View Full Version : What would you love to return to Envy from UT99
Rankz
1st May 2005, 02:08 PM
My personal favourite... the Unique Insane Skaarj Dodges.
Ignotium
1st May 2005, 03:19 PM
Nonsense
ASIDE THAT
The Spawn Sound form UT99, it's absence was the thing that susprised me the most in 2k3 and 2k4
The_Head
1st May 2005, 04:50 PM
What was special about the Skaarj dodgin?
also who is Michiel van den Bos?
Bot_40
1st May 2005, 04:56 PM
Made a lot of the music from UT99 and Unreal1, but also so did Alexander Brandon.
Both absolutely rock :)
_Zd_Revanchist_
1st May 2005, 05:22 PM
a real Domination game type :)
Taleweaver
2nd May 2005, 07:24 AM
What was special about the Skaarj dodgin?
They flipped over whenever they dodged sideways.
I vote for enforcers, single dodges (keep the walldodges!) and Michiel Van. :)
I might be wrong, but last time I checked Liandri was in every UT episode. How is this vote going to make a difference?
The_Head
2nd May 2005, 09:49 AM
Ah rite. cheers. Was thinking the actual movement was different not just looking flashy :p
Definetly bring back the all the people who made UT99's music.
I do wanna keep wall dodges though, there fun
NeoNite
2nd May 2005, 09:52 AM
The crazy death/pain sounds, the hilarious/fitting voicepacks.
"Gunning a standing corpse with Minigun/Plasma rifle"
:D Is tons of fun! Do the "chaingun cha cha cha" !!!
Man, you can make them dance in UT.
Is it that different in UT2004 btw?
Rankz
2nd May 2005, 11:27 AM
The Spawn Sound form UT99, it's absence was the thing that susprised me the most in 2k3 and 2k4
I agree, I totally dig UT99s spawning effect.
Arsenalvendetta
2nd May 2005, 11:45 AM
I voted for gunning a standing corpse and insane skaarj dogdes. Why? Gunning a standing corpse means that you have control to the amount of toture you inflict on a player and it was an interesting to see your network enemy still toturing your corpse while you respawned. I believe insane skaarj dodges would make the skaarj a more unique and deadly race because of their fighting abibilities. What's the use if they dodge like the humans do. Come on guys, you take the Jugs more seriously coz of their unique dodges don't you.
AMmayhem
2nd May 2005, 11:46 AM
Just sounds period need to be improved. I remember hearing items and players spawn a whole lot more clearly than I do in 2004. Even vehicles spawning don't make a sound, what's with that? I also put in for Enforcers, the corpse stuff, single dodge, and Michael van den Bos (include Alexander Brandon!). :)
I want the ambience back, it made things more alive.
Ignotium
2nd May 2005, 01:02 PM
Michael van den Bos
{RA}SKYFURNACE
2nd May 2005, 01:23 PM
i dont see the following options
a) "Feint"
b) "Jump Boots"
c) CTF-Thorns
d) DM-Deck16
e) Loque
f) Warcow
g) Nali
h) The old way of telefragging
:(
BooGiTyBoY
2nd May 2005, 01:48 PM
You also forgot:
GIBS GIBS GIBS!!!!
Man it was awesome in UT when you air rox'd someone or combo'd them and they just blew apart in a colorful spray and chunks. 2k3/2k4 has always been lacking in that department. Ragdolls are nice but not for every death :(
Dark Pulse
2nd May 2005, 02:41 PM
Well, Michiel van den Bos hasn't been contacted by epic - but he IS helping us work on UTR. ;)
For those that don't know who he is, he did about half of Unreal and UT's music.
Let's see now, from the above list:
- Might have launched six rockets, but it was still called the Eightball. I don't use it too much, though the RL is one of my fave weapons in 2k4.
- Enforcers (Dual ones, at that) are already confirmed to be in, so this is a no-brainer.
- Gunning corpses down could return in a limited form, but they should just quickly gib. It was more of a bug that caused them to repeat the animation forever, so long as they were shot.
- Corpse Disection, **** yes. Nothing like smeaing your foe over the walls after a hard duel.
- Skaarj aren't gonna be in, therefore, vote for that dodge is pointless. Insane dodges are also, psychologically, harder to hit for most people, as the hitbox didn't move with the model. (It still doesn't, in very special cases, for UT2004 either.)
- A Ripper would be nice, but not likely, and even then, it'd probably be more like UC2's Ripjack.
- They've already said "Down with the Hip-Hop" so single dodging is a given. Double Jumping will still be in, but you don't nearly gain as much from that as you do from Dodgehop-wallkicks, or even regular Dodgewalking.
- I'd really love to see Liandri (Either the corp or the Map) in Envy. Preferably both.
- van den Bos: Unlikely, but we can always hope. I've talked with him, and he's a real nice guy, so if Epic rehired him for the music, that would DEFINITELY bring a LOT of old feel and flavor back. Epic, you listening? ;)
- Melee weapons: Not really. Bring me the Impact Hammer and the little-loved Chainsaw though! VROOOOOOOOOOOOOOOOOM!!! :chainsaw: :D
spineblaZe
2nd May 2005, 04:07 PM
You also forgot:
GIBS GIBS GIBS!!!!
Man it was awesome in UT when you air rox'd someone or combo'd them and they just blew apart in a colorful spray and chunks. 2k3/2k4 has always been lacking in that department. Ragdolls are nice but not for every death :(
I totally agree. More gibs and longer lasting blood stains. Man, you play a semi-crowded map in UT and the walls, floors and ceilings are constantly splattered with blood and gibs. In UT2K* it fades away after only a couple seconds :(
AMmayhem
2nd May 2005, 05:37 PM
- I'd really love to see Liandri
If anyone played Unreal 2, they'd know abuot Izanagi too, who are another mining company. I think it would be cool to see Izanagi come up with their own tournament or something, and have some sort of war between the 2 companies.
I miss bloody gibs too. :(
NeoNite
2nd May 2005, 05:42 PM
You also forgot:
GIBS GIBS GIBS!!!!
Man it was awesome in UT when you air rox'd someone or combo'd them and they just blew apart in a colorful spray and chunks. 2k3/2k4 has always been lacking in that department. Ragdolls are nice but not for every death :(
Oh, I figured you were already able to gib the corpses the old fashioned way again...
Too bad for you ut2K3/4 people.
I'm glad I still play UT.
Because it's indeed also tons of fun gibbing corpses.
Gets really filthy :D
carmatic
2nd May 2005, 08:08 PM
If anyone played Unreal 2, they'd know abuot Izanagi too, who are another mining company. I think it would be cool to see Izanagi come up with their own tournament or something, and have some sort of war between the 2 companies.
I miss bloody gibs too. :(
and if you look at www.unrealtournament.com , theres also mention of another company called 'axon' ...
and, what happened to the inuit corporation ,they are the ones that crashed their science vessel Kran on na pali? did they go bankrupt or something?
i think that the izanagi are too wrapped up making money and defending against random threats like the U2Guy (cant remember his name) to be engaged in a war... unless, they are already in a war with liandri, as in that map in xmp...
AMmayhem
2nd May 2005, 10:15 PM
and if you look at www.unrealtournament.com , theres also mention of another company called 'axon' ...
and, what happened to the inuit corporation ,they are the ones that crashed their science vessel Kran on na pali? did they go bankrupt or something?
The Axon company makes/researches weaponery. I'd say they'd be the one to supply both sides with weapons.
Not sure about the Inuit Corp. Don't remember reading anything that specified who the ISV-Kran belonged too. Where'd you get that info?
Dark Pulse
2nd May 2005, 10:40 PM
It was Inuit Corp.
FireCrack
3rd May 2005, 02:35 AM
Izanagi developed Ion weapons, or so i am lead to belive.
-AEnubis-
3rd May 2005, 03:17 AM
Less usx abuse would be nice. DP kinda well covered the "already got it" phase I was thinking about posting. Outside of that, I kinda like some of the stuff being lost from UT.
If anything, I think my UT Goo, Flack, and Shock back would be nice. When goo was slow, and lofty. When you actually had to "hit" someone with flak bombs, and couldn't play "splash them to death with almost hits". Or when moving combos were actually difficult, and there was less beam spam.
Single dodge covers so much stuff too. It should enable them to return the classic "player scale", the base foot speed, and the old mapping styles.
What I do miss the absolute most though, is the sounds. More specifically, your range of hearing. I remember when I could damn near know everything that was going on in my zone by sound. Now I can't stand on decks sniper perch, and hear a guy charging rockets beind the box near the close 50a.
Rankz
3rd May 2005, 04:39 AM
i dont see the following options
a) "Feint"
b) "Jump Boots"
c) CTF-Thorns
d) DM-Deck16
e) Loque
f) Warcow
g) Nali
h) The old way of telefragging
:(
I actually had a long list of ut-comebacks written out but I was only restricted to 10 items when writing this poll. Among the ones that you have mentioned, I would love Loque to return. On a UT series dodging issue, do bots have a faster recovery time, say when dodging from side to side then human players? I first though that it was a keyboard problem but now I'm not so sure.
-AEnubis-
3rd May 2005, 06:30 AM
I think it's your fingers.
I've not seen a bot do a dodge I couldn't do.
That split rocket silos thing though, that is pretty tricky...
edhe
3rd May 2005, 06:35 AM
FILTHY GIBBAGE \o/ \o/
It was fun to land flak shells amongst people fighting and blow up players and corpses too, the riddled look of the maps after fights was part of the atmosphere, bullet holes, plasma scorches, rocket splash damage, deemer splash damage, blood stains everywhere.. that's a big part of what 2kx missed.
empty_other
3rd May 2005, 07:25 AM
Just sounds period need to be improved. I remember hearing items and players spawn a whole lot more clearly than I do in 2004. Even vehicles spawning don't make a sound, what's with that?
Okey? When i for the first time used my 5.1 surround, whenever i stood with my face against the enemies base in Torlan, i could hear them and their vehicles spawn, and when they took the cars and raced over to get the first nodes as quick as possible...
Ignotium
3rd May 2005, 01:07 PM
Okey? When i for the first time used my 5.1 surround, whenever i stood with my face against the enemies base in Torlan, i could hear them and their vehicles spawn, and when they took the cars and raced over to get the first nodes as quick as possible...
AbZolutelly TruE
carmatic
3rd May 2005, 05:15 PM
What I do miss the absolute most though, is the sounds. More specifically, your range of hearing. I remember when I could damn near know everything that was going on in my zone by sound. Now I can't stand on decks sniper perch, and hear a guy charging rockets beind the box near the close 50a.
yeah, you'd think that with more powerful sound extensions and technology (eax 4 etc etc) theyd be able to make nicer sounds but oh well... the levels are bigger, but the sound has the same range, although you can hear the redeemer from an infinite distance away... i wish that the sound would be done properly more, as in you can hear the thuds of rockets from other rooms in a deathmatch level, or the thuds of tank shots from the other side of an onslaught level, and no part of the level would feel isolated and stuff especially in places like the spawning of torlan and stuff, you should be able to hear distant low-frequency sounds ,possibly with a delay applied to simulate the speed of sound ...the sound of gameplay should be the sound of ambience, and all the levels will have a realistic, warlike acoustic feeling... like, having more range like this shouldnt hurt, especially when we can have 64 sounds simultaneously or more, at least most of us should have by 2006...
i just dropped in on a game in primeval just now, and i can hear alot of unrealistic, high-frequency sounds , like the explosion of rockets and stuff... it just doesnt sound convincing, im sure that things like eax 4 should be able to make them sound alot more realistic than this...
gades
3rd May 2005, 09:10 PM
Bring back teh gibs! I'd like to see people get smeared around the place after a delicious shock combo, or a well placed flak primary. Also, a nice blood spary from a nice shot would be cool.
Also, I'd like the return of those bunny hopping bots from ut99 as well, provided good target practice as well as a laugh.
:cool:
-AEnubis-
4th May 2005, 02:33 AM
Actually, I can't run eax, because I think my sound card is heat damaged, as was every other component in my machine recently, but when I did try it, it was a world of difference. The problem is regular 16 channel stereo. It totally blows, when it didn't in UT. I didn't need eax then, and I do now, which creates a "skill gap" in tech.
Did you know the goo has a "charged sound"? It constantly bubbles when charged. I notice it 15% of the time my goo is charged, and never heard it on anyone elses gun before. Rocket loads, and fired cores are the big ones though, not hearing them kills me... literally.
edhe
4th May 2005, 05:24 AM
:Stupid:
Spot on 'nubis. I've 'hated' the sound in 2kx compared to UT, in UT you could hear everything that was going on, rocket charges, goo loads, flat lobs, shock #2 fires and in 2kx you simply CAN'T. I don't care too much about EAX so i've had it on and off and either way i can turn around to someone who's been standing right behind me charging r0x which i just couldn't bloody hear. That would NEVER happen in UT as you'd hear 'em a mile off. And yes it's killed me hundreds of times because i'm not expecting a stack, i can't hear 'em load so that is a Major gap in sound. Same with goo - i've been whapped by that a few times when i'm sure in UT the 'sucking' goop sound would've been heard.
The Sounds need to be sorted out like that before applying fancy shizzle. People shouldn't have to have 5.1 surround systems to be able to figure out where people are coming from, i managed (pretty damn well) in UT with just stereo headphones, so that's part of the unreal tech that's gone down the ****ter.
Oh yeah, and for the love of god give the goo it's own bloody sounds, instead of flak cannon ones... OVERSIGHT? I DARE SAY IT SIR.
Aye, and what the hell is with telefrags that don't gib :con: ....
NeoNite
4th May 2005, 06:58 AM
Same with goo - i've been whapped by that a few times when i'm sure in UT the 'sucking' goop sound
Oh yeah, and for the love of god give the goo it's own bloody sounds, instead of flak cannon ones... OVERSIGHT? I DARE SAY IT SIR.
Aye, and what the hell is with telefrags that don't gib :con: ....
What.. the googun hasn't got its own set of sounds in ut2004 :con: ?
Flak cannon sounds ???
What, no gibs after a telefrag :con: que ??????
Also, I'd like the return of those bunny hopping bots from ut99 as well, provided good target practice as well as a laugh.
Bunny hopping hehe... yeah, enabling jumpy behaviour is good for a laugh :O)
edhe
4th May 2005, 10:16 AM
Bio pickups are same as flak afaik (except for the weapon), and maybe it's my settings, but i don't see gibbage on telefrags, which is really rather sad.
Rankz
4th May 2005, 11:40 AM
You guys are mean. No one is voting for insane skaarj dodges. Nah, you guys rock!!
]SideWinder[
4th May 2005, 12:30 PM
I herd the Skaarj wernt coming back in Envy so it wouldn't matter anyway.
carmatic
4th May 2005, 02:39 PM
eh? bio pickups are the same as flak?
-AEnubis-
4th May 2005, 04:01 PM
Gorge dodges like a skaarj (when he kicks off a wall). It wouldn't be something returning from UT, it's something that never left.
carmatic
4th May 2005, 08:47 PM
but in UT, nobody dodged off walls before (did they?)
Olga
4th May 2005, 09:56 PM
There was only one kind of dodge in UT, a single dodge, thats it. No wallkicking or anything.
Though I'd like to see the skaarj back. :(
]SideWinder[
4th May 2005, 10:11 PM
I was never a fan of the Skaarj, I think they looked kind of silly when they came back in 2k4.
Olga
4th May 2005, 10:14 PM
But y'know the skaarj are just as part of the unreal universe as other things. :(
ClanLord rocked.
]SideWinder[
4th May 2005, 10:23 PM
yeah, I know. I wont be upset if they come back, but I think they need a lot more Bad Ass then the tiny bit they have now.
NeoNite
5th May 2005, 01:52 PM
All I know, is that the Skaarj look from Unreal and UT simply rocks.
(They shouldn't have changed it, that much .. I've seen the screens ..)
Hell, I was/I am even happy with the UT skaarj hybrid look.
Even the Unreal2 skaarj looked silly. Imho.
gregori
6th May 2005, 12:08 PM
crazy deaths into ut99 kicked ass, i hate the slow motion ragdolls, make them quicker and
gorier. the ripper added an element of uncertainty to ut99 which was cool, the tide of a deathmatch could be very quickly changed, over balancing weapons can suck. You should get a beefed up eight ball to replace the rocket launcher AVRIL which sucks, when in ons and conquest.
bring back Van den boss too, make the music seem epic again
Rankz
9th May 2005, 05:16 AM
I like the AVRiL in the Ons maps. What I would love them to do with the rocket launcher is make it more flexible. For instance, if you charge 3 rockets with enough time to get a homing single and you are up against 3 players, why not make each rocket home onto each person. The only problem here is that you are likely to miss an individual, so I say beef up the rocket launcher to four rockets, and instead of 4 rockets homing in onto 4 players, let 2 rockets home in on 2 players. UT2k4's rocket launcher's homing time is slower than UT's and I absolutely miss the homing sound and cursor UT had.
NiteX
9th May 2005, 12:28 PM
The screen warp spawning effect that you can clearly notice on UC2. Also the classic flying all over the place view when your own head gets shot off. Does anybody else miss that as much as I do? One the greatest things on Unreal MP and UT99 is when someone gets a head shot on you or your blown to bits your head bounces around everywhere and you're still in the first person view when it does.
gregori
9th May 2005, 01:49 PM
yeah there is something a bit lacking in ut2kx rocket launcher, not the design, that was cool, but it wasn't animated enough. you tend to miss the beep and the little red ammo read out, theirs something much sleeker and more futuristic about ut99 launcher, though the avril is useful on ons maps its ver plain for an unreal weapon, not crazy enough by far___a little too ordinary.
gregori
9th May 2005, 01:51 PM
yeah i tend to agree with niteX here it suck every death scene in 2kx is a ragdoll thingy,
i miss plain old headshots
-AEnubis-
9th May 2005, 04:26 PM
I don't mind seeing a flaming neck stump, and not even caring if there is a head because it got vaporized or not by the lightning. I like karma rag dolls, they are much better then pre-set death animations.
I did really like the effect of the pov following decap in UT, but it was more appropriate with the razors, or a normal sniper rifle. The new stuff suits the LtG much better.
...and YES, by LtG I mean Lightning Gun, not to be confused with Link Gun. LG should not be used as an abbreviation for anything in this game.
My main concern with the RL in this game is aquiring tone. If either A) it was really hard to get tone, or B) The rockets didn't turn too hard, and seek too long, then that would be cool. Both being true sucks, and makes them practically useless.
Rankz
10th May 2005, 03:16 PM
I don't mind seeing a flaming neck stump, and not even caring if there is a head because it got vaporized or not by the lightning. I like karma rag dolls, they are much better then pre-set death animations.
I agree. I hated pre-death animations. What I would like to see is limb disection being possible. Plus, if you shot a guy hard enough and he slides a long distance, I would love to see blood smeared on the ground. I don't think thats too much to ask for.
Defeat
11th May 2005, 01:39 AM
>Yeah i miss all the stuff on that list and more. The thing I miss the most though is the sniper rifle from UT, I miss it sooooo much(tear). BTW WTF are the Insane Skarrj dodges?
Autopsy
11th May 2005, 04:27 AM
hey NeoNite, who's the little comic hottie in your sig?
NeoNite
11th May 2005, 06:37 AM
I don't know, you'd have to check Deacon Black's website.
(see sig)
It's the first website on the google result page.
Gallery 17 I've found a pic which says "Nightfall", but that's probably the description of the pic. There's another one which says "stiletto"...
carmatic
11th May 2005, 06:28 PM
the rocket launcher's lock is good if you actually sneak up on someone from a distance away, the only thing they'll hear is the whoosh of rockets a fraction of a second before they get blown to bits...
i think that death visual effects should be better than just switching to 3rd person ragdolls, the camera should stick inside the ragdolls and the player can see the direction that the last shot from his enemy made his dead body move and stuff...
currently its just too disorientating to just snap to a 3rd person view when you die and stuff...
moonflyer
12th May 2005, 01:26 AM
I suggest to add this opption: More headshot!!!
in ut99 you can make headshot with almost all of the weapons, that's very fun. tho we don't have to add back so many headshot chances, but you can only do it with sniper is really disappointing. Headshot is a part of the UT spirit!
The--Grim--Reaper
12th May 2005, 05:49 AM
Gibs. Blood.
Rag Dolls suck, its just so boring watching a body bouce away, and turn green and disappear. i want to be able to smear blood everywhere and make my mark.
headshots are way too hard to get in 2kx i think they should be slightly easier but not as easy as 99
sounds are crap and boring in 2kx, no noises of someone all of a sudden being gibbed by a shock combo, and you cant hear someone alt fire the shock rifle.
i liked the "bwooy" sound as you fire a ball of plasma energy.
the ripper was fun firing round corners, and knocking people of the edge in face classic with alt fire.
edhe
12th May 2005, 06:24 AM
Gibs. Blood.
Rag Dolls suck, its just so boring watching a body bouce away, and turn green and disappear. i want to be able to smear blood everywhere and make my mark.
headshots are way too hard to get in 2kx i think they should be slightly easier but not as easy as 99
sounds are crap and boring in 2kx, no noises of someone all of a sudden being gibbed by a shock combo, and you cant hear someone alt fire the shock rifle.
i liked the "bwooy" sound as you fire a ball of plasma energy.
the ripper was fun firing round corners, and knocking people of the edge in face classic with alt fire.
Quoted for truth.
gregori
12th May 2005, 11:18 AM
indeed, also the pulse gun sounds in ut99 where so much more menacing
the ragdolls bounce far too cartoonishly in ut2kx
NeoNite
12th May 2005, 02:02 PM
Look, there's something I don't really .. quite understand...
Do you guys have UT? If you do, do you still have it installed and if not.. WHY?
You obviously seem to love a lot of things about this game?
It's only a 550 mb install. By todays standards that's .. nothing.
Including the bonuspacks and patches.. maybe a little over 600 mb.
Go ahead. Sure, eh.. well the graphics are dated, but the bar has raised on mapping.
At least, there are some really visually interesintg maps around for UT!
Too name one in particular: Dm-CTC-Croon.
You'd be surprised.
Nothing, except your own stubborn self, is keeping you from re-installing UT :O)
And reliving the good old gaming experience ^_^
Gibs, lots of dirrrrrrty decals, hilarious sounds, insane skaarj dodges, nalicows hehe, minigun cha cha cha, excellent weapon sounds, impact hammer, udamage, enforcers, weapons which are meant to kill and deliver, 3 gameplay modes (classic-hardcore-turbo), classic maps, summoning all unreal monsters on the fly, monsterhunt instead of invasion, UT co-op, the great fitting tunes UT has (face, phobos, Kgalleon->lock, phantom, saveme (morpheus), godown (deck16-hyperblast), razor-ub (liandri)...
It's up to you ^_-
Majik
12th May 2005, 02:17 PM
It's funny you say that, because I did that a couple of weeks ago and man... it's like I've found my inner child. I had almost forgotten how much fun the original ut was, which is why I'm really excited to see what Epic has in store for us with UT2k7 with all their promises.
-AEnubis-
12th May 2005, 02:35 PM
I have UT installed. To do it properly, it really needs to be done before you install UT2004. Any time you install any number of games from the series, it's best done in order, or it will hose certain things. So for peeps who have UT2004 already in, it's not as easy as you think just to throw UT in on underneath it.
The mini and sniper still suck no matter how much other good stuff there is to talk about in UT. The weapon balance, and Shield Diaper blow in proportions that keep my tollerance for the game low, and I still keep coming back to 2k4 and TAM, something else UT has not.
Majik
12th May 2005, 02:38 PM
Shouldn't harm the registered filetypes/protocols as they're slightly different from UT to UT2k4. U1 plus UT or UT2k3 plus UT2k4 however might get messy.
gregori
12th May 2005, 02:45 PM
kgalleon should return, the sh#t you could do with that map on unreal engine 3 would amazing .........have the barrels and the stuff on the deck destructable, the sails deforming on the wind dynamically and realistically, the both rocking chaotically on the tide, the ocean need no longer be a plane..... various pirate songs yaaaaaaaargh!
NeoNite
12th May 2005, 05:42 PM
Hehe, yeah why not ;O)
UT is worth the re-install, people. But yes, like anubis said you'll have to uninstall your precious UT2K4 first. But I think it'll be worth the trouble ^_^
Xaero_UT
12th May 2005, 08:00 PM
i might get smacked in the back of the head 4 this but:
if they can do it properly, i wouldnt mind, seeing the inclusion of melee weapons, or if that is bad, melee weapons as a mutator...
and bring back triple damage...
JonAzz
12th May 2005, 09:15 PM
I want the ambience back, it made things more alive.
:stupid:
krjal
13th May 2005, 03:50 AM
From what I've seen it looks like it is.
Majik
13th May 2005, 04:08 AM
Hehe, yeah why not ;O)
UT is worth the re-install, people. But yes, like anubis said you'll have to uninstall your precious UT2K4 first. But I think it'll be worth the trouble ^_^
No, you won't have to as I said earlier, it won't mess up your installation.
UT registered filetypes: .unreal, .unr and .umod
UT2k4 registered filetypes: .ut4link, .ut2 and .ut4mod
UT uses the unreal protocol (unreal://127.0.0.1) while UT2k4 uses the UT2004 protocol (ut2004://127.0.0.1).
If you're in doubt, you can just make a copy of the registry keys located in HKEY_CLASSES_ROOT (basically just any key that starts with unreal and/or UT).
-AEnubis-
13th May 2005, 04:34 AM
I've seen other quirks happen that I can't explain. I know most of them can be fixed, even if it means re-assigning file types, and using the old protocol reg fix, but that hesitation really comes from Unreal > UT, because if I recall correctly, to save install space, the UT installation would just steal the "unrealshare" stuff that was already installed in the other title, but somehow that screwed stuff up if you installed them backwards.
Then again, I could be totally delusional, I just remember having trouble once, and now I install all the unreal titles I want on my machine in order, and fully patch them before starting the next.
None the less, UT still has it's problems. I'd still rather play 2004.
Why again don't you play UT2004 NeoNite?
NeoNite
13th May 2005, 07:00 AM
Well,mainly because I can't buy a new computer. The one I'm using now is old. Shrug... I have other priorities ^_^ Money is needed elsewhere... that's life. I'll have to wait. I'm patient, though. I can't just go out and buy a new computer every 2-3 years... or upgrade. It's just not that easy. For me.
Hey, I'm sure I'll buy .. well, there's a chance I will buy UT2004 I guess.
Maybe.
It's not like I hated playing the demo. But it wasn't that convincing either.
Mind you, I did buy a copy of UT2003 though.
Majik: Sorry I missed that :O)
DeZomB
13th May 2005, 06:24 PM
And what is with CTF-FACE!!!!!!!!!!!!! This is a MUST-HAVE-MAP for all UT
edhe
16th May 2005, 04:47 AM
I just hope it's not in 'the demo'. Having crappy demo maps only keeps the crappy maps going o nforever and ever. Face3/BoF ? Eugh. Killing the scene they are.
gregori
22nd May 2005, 05:45 PM
good maps, good maps should return!
edhe
23rd May 2005, 05:26 AM
Not just good, excellent - top of the range maps from the best in the business/scene ;)
gregori
23rd May 2005, 07:59 AM
Indeed
Rankz
23rd May 2005, 08:20 AM
Have you noticed that small maps with the necessary weapons makes a good map. Moreover since superweapons do not fit well in a small map, this could mean that superweapons shouldn't be placed in deathmatches. The conclusion I've come up with is that Deathmatches are for skilled players [no more shoot and hope like in UT... fortunately or unfortunately] while Onslaught/Conquest/CTF are for warfare. So put the superweapons in Onslaught/Conquest/CTF.
edhe
23rd May 2005, 08:38 AM
If superweapons are done the same as in the past then they have no place anywhere on servers that people like to play with a modicum of skill/seriousness.
gregori
10th Jun 2005, 07:50 AM
I'd like to see the giant time display with red digital numbers from ut99 aswell as the ammo counters that were on the RL,pulsegun and minigun, or maybe different ones,
i hate the tiny little clock at the top in ons,
Oakwarrior
10th Jun 2005, 08:15 AM
I want meleé weapons. Like in UC2. They look so cool! Shoot them from the distance and when someone gets close, slice and dice... Kiiiids! Breakfast!
I want to see bloody gibbing, and the standing corpse, then I want to hear NORMAL taunts... And then... An then... A then.... T... h... e... nnnnnn...........
-System Overload-
-Cause: Too many wishes-
-Proceed with shutdown-
------------------------
bzbbzbzbzbzbzbbzzzzz
edhe
10th Jun 2005, 09:53 AM
Bloody gibbing is good.
You won't see anything like UC2 style meleé in UT, different games.
Oakwarrior
10th Jun 2005, 10:09 AM
UC2 was the child of Mortal Kombat-daddy fooling around with UT-mommy.
NeoNite
10th Jun 2005, 01:40 PM
It's hard to believe there isn't any "bloody gibbing" in ut2004... I mean, that's so much fun...
UT can get really, really dirty you know... but I'm not so sure about ut2004...
Oakwarrior
10th Jun 2005, 02:00 PM
Try 32 Godlike players instagib and super berserk in UT2k4. There is crap, innards, brains everywhere. UT is... :lol: ...splashy.
BooGiTyBoY
10th Jun 2005, 02:19 PM
Here is your 2k4 answer to teh gibbage. Fookin' rocks.
Gibalicious 2004 (http://www.fasterfiles.com/pafiledb.php?action=file&id=910)
NeoNite
10th Jun 2005, 02:25 PM
Oh, so there is blood etc..
But you can't gib the corpses, right? From what I understand, what people have said, you can't right?
Hey, I'd try 32 godlike bots and instagib in UT and it'll also get very ...splashy.
I wonder....
How does it work, when you get shot in UT2004 instagib?
In ut, it's as if something "pushes" you to bits and pieces. A fierce electrical shock.
So, in UT2004.. do you simply "gib".. and that's it? Or is it as awesome as in UT?
BooGiTyBoY
10th Jun 2005, 02:53 PM
Only certain situations gib bodies in 2k4 and its VERY infrequent and don't really make sense. Like in UT if you hit someone with a full pack o' rox in mid air they willl fly apart like someone shoved a crate o' dynamite up their dumper. In 2k4 if you hit someone in mid-air with a full pack o' rox they will pretyt much just take a beeline for the floor and maybe bounce once. :( It's just not as satisfying. Yet sometimes a mid-air shock primary will gib a body... figure that one out. The gibs in UT seem relative to the damage you have done to the corpse with what type of weapon. In 2k4 it's more "random" and doesn't happen as often cuz they need to show off the ragdolls :(
The gibs are also mostly a shower of armor parts and sparks as compared to teh uber-bloody UT arms, legs, and heads a' flying style. It's just not the same. Hell when you headshot someone in 2k4 their head just sort of... goes away. I miss seeing that melon fly across the map.
Oakwarrior
10th Jun 2005, 02:56 PM
Ragdolls my behind... I hope UT2k7 will be better in the gibbage.
Boogy, look in you pm box!!!
carmatic
10th Jun 2005, 04:30 PM
yeah, there are just generic gib pieces with a flesh texture, something like from the original quake... the ragdolls always have a pelvis, and its like a plastic toy figure where different limbs can go missing, but all you see are just these generic gibs flying off... the pelvis forms the center of the ragdoll, and often when you 'fully gib' someone you'd see their pelvis flying off somewhere , sometimes with a thigh still attached, amongst all the generic flesh bits
Meatball01
10th Jun 2005, 10:05 PM
Things to return
---------------
1) All the old teams(especially Dark Phalanx, GORN!)(I've already recreated all the UT99 teams in my 2k4)
2) Mutators that let you replace weapons, such as a chainsaw mutator, an Assault Rifle mutator, an LG mutator, a pulse gun mutator, a ripper mutator, and a minigun mutator(to replace stinger). That way everyone is happy
3)a real sniper rifle, UT04 sniper is crap,LG is nice though
4) and of course some classic maps
gregori
11th Jun 2005, 10:00 AM
Bring back the old Uwindows style menu system, or something similar,
also have interactive surfaces like doom 3 , so they can do the interfaces on the inside of vehicles in first person, but at high resolution
Bah_Mee
15th Jun 2005, 04:54 PM
I hope the enforcers are as powrful as the UT99 ones, in UT99 it took maybe seven shots from an enforcer to take out someone, in ut2kx the assault rifle took maybe what felt like 30 shots, i suppose thats why they added grenades. it felt the same with the minigun, the old one took a few shells to take out someone and make em dance( i was making multikills with the old minigun!), the newer ut2kx minigun was worthless(I don't think I could make multikills with the newer version, all the ammo is wasted on one opponent!), hehe I never uninstalled the ut99 and the minigun rox in that version, too bad they didn't work off of that design. I must say the old sounds are also something lacking in the newer versions, the minigun and rockets sound sweet in ut99!
edhe
16th Jun 2005, 04:55 AM
1) Took 4 shots from enforcer on a spawn, 25 damage per shot
2) UT minigun was seriously overpower in low/zero ping environments and it changed in order to balance out gameplay. It's not as strong in 2kx but it's just as useful in the right moments.
Plus i agree on sounds, 2kx has crappie noises ('cept combo boom).
SealClubber
18th Jun 2005, 12:44 AM
I voted for everything. :)
gregori
18th Jun 2005, 07:48 AM
bring back real time procedural texturing ie. fire tex
They gave unreal a unique visuals
esp when they were used for steam on the asmd and electricity on the shock cores.
Infact bring back animated ammo pickups from unreal 1
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.