using a controller be competitive against someone using a mouse?

I just don't think itís possible.

The_Head
21st May 2005, 07:07 AM
Who cares if its not competative. It servers them right for buying it on console not on PC where it belongs. However I would like to own all my console loving freinds. So I voted the second choice

G.Lecter
21st May 2005, 01:11 PM
How can someone using a controller be competitive against someone using a mouse? I just don't think itís possible.
I agree... I think FPS are not so fun in consoles... These games were invented to play in PCs... :D
A mouse+keyboard can't be beaten by anything...

I voted the 3rd option...

Majik
21st May 2005, 01:30 PM
Keep it only Xbox 360 vs PS3 online-compatible with each other, not PC.

Haha, now what are the odds of that ever happening? ;)

Anyway, I voted no since the above option isn't realistic. If I ever decided to buy a FSP game (not necessarily UT2k7) for a console, I wouldn't appreciate having to play against PC users...that'd be unfair and renders the console version's multiplayer features somewhat worthless.

Bullet10k
21st May 2005, 05:05 PM
Haha, now what are the odds of that ever happening? ;)Why not?Anyway, I voted no since the above option isn't realistic. If I ever decided to buy a FSP game (not necessarily UT2k7) for a console, I wouldn't appreciate having to play against PC users...that'd be unfair and renders the console version's multiplayer features somewhat worthless.But it wouldn't be a problem since UT2007 now has a built-in matchmaking system so you always find similar skilled opponents so that you always have a fun and close gameRead the first post next time ;)

Xipher
21st May 2005, 07:12 PM
Personally, no, I don't want, nor do I expect it to happen.

Some one using a Gamepad has it much harder unless they add compinsation, which would cause balance issues
I don't think the Xbox networking features for games actually use IP directly, but a special layer Microsoft made to go over the Xbox Live network
No idea on how Sony will implement it, probably the same problem

Majik
21st May 2005, 07:24 PM
Why not?

Xbox Live and the PS3 online network compatible...?

Read the first post next time ;)

I did read the first post, but what difference will the matchmaking system really do? If the (lesser skilled) console players are basically forced to use it just to find a fair fight, then they might as well just play strictly against other console players, where they will have more even odds.

Seriously, picture yourself as a console player and you happen to be totally new to this game (remember, this is only the second UT title to appear on consoles, and most likely most haven't even played UT for the PS2). Once you're ready for some online UT action, you'll notice that you're pitted against people on the pc, whom have been playing UT for years, and now the learning curve that was supposed to be more newbie-friendly is steeper than ever, because basically regardless of what skill-level your foes are at, they'll have an advantage over you.

What I'm getting at is that you seem to fail at seeing it from the console players' point of view. They are likely to have a slightly different playing experience, even though the content may be the same, and it wouldn't be fair to match these up with the experienced UT players that have been playing this series like forever. And vice-versa it may also change UT online gaming for us, the pc gamers, as we know it. For the better or the worse? Well, we'll see more players, sure, but I doubt the impact on gameplay will be positive.

You cannot cross the two worlds..."you are killing independent George!". ;)

dj_ely
21st May 2005, 07:25 PM
Bad Idea. I Could see the benefits but it would never work.
dj_ely

Ryans_Privates
21st May 2005, 11:16 PM
Yes, as long as the game does not get dumbed down because of it.

Ya I voted for that one

FireCrack
22nd May 2005, 01:06 AM
These new consoles can have USB KB and mouse(or so i heard, for the PS3 atleast)

So balance issues become moot as they'd exist anyways.

Black_Seeds
22nd May 2005, 02:28 AM
Firecrack speaks the truth, u can already get mouses and keyboards for X Box now.

FireCrack
22nd May 2005, 02:36 AM
The main 'adjustment' for controllers seems to be an auto aim, so why not just add an "auto aim" server setting. If an xbox or ps2 with only controllers attemts to connect to a server with autoaim disabled a message will popup along the lines of.

"This server has autoaim disabled, it has been detected that you are playing with an Xbox 360/Playstation 3 controller. This setting optimises this server for those with keyboards and mouses and by joining this server you may put yourself at a disadvantage"

And this would default off if a keyboard is detected and on if one isn't.

Xipher
22nd May 2005, 03:12 AM
Its a moot point for Xbox 360 any ways, as Xbox Live doesn't allow for this in the first place, and I don't see this happening with PS3 either.

Majik
22nd May 2005, 08:43 AM
Xbox 360 won't have keyboard support for game control, only for text entry.

Dark Pulse
22nd May 2005, 04:45 PM
Xbox 360 won't have keyboard support for game control, only for text entry.
Another reason the Box is setting itself up to fail.

Bullet10k
22nd May 2005, 06:08 PM
You ppl have to look at this controller.... http://gear.ign.com/articles/617/617422p1.html

Specifically designed for FPS!

ExiT
25th May 2005, 03:42 PM
Controlers will NEVER be good as a mouse. The 'adapters' that try to emulate a mouse on consoles just aren't good enough.

This is a marketing issue. Developers don't want to divide their market. If you make an FPS game that has mouse support, people who don't have the mouse are going to get owned in MP so bad they will want to quit.

The single-player aspect would have to choose between favoring controller or mouse for difficulty. If its tuned for the controller, the mouse people are going to blow through it and get bored, and if it's tuned for the mouse, it's going to be impossible for the controller people. And it wouldn't be a wise business decision to make a game that required a $30 set of peripherals to play.

The only answer to this problem would be for Microsoft to make a KB and mouse the Xbox's primary controller. This might be be innovative, but too risky when they have two huge competetors as it may alienate audiences (such as kids) who think the kb+mouse is too technical. And they have announced how the controller is going to be already, so this isn't going to happen.

I wish consoles would move to keyboard and mouse; it would open them up for strategy games and hella improve MP gaming for communication. Being a PC fps gamer, trying to play fps games on the xbox frustrates me, and I feel like I'm missing a lot of decent games because of it. But console companies have been doing it 'the other way' for 20 years now, and I doubt it'll occur at all in this generation.

Vault
1st Jun 2005, 10:45 AM
well the console will have support of m/k.. and if they dont.. then third parties will make them.

theres no reason they [PC PS3 the 360] cant all be connected. MS and Sony and many of other companies have said that you can.

{RA}SKYFURNACE
1st Jun 2005, 03:54 PM
it wont happen, mainly for liscence and publisher reasons.

not to mention Custom content, and the diff aspect and compressions of textures.

gregori
1st Jun 2005, 04:03 PM
Clientside stuff like content wouldn't affect xbox360 vs ps3 players but against PC isn't really happening!

{RA}SKYFURNACE
1st Jun 2005, 04:31 PM
true but you think M$ and Sony would share? not to mention all the publishers who release 2 diff versions of their games?

Bloodwolf806
1st Jun 2005, 04:35 PM
It would be impossible between Xbox360 and PC and Xbox360 and PS3. Why? Because Microsoft runs Xbox-specific servers. But, if Sony allowed Epic to run the servers on PS3, then PS3 and PC could most likely interact. (Like Quake III for Dreamcast, Sega let id run the servers, and DC players could play against PC players.)

{RA}SKYFURNACE
1st Jun 2005, 05:51 PM
It would be impossible between Xbox360 and PC and Xbox360 and PS3. Why? Because Microsoft runs Xbox-specific servers. But, if Sony allowed Epic to run the servers on PS3, then PS3 and PC could most likely interact. (Like Quake III for Dreamcast, Sega let id run the servers, and DC players could play against PC players.)

right, also note that it was an ID game and they were the publisher. its not just hardware, its a marketing licensing & publishing issue as well.

RyGaR
1st Jun 2005, 05:51 PM
I voted yes as long as the game doesnt get dumbed down because of it. Im an old console player that recently got into PC gaming, i played UT on DC, UC1 Xbox and I recently got UC2.

Earlier last year i got me a nice gaming PC and picked up UT2004, and I must say WOW!! Console players just have no idea what they are missing, everything from the maps, mutators and mods,to all the customization you can do with your FOV, custom crosshairs and other stuff.

I actually would rather get UT2007 on PS3, if it's cross platform with PC community and if I could use a mouse and kyb. why? Because honestly I dont wanna go out and spend $1000 or more to upgrade my now old video card FX5900 XT to a newer and yet still old AGP video card and a faster CPU than my current AMD 64 3000+ socket 754.

Id rather spend $300-$400 on PS3 and enjoy nearly all the benefits PC players have.

I remember UT on DC actually supported both mouse and keyboard and controller, while it wasn't cross platform like Q3 arena on DC, UT DC was actually considerablly balanced between MS and KYB users and controller users. They compensated by giving a touch of auto aim for the controller users.

So this actually could work, if well thought out, planned, and properly implemented. Considering Xbox's closed network for Xbox Live, this seems as more of a possiblity between PS3 and PC rather than Xbox 360 and PC (although i have heard some stuff about PC and XBL cross platform through XNA and Longhorn). Considering Microsofts and Sony's rivalry I would HIGHLY doubt PS3 and Xbox 360 would have ANY cross platform titiles other than FFXI.

carmatic
1st Jun 2005, 08:23 PM
I wish consoles would move to keyboard and mouse; it would open them up for strategy games and hella improve MP gaming for communication.

uhh how about , something that isnt meant for inputting information other than that required for gameplay... keyboards are quite uncomfortable to use if your just going to be pressing some keys on it again and again, and controllers are designed because how games usually only need a few keys again and again.... as for the mouse, we need to give people absolute control (i.e. how fast they turn is how fast they move) instead of relative control( how fast they turn is how far they pushed the stick) , and i think a trackball is the best idea because it doesnt need a table and people dont need to rearrange their living rooms just to be able to play fps games comfortably...

Vault
1st Jun 2005, 09:57 PM
right carmatic... consoles are better (control wise) in every genre except FPS and RTS, plus consoles are cheaper! and about the trackball... there are controllers made by third parties like that.. hard to find though

Psyk
17th Jul 2005, 07:16 PM
uhh how about , something that isnt meant for inputting information other than that required for gameplay... keyboards are quite uncomfortable to use if your just going to be pressing some keys on it again and again, and controllers are designed because how games usually only need a few keys again and again....
I find myself very limited by the amount of buttons on gamepads. As games are getting more complicated they need more buttons. I hate that in halo 2 when I want to reload I pick up another weapon by accident because they use the same button. Also in GTA:SA one button is used to do more than one thing at the same time.

Also with a keyboard you can make use of all your fingers as you don't need to waste any gripping something.

Kingman3
19th Jul 2005, 01:09 PM
It would own hard if Belkin made a Speedpad for consoles (but we'd still need mouse support).