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Shrimp
3rd May 2005, 05:51 PM
:D

Right, where to begin ;). Apologies for any soppy and/or cheesy sounding content...


Firstly, I would like to start by just thanking the whole team once again, for their hard work and dedication to UnWheel over the past two years :). UnWheel would still be a crummy demo map in a cube, with 3 200 polygon brefab brushes converted to KVehicle StaticMeshes, if not for the team's continued effort's to bring UnWheel to life in ways I had never dreamed of before.

I think we sure must have been the hardest working team throughout the Make Something Unreal Contest, since we probably had one of the smallest TC teams, often working right through the night and meeting eachother again the next morning in our different time zones, nobody having slept much, or at all. Especially during the last few weeks of the Editor's Choice deadline. Now we know what game developers go through every time they have to release a game :).

At times I've probably not been the best leader around, I think I'm probably a little too indecisive at times, which causes confusion, I'm also not extremely communicative at other time :). It was a learning experiance for me in that area as much as any other in the 'development process'. I hope everyone else has learned as much as I have, though I'm sure you have, since every new map, vehicle or skin you guys made amazed me more and more each time.

Anyway, great big hugs and kisses and stuff to the whole team. We all know without you guys we wouldn't be sitting here today, and for that I thank you immensely. I could not have hoped to have worked with a better bunch of people. ;)


Next up, big thanks to the community as well. The few fans UnWheel has managed to gather, have been extremely loyal. It really warms my heart :D. Extra special thanks to those who have created maps for the mod, hosted servers, organised events, etc. All these things have managed to maintain interest levels and kept the community alive for so long. That's not to say regular players are any less appreciated though, you guys are just as important, since loads of maps, servers, skins, etc, all mean nothing without someone to use them ;).

You guys are the best :tup: :D. Hope to see you all around for a good long while.


Now, what does the future hold for UnWheel? Well, to be perfectly honest, I have no idea right now :). There are still several code bugs that need to be addressed, and I still have loads of ideas for gametypes and other features.

Basically most of last year I barely did any real work at all. I spent entire days at work working on UnWheel, even took a few weeks off here and there to work on it near deadlines. Anyway, my bosses seem to have finally caught on, and as you may know, I've been popping around the country at the drop of a hat, for a few weeks at a time, this whole year so far.

Anyway, my days are now spent working a proper 9 hours, and in the evenings I do a bit more, and catch up with a few other projects I've neglected :).

Point being, I don't know if or when I'll have enough time to work on any updates. I want to do loads of stuff, but I cannot promise anything at the moment. I can try to optimise my day a bit, but unfortunatey there are only so many hours available :).


I'm going to try to be around a lot more here on the forums, generally try to get back into the swing of things here, and we'll see how things go in terms of updates and things.


PS. Team; 'that' outstanding issue is being sorted out tomorrow (well, today already...) ;)

$n][pErMan
3rd May 2005, 10:03 PM
Cheers to shrimp and the team for thier hard work!! Shrimp ... you ever think about giving a few of us access or the ability to post news on the site. I think it would be a good idea and help take some of the load off you. We could keep it up with news on new maps and skins and I think that would help a lot :)

JACK SH!T
4th May 2005, 12:07 AM
yeah, and there are a few coders that might want to work on it too.
If we all start pimping this thing again like we did durring the MSU, and get a few more coders onboard....This thing might still take off like ctf or something (ok, take off like CTF might be a strech, but I think you know what I mean...).

$n][pErMan
4th May 2005, 12:51 AM
This thing might still take off like ctf or something (ok, take off like CTF might be a strech, but I think you know what I mean...).
I think it very well could... as less and less people buy UT2k4 and more and more people who have had it for awhile are getting bored of standard play.. that means more people looking for fun mods :)

ProjectX
4th May 2005, 02:18 AM
So that's where you've been!

I agree with sniperman about webpage access. One of the biggest thing that keeps public interest is changes, even if it's only a few map shots on the site.

Shrimp
4th May 2005, 03:29 AM
I'll see if I can whip up a simple news script then...

Diego1203
4th May 2005, 04:35 AM
Welcome back stranger, you could even stop by irc, there are people still ideling in there most of the time.

jerdaygo
4th May 2005, 07:27 AM
So that's where you've been!

I agree with sniperman about webpage access. One of the biggest thing that keeps public interest is changes, even if it's only a few map shots on the site.

Thats true, maybe even if you are not going to continue shrimp, you could give some of the team access to the web page "like passing on the torch" so it can live a bit longer, but at any rate we all should keep in touch and maybe work on a new project together in the future, maybe with that nice new Unreal Engine 3 ;)
At any rate it was a great ride, always fun, even when playtesting at 4am and with those hellish 2 or 3 day notices on deadlines ;)

ProjectX
4th May 2005, 11:26 AM
Thats true, maybe even if you are not going to continue shrimp, you could give some of the team access to the web page "like passing on the torch" so it can live a bit longer, but at any rate we all should keep in touch and maybe work on a new project together in the future, maybe with that nice new Unreal Engine 3 ;)
At any rate it was a great ride, always fun, even when playtesting at 4am and with those hellish 2 or 3 day notices on deadlines ;)

i've been planning a UEngine 3 Game called "The Zenith Protocol", which is a space game with some differences. Got my first piece of concept art done by a friend of the cosmic whale, It'll probably fall on it's face. But I can hope.

$n][pErMan
4th May 2005, 07:47 PM
Oh ya shimp ... if you create a news script... id be more than happy to also help post news :) If you need proof check my company site for my skillz ;) I also ran by myself "CS Waypoints" on PHL for 3 years so I know what im doing :)

JACK SH!T
4th May 2005, 08:48 PM
I'll see if I can whip up a simple news script then...
You definetly need to give some one here access to the webpage. There have been a few new maps & cars built sence you've been gone that noobies can't access. I would suggest Jerdaygo becouse of his connection with UW, and he host a UW game server/ftp server. I would also recomend Stevenhorton becouse he is in my oppion, one of the best UW mappers, comes up with some cool cars & .utx
What ever you do, let's get this thing rolling again. :2thumb:
You lost the battle, not the war. Keep working on this thing for the UT3 MSU :D
You never know.....

Shrimp
9th May 2005, 04:35 PM
Erm, seems I killed it :(

I suppose this thread must have come accross as a bit of a wrapping-up type thread. Quite the contrary, I mean to say I'd love to do more UnWheel stuff as time allows, not this is the end :(

JACK SH!T
9th May 2005, 10:33 PM
Erm, seems I killed it :(

I suppose this thread must have come accross as a bit of a wrapping-up type thread. Quite the contrary, I mean to say I'd love to do more UnWheel stuff as time allows, not this is the end :(
Well, I didn't think you ment it that way...I mean like it's the end of UW. I was just starting to write music for the mappers to use (see "jack's file" on Jerdaygo's server).
I would like to lend a hand in the UW scrips, but I know nothing about coading :( I'm sure if you asked the rest of the team to carry on with it, and to try to recrute new coders.....Well, I don't want to speak for anyone, but I think you might get a few more miles out of this game.
Did you ever get the P.M. I sent you a few weeks ago? If so, read it again and P.M. me back.
I see new people hosting UW just to try the mod, and wondering why more people aren't playing it.
I understand you have more important things to do than write code for a "Free" game, but it's your code/idea, I think only you can rally the troops back into action....

SupermotoXL
11th May 2005, 09:48 AM
Hiya Shrimp! glad to be here... btw any plans for Unwheels in the future. Or maybe another mod. :)

jerdaygo
11th May 2005, 11:10 AM
Hiya Shrimp! glad to be here... btw any plans for Unwheels in the future. Or maybe another mod. :)
YO Great to see you MOTO, Been a very long time, how have you been?

ProjectX
11th May 2005, 11:18 AM
Hiya Shrimp! glad to be here... btw any plans for Unwheels in the future. Or maybe another mod. :)

He lives! how's the car design coming along?

SupermotoXL
12th May 2005, 04:24 AM
Hi guys! great to hear! :D
Yes it been long after the event, I'm fine thanks :)
Car design getting hot! early This year got demand from various people including game modders and converters, since then i leave my models/work open for public use for free as long they credits the author.
I'm also hoping that Shrimp, you and your Unwheel team could continue modding other cool games and using this models to spice up your work. UNWHEEL team have high priority using my stuff since Unwheel make success and big names. I'm sure you guys can come up with latest game mods. As for me i'm not going to built stuff like branded commercial car/truck but i'm starting a new design under my own brand "SupermotoXL". All pure concept design and heavly detailed models. I'm sure you guys seen it at the websites. Made 3 duplicates of websites which two are mirrored because traffic flow into websites are heavy. Lucky got enough sponsors to keep things going.
If any one of you want to use my models feel free to do so, you are always welcome :)

So what up around here ? :)

$n][pErMan
17th May 2005, 01:05 PM
Holy ****?!?!?!? Did I just see a webpage news update?!?!?!?! lol :)

jerdaygo
17th May 2005, 01:09 PM
[pErMan']Holy ****?!?!?!? Did I just see a webpage news update?!?!?!?! lol :)
Sure did, PX has done an update, shrimp has given team members access to do updates on the news front page :D

ProjectX
17th May 2005, 04:26 PM
thou must all kneel at my feet for I hath the divine power of website updatage!

lol

$n][pErMan
17th May 2005, 07:32 PM
^^As some of these custom maps are being built... you should post previews of them along with new cars to keep peoples interests up too :)

JACK SH!T
17th May 2005, 09:39 PM
OMG !!!! The home page has been hacked!!!!

ProjectX
18th May 2005, 03:41 AM
[pErMan']^^As some of these custom maps are being built... you should post previews of them along with new cars to keep peoples interests up too :)

We'll post that later, we can't have several news posts a week! That would be frankly Un-UnWheelish!

Anyway one of the other guys should do it, I have an important examination in T-Minus 5 hours.

carmatic
20th May 2005, 06:58 PM
hey cool supermotoxl, ive been wondering, do you make models that come in different parts? like suspension .... i would love seeing the suspension move on your models!