View Full Version : Any other Linux UT2004 users?
psb154
8th May 2005, 04:45 AM
I was wondering how may others use Linux to play UT2004 on this forum and what sort of machine spec they have.
I have two machines:
1.
AMD XP2200
750 DDR RAM
nVidia TI 4200
Fedora Core 3
UT Settings: 800x600. All other setting set to high or normal. Player shadows turned off.
Each game uses 7 bots on adept.
2.
AMD XP2200
512 DDR RAM
nVidia GeForce 6800LE
Fedora Core 3
UT Settings: 1024x768. All other settings set to maximum, all other display options enabled.
Each game uses 7 bots on adept.
Doom 3 Settings: 800x600. All other settings set to default.
I use an (old) LG 15” LCD flat screen so I can't increase the resolution > 1024x768.
These are not high powered machines but the frame-rates is awesome.
Freon
8th May 2005, 04:48 AM
uh, do you really have a question... or are you just sharing your specs with us? ;)
Welcome to BuF :)
edit: to answer your question, I used to run UT/UT2004 under linux and had pretty much the same framerate as under Windows.
G-Lite
8th May 2005, 05:29 AM
Last time I tried, my framerate was about 2/3rd that of Windows. I blame ATI for it.
Though I'm a Linux fanatic, I play most of my games in Windows.
psb154
8th May 2005, 05:39 AM
I was wondering what sort of machine specs Linux-UT2004 users have. Also I would like to get a feel for how many Linux users play UT2004.
I have LAN parties in an Industrial Unit that I rent. The others bring their own PCs. We all use Linux OSs :-) There are a lot of Linux distributions. Two of the people who play on my LAN use SUSE 9.x The other three of us use Fedora Core 3.
We all have nVidia graphics cards and AMD CPUs but the CPU specs and pretty low to average.
Are the specs I have given in my original post normal for most PC gamers regardless of OS?
Freon
8th May 2005, 06:29 AM
Ok, gave it a try back.
My specs are:
AMD64 3000
1GB or RAM
X800 Pro
running slackware with the latest ATI drivers
I nearly get the same framerate as under Windows (50-60 everywhere, 30-40 in large open spaces) but in 1280x1024 instead of 1600x1200 under Windows. So I guess it's true it's a bit slower on Linux. But you can't really compare the two since they are not running on the same HD.
psb154
8th May 2005, 06:41 AM
Wow! 1600x1200
Thats an amazing prospect for a 1024x768 user. I realise that was on Windows but wow. How big is your Crosshair :-) Must be a pin head.
ZenPirate
8th May 2005, 09:50 AM
Last time I tried, my framerate was about 2/3rd that of Windows. I blame ATI for it.
Though I'm a Linux fanatic, I play most of my games in Windows.
Same here.
Freon
8th May 2005, 11:13 AM
Wow! 1600x1200
Thats an amazing prospect for a 1024x768 user. I realise that was on Windows but wow. How big is your Crosshair :-) Must be a pin head.
lol, no the crosshair and the text are scaled to fit the resolution. The game looks exactly the same.
Thrash123
8th May 2005, 11:42 AM
AMD Athlon XP 2ghz+
768MB DDR2100 RAM
GeForce FX5200 (Abit Siluro branded)
Epox EP8RDA+ mobo
SB Live Value 5.1
1 250GB HDD, 1 200GB HDD, 1 160GB HDD, and soon to add another 250 GB HDD. I'm getting close to a terrabyte of storage :)
17 Inch Sony LCD
I get great framerates from this box in UT2k4 @ 1280x1024 and higher details - I can't run max detail, though, because the FX5200 is a budget card. This machine wasn't exactly designed for gaming (I do graphic design work, programming, web design, and write/record my own music).
ATI cards blow in Linux. ATI's support as far as drivers go isn't really worth spit. nVidia, however, has great driver support. :)
Anyway, I run Slackware 10.1 w/ a custom-compiled 2.6.7 kernel (I don't like the latest in the 2.6.x series - too sketchy as far as stability goes).
zynthetic
8th May 2005, 02:54 PM
DRM drivers are OK but...
I blame ATI for it.
Too much wierdness for me. Some meshes would go fullbright if I fired a weapon in the same room. Building a node turns the terrain white :p
psb154
11th May 2005, 10:58 AM
> Anyway, I run Slackware 10.1 w/ a custom-compiled 2.6.7 kernel (I don't like the latest in the
> 2.6.x series - too sketchy as far as stability goes).
2.6 Kernel solved some over heating problems I was having with mobile AMDs so that was a good thing. However Fedora release a new Kernel every couple of weeks but if it isn't broken then don't fix it is my attitude.
Have you tried the Doom 3 demo on Linux? Looks really nice. Scares the poo out of me though. Finished the demo on the girly setting...
Thrash123
11th May 2005, 11:19 AM
Yeah, Doom 3 was great. Ran it back when I had only 256 megs of RAM, too, thanks to my nice light windowmanager choices (I used BadWM back then, Now I use Ion2, until BadWM comes out with a new version).
G-Lite
11th May 2005, 07:13 PM
DRM drivers are OK but...
Too much wierdness for me. Some meshes would go fullbright if I fired a weapon in the same room. Building a node turns the terrain white :p
Well, the only rendering problem I had was that occasionally, after a couple of minutes of play, it'd just completely spaz out. I get attacked by polygons and the only thing rendering properly is the HUD. On top of that, it slows down to a crawl at about .3 FPS.
But I think they fixed that in the newer drivers, I never really checked.
As for specs:
P4 2.8 GHz
512 MB RAM
Radeon 9700 Pro
Ubuntu Linux, I usually stay up to date, currently on BreezyBadger repos. They haven't updated the ati drivers past 8.8.whatever though.
I windows, I run at 1280x1024. I won't start playing it in Linux unless I can run it at a comparable framerate in the same resolution.
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