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View Full Version : Deemer Spawn Time


Alien Resonator
30th Apr 2005, 04:40 AM
As a possible alternative there is interest in adjusting the spawn time to more seconds in order to create less camping and abuse of the weapon.

Does anyone have a relitively simple solution to adding more time for respawning of Super weapons?

Thank you!

Wormbo
30th Apr 2005, 05:45 AM
The respawn time already is about 2 minutes, whoever camps that long (instead of e.g. timing the weapon respawn) is bound to be fragged before the super weapon respawns.

To change the time you'd have to create a subclass of the weapon pickup with a modified respawn time or a subclass of xWeaponBase with code to adjust the spawned weapon's RespawnTime. Subclassing the RedeemerPickup is probably the best idea here. Put the new class in the myLevel package.

Killavirus
3rd May 2005, 09:31 AM
what you could do that would be Sooooooo cool for redeemer is :


"StochasticTrigger" Completly Random Redeemer spawn time maybe 1 new one in 10 seconds or maybe 5 min :D

Jackal
3rd May 2005, 09:50 AM
The respawn time already is about 2 minutes, whoever camps that long (instead of e.g. timing the weapon respawn) is bound to be fragged before the super weapon respawns.

To change the time you'd have to create a subclass of the weapon pickup with a modified respawn time or a subclass of xWeaponBase with code to adjust the spawned weapon's RespawnTime. Subclassing the RedeemerPickup is probably the best idea here. Put the new class in the myLevel package.


Im currently at work, so correct me if im wrong. But can't you just adjust that in the properties of the spawn point itself?