Suggestions!
Alrighty! I played through the map and tried to find every door that would work and looked at spots where the gameplay would suffer due to chokepoints. I also took a look at areas that I would never ever go because it is out of the way or has no value whatsoever and tried to bring them into play. The map attached below should be viewed first before reading the mission overview.
Scenario:
Defenders have taken control of an Office Building (See V2) and the areas surrounding it. Because they are heavily armed, local authorities have blockaded the street and have set up defensive positions in the Northern side. A special task force has been dispatched to counter the threat, making their entrance via helicopter in the nearby park.
Objectives:
[Attackers]
1. Proceed with caution to Objective Building and retrieve the data CD.
2. Optional: Shutdown power to the Objective Building by disabling powerbox in maintenance building across the street.
3. Optional: Secure the East Side Park, Northern Intersection and the Western Backlot to request Helicopter support.
[Defenders]
1. Hold the Objective Building until assault chopper arrives.
2. Optional: Use electronic lockpick device to open safe and retrieve the data CD.
3. Optional: Prevent local authorities from shutting down power to the building.
Notes:
A1. Attackers can unlock the safe in 10 seconds. CD Extract is under Helicopter, marked by red smoke.
A2. Disabling power causes all the lights in the Obj Building to shut off. Optional emergency stair lights could turn on. Without power, Defenders can no longer crack the safe themselves.
A3. Helicopter does a strafing run with spotlight from East to West. Defenders must clear the rooftops and the street or risk being shot. One time only event.
D1. If Defenders hold the building until time out, two black vans pull in front of the Obj Building and a black chopper lands on the roof.
D2. Defenders can optionally crack the safe themselves. Will require a defender to "use" the Safe's locking panel for 5 minutes (300 seconds) without interruption. They extract via Black Van in the far South.
D3. Preventing power shutdown is crucial if Defenders are planning a CD capture win. Alternatively, they can let the attackers open the safe, then ambush them.
Dspawn. Immediately after spawning in areas marked D1, the Defender's spawns are pushed back to areas marked D2.
New map areas:
- Connection from Maintenance Access building (See V2) underground to the Powerbox Objective door. Security panels to unlock doors (30sec?) would be useful. Provides alternate access to the Objective Building area.
- Connection from Shipping area behind Shops [NW] through a new alleyway into the unused backyard [SW]. Opens up a 3rd path to the objectives, alleviating chokepoints.
- Spawn area and connection from the backyard in the Attacker's Spawn to the NW corner.
- Continue staircase in office building to roof. Makes Objective building a strategic point for both attackers and defenders.
- Build a 3rd floor on Objective building and place a heavy safe with CD inside.
- Windows on East side of Obj Building on 2nd and 3rd floors. Allows Defenders to shoot out and attackers to shoot in.