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View Full Version : Stinger sucks, bring back the Minigun


Gnam
29th Apr 2005, 11:15 AM
Don't get me wrong, I like the concept of the original stinger, it was kinda interesting, and taridium ammo fits in with Unreal's plot stuff well... but the new stinger (as it apears in UC2) really sucks. I admit the minigun is rather simplistic, but atleast it has 2 good fire modes. The "minigun" mode of the stinger is ok, but the heat-seeking, "Halo needler" mode is weak, lame, n00bish, and sucks. Also, I don't really see what else they could use as the alt fire that would really be that usefull, besides a more accurate minigun mode, which would make it just like the Minigun anyway. They could do slower taridum shards, like the original stinger, but there is allready a Linkgun. They could also do an insta-hit shotgun alt fire, similar to the original stinger alt, but using the new minigun-type taridum shards, but I'm not sure that would be terribly usefull either.

The_Head
29th Apr 2005, 12:20 PM
but the heat-seeking, "Halo needler" mode is weak, lame, n00bish, and sucks.
Hmm Completely disagree there bud. In my books its better than the minigun as you actually need to think where you shoooting more than with a minigun. The minigun was too good if you had a low ping, If you got a high ping theres no hope in the world.
A shotgun mode would be better, something to rival the Flakcannon's close range power.

T2A`
29th Apr 2005, 01:15 PM
UC2 is supposed to be n00bish; it's on a console. Why does everyone think UT3 will be like UC2 just because it's the same engine and companies and franchise? TARDS.

Olga
29th Apr 2005, 01:19 PM
I like the stinger, but I'd really like to see the return of both weapons. The minigun could be an optional mutator of the sort.

The stinger altfire as it was in unreal was nice, it has to be wider or narrower a blast than the flak cannon to make it different, other than the fact that tarydium crystals aren't rubber and don't bounce.

JohnDoe641
29th Apr 2005, 01:30 PM
Why does everyone think UT3 will be like UC2 just because it's the same engine and companies and franchise? TARDS.
It's not the same engine. The U3 engine is built from the ground up. D:

T2A`
29th Apr 2005, 01:38 PM
Pssh. It's the Unreal Engine regardless of its build. That's all that matters. :p

Arsenalvendetta
29th Apr 2005, 01:45 PM
I'm not saying bring the Stinger back, but I personally do not use the secondary fire mode of UT2K3 and UT2k4 minigun. Its less accurate, slower and pathetic. I would like to see the original UT minigun make a come back. The secondary fire was superior to the first plus there was the additional bonus of drilling a standing corpse in UT once you held the secondary fire button.

T2A`
29th Apr 2005, 01:56 PM
The current mininub's secondary fire is actually more accurate due to less spread on the cone of fire, and does twice the damage. :con:

Arsenalvendetta
29th Apr 2005, 02:14 PM
Do you mean that UT2k4's secondary fire is more accurate than UT's secondary fire coz I could agree with you on that one. I meant that the UT2k4/UT2k3 secondary fire is less accurate than their primary fire counterparts. Anyhow, I always get fragged using it.

cole_bie
29th Apr 2005, 02:24 PM
The UT2004 minigun alt fire is more accurate then the UT2004 minigun primary.

Majik
29th Apr 2005, 02:28 PM
No, the secondary fire on the UT2k4 minigun is more accurate than its primary fire, which is why you should use it while firing at a target from long range.

Death Cube K
29th Apr 2005, 02:39 PM
I disagree, the alternative fire to the UT2004 minigun has superior accuracy over the primary fire.

Sir_Brizz
29th Apr 2005, 02:47 PM
It's not the same engine. The U3 engine is built from the ground up. D:
No it's not. The engine has never been "scrapped and rebuilt". They may hve reworked alot of it's systems but that's not the same as starting over.

Also, the minigun sucks. Hands down. Needler and Stinger beat it out any day of the week.

carmatic
29th Apr 2005, 03:22 PM
I disagree, the alternative fire to the UT2004 minigun has superior accuracy over the primary fire.

i disagree on that, because i know that the alternative fire of the ut2k4 minigun has more accuracy than the primary fire

... umm eh?

1337
29th Apr 2005, 03:26 PM
Do you mean that UT2k4's secondary fire is more accurate than UT's secondary fire coz I could agree with you on that one. I meant that the UT2k4/UT2k3 secondary fire is less accurate than their primary fire counterparts. Anyhow, I always get fragged using it.
Yes less effective because there is a delay before it hits, I believe, but still it's spread is a lot smaller and precise

Death Cube K
29th Apr 2005, 04:26 PM
i disagree on that, because i know that the alternative fire of the ut2k4 minigun has more accuracy than the primary fire

... umm eh?

That's all well and good, but did you take into account that the alternate fire is actually more accurate then the primary fire?

ChampionHyena
29th Apr 2005, 04:48 PM
Geez, you guys have got it all wrong. The primary fire has never been more accurate than the secondary. I have it here on record from EPIC PROGRAMMERS THEMSELVES that the minigun alt fire was built to be more accurate than the primary fire.

You f*ckheads. Jesus.

BooGiTyBoY
29th Apr 2005, 04:56 PM
Hey.. isn't the secondary more accurate than the primary? ;)

Sir_Brizz
29th Apr 2005, 05:04 PM
SECONDARY > PRIMARY!!!!

rhirud
29th Apr 2005, 05:26 PM
First of all - minigun is a hitscan weapon. There is no bullet travel time in either mode. The gun takes a second to warm up and start firing though -so you only take your finger off the trigger if you or your opponent is dead.

Secondary beats primary. As I generaly find out when duelling other minigunners. If they use primary, i'm on secondary I usually win.

Secondary causes more dammage per shot, more accurate, but a lower rate of fire.

Primary has less dammage per round, but more rounds per minute - so overall causes more dammage - as long as you can persuade your opponent to cooperate and stay still.

Secondary is definitely better in any case because it's rumble sounds a lot better.

8-4-7-2
29th Apr 2005, 05:30 PM
You know you can swap the firing modes, right? ;)

The_Head
29th Apr 2005, 05:33 PM
Okai Primary vs Secondary.

I know lots of people who switched the fire modes over to be like on UT99, maybe some people have done this here?????

On mine the primary fire is faster and less accurate. Secondary is accurate and powerfull. Both firemodes suck. Bring back the ripper

carmatic
29th Apr 2005, 06:36 PM
You know you can swap the firing modes, right? ;)
ahh, that would explain everything going on on my end then... i did not switch the firemodes, therefore , secondary fire is more accurate than primary fire...

Black_Seeds
30th Apr 2005, 03:47 PM
Also the Stinger is more original to Unreal. The minigun is in loads of games.

EDIT: Secondary is better then el Primary

Nines
30th Apr 2005, 04:08 PM
Stinger rawks!

Minigun sucks!

carmatic
30th Apr 2005, 06:52 PM
but the minigun was originally TEH BSET WAEPON EVARR!!! (on unreal 1)

it had 2 barrels that crossed in the middle, now that was an original design... on the tournament miniguns they just look like some movie ripoff

and nothing is as good as the originality that is the stinger (primary fire modelled after the nailgun from quake)

Olga
30th Apr 2005, 07:12 PM
If they make a minigun for the new UT they should make it U1 style

carmatic
30th Apr 2005, 07:18 PM
i meant 'best weapon' as in it was the final weapon to be added to your arsenal, it swallowed up the bullets ,which until then were plentiful because you never really used your enforcer, really quickly, but dispatched of enemies just as quickly as long as you have your aim right...

the only way i can think of to make it 'U1 style', or to pay a homage to its original position in U1, is to make it a superweapon? with almost instamini-like qualities, like every shot would deal as much damage as a sniper rifle or something...

it would have the redeemer's 2-minute respawn time, and have features on it to make it obvious that it isnt a normal weapon like being exta big, have flashy lights, strange noises, spin-up, etc etc... and perhaps a full box of ammo to spend

Olga
30th Apr 2005, 07:23 PM
I recall U1 having a different feel than the other ones. It wasn't particularly stronger than the UT version.

carmatic
30th Apr 2005, 08:34 PM
yeah but then again, in the context of single player unreal 1, the minigun was as good a weapon as you can get... its only in multiplayer that all the weapons are balanced against each other, including the minigun

if they make it a superweapon, it would justify the stinger's reappearance , as well as giving a weapon that both balances skill and luck, as in you still have to aim in combat but if your lucky enough to have it you'll be like an a-10 with its avenger minigun...

Olga
30th Apr 2005, 08:35 PM
If it were a superweapon it still wouldn't help low pingers.

carmatic
30th Apr 2005, 08:46 PM
high pingers, you mean...

in that case, make it more of a superweapon by having utcomp-like netcode specifically for hitscan weapons, i wonder if thats a good idea...you know, with the slower movement speed, less extravagant combat, etc etc...

FireCrack
30th Apr 2005, 09:02 PM
mmm... a-10

Kantham
30th Apr 2005, 09:45 PM
Yup ,


Primary= Mid & close range
Secondary= Long

The_Head
1st May 2005, 11:40 AM
The U1 minigun was sweet. Looked so cool with the twin barrel design. The current one is too unoriginal.
I think what made the U1 minigun was crazy rof and sounding like it did.

NeoNite
1st May 2005, 12:11 PM
"Stinger sucks, bring back the Minigun"

But the game won't be released this year, it will probably take over a year before you'll even be able to play teh demo so...

A lot can change.



Unreal mini: Yeah, it looks and sounds sweet.

Though I'm very happy with the UT minigun. Doesn't look as sweet as its unreal counterpart, but it (to me it does) feels better.

JohnDoe641
1st May 2005, 10:17 PM
The engine has never been "scrapped and rebuilt". They may hve reworked alot of it's systems but that's not the same as starting over.

Well I did remember seeing it somewhere, and I found the link.

http://www.insidemacgames.com/news/story.php?ArticleID=9330

From the ground up usually means something brand new, something not borrowing existing tech.

But hey, whatever. :D

Sir_Brizz
1st May 2005, 10:31 PM
Well I did remember seeing it somewhere, and I found the link.

http://www.insidemacgames.com/news/story.php?ArticleID=9330

From the ground up usually means something brand new, something not borrowing existing tech.

But hey, whatever. :D
That's due to magazine editors/writers not knowing what they are talking about or listening to the people that make stuff. Steve Polge and Mark Rein have said everal times that the engine may be totally rewworked but hasa never been scrapped and rewritten. Only id does that.

1337
2nd May 2005, 12:41 AM
Minigun sucks, bring back the Stinger

BooGiTyBoY
2nd May 2005, 03:32 AM
Unreal minigun ruled all.
I'd like to see that double-barrel gem brought back.

kafros
2nd May 2005, 05:26 AM
You have all got it wrong:

They will build an all new mini-Stinger

<sample pic showing new firing mode>

____________
[------------O * * * * * * * *
[---/
[--/

</sample pic>

Case closed

Ignotium
2nd May 2005, 01:11 PM
You have all got it wrong:

They will build an all new mini-Stinger

<sample pic showing new firing mode>

____________
[------------O * * * * * * * *
[---/
[--/

</sample pic>

Case closed

wtf?


Fuk the stinger and get back the minigun, and fuk that gun with the bio riffle, i want it as a stand alone gun

]SideWinder[
2nd May 2005, 01:54 PM
what makes you guys think that the Stinger is going to be anything like the stinger in UC2. Im assuming thats what your basing this all on. Im pretty sure its going to be diffrent then the UC2 one.

Personaly I didn't care for the mini gun at all. Its not even cool looking, its the most boring weapon in UT if you ask me.

NeoNite
2nd May 2005, 05:49 PM
wtf?


Fuk the stinger and get back the minigun, and fuk that gun with the bio riffle, i want it as a stand alone gun

Yes, and while we're at it fuk the world, fuk the trees, fuk the bees and fuk the sea, fuk all living and dead things, fuk the universe, fuk the sky, fuk this thing called live, fuk all videogames because there's bound to be teh sucky weapon in it, fuk leprecauns and midgets,fuk those damn computers, fuk windows especially that one, fuk fuk the road, fuk the cars, fuk this thread, fuk all replies ever made because well.. well fuk them and fuk the bio rifle again, and fuk the stinger because it sucks fuk it all.

]SideWinder[
2nd May 2005, 06:23 PM
Yes, and while we're at it fuk the world, fuk the trees, fuk the bees and fuk the sea, fuk all living and dead things, fuk the universe, fuk the sky, fuk this thing called live, fuk all videogames because there's bound to be teh sucky weapon in it, fuk leprecauns and midgets,fuk those damn computers, fuk windows especially that one, fuk fuk the road, fuk the cars, fuk this thread, fuk all replies ever made because well.. well fuk them and fuk the bio rifle again, and fuk the stinger because it sucks fuk it all.

I FUKIN LIK TOTALY AGREE :instagib:

carmatic
2nd May 2005, 07:55 PM
oh look its the new stinger in action its a red beam with hitscan that gibs red angry smileys

cole_bie
2nd May 2005, 09:10 PM
oh look its the new stinger in action its a red beam with hitscan that gibs red angry smileys
Yeah but is the secondary more accurate then the primary? Because that is obviously the key question here :lol:

]SideWinder[
2nd May 2005, 09:23 PM
Yeah but is the secondary more accurate then the primary? Because that is obviously the key question here :lol:
Contrary to popular belief, its not. BUT to compensate, every time you fire it also projects a hot nude women in front of your enemy, distracting him long enough for you to gib him. Unless hes rather good at playing one handed. :D

-AEnubis-
3rd May 2005, 03:30 AM
Hit-scan Sux.

Now imagine for a sec, that Epic agrees with me. They wanna make a weapon that is like the minigun (rapid fast fire finiser type weapon), and don't want to make it hitscan. The first obvious option is to follow in the footsteps of Tribes: Vengeance, and simply make machine gun bullet projectiles. Then they remember that this is Unreal™, and they can explore more creative options... like that one gun we had in that one game that was rapid fire, small, fast moving projectiles.

How they will execute it? Who knows... Modified OG stinger? Modified UC2 stinger? 2kx minigun with shards instead of hit-scans? We just won't know until it happens.

One thing I do know is 2 less hit-scan weapons in the game... \o/

So as for what fire of the mini is more accurate? it won't matter :D

JaFO
3rd May 2005, 04:30 AM
minigun = boring & overused in pretty much any fps

stinger / needler = a true Unreal weapon and at least it is some what original even though it still is a minigun in disguise

edhe
3rd May 2005, 06:33 AM
Just hope it sounds nice, a good launching sound and plenty of shard shattering..

JaFO
3rd May 2005, 06:51 AM
don't forget the blood & gibs as well ;)

carmatic
3rd May 2005, 04:36 PM
and all the people going ooh ohhh ah ah ouchie oww ooh ooh ooh ooowww ah ah aaah ah ah ooh ah ooooh ouch ouch ouch ouchie aaah oww oooh oh oh oh when they get shot... preferably even whey they are supposed to be dead, so if you knew the exact point where they are going to die when they were moving, or if they were not moving, then you can keep on grilling them with the stinger for as long as you want to... after all those tarydium thingies have special powers that make them potent goo material, and 2k4 plasma secondary already has that special 'sticking' effect,plus its the same shader effect when you get killed by a plasma primary shot and a goop shot, therefore the goop is also linked to the plasma gun which already has the sticking effect... so it is perfectly acceptable to have grilling

::edit:: the minigun must go, because its secondary fire is more accurate than its primary fire, therefore the primary fire is less accurate than the secondary fire... both these two factors ultimately render the stinger the most justifiable weapon

-AEnubis-
4th May 2005, 02:40 AM
What ever happened to English anyways? :p

Projectile > Hit-scan.

'nuff said.

Dark Pulse
5th May 2005, 09:30 AM
the minigun must go, because its secondary fire is more accurate than its primary fire, therefore the primary fire is less accurate than the secondary fire... both these two factors ultimately render the stinger the most justifiable weapon
Secondary is more accurate, at the expense of slower ROF.

edhe
5th May 2005, 10:13 AM
And higher damage per round.

Shockingly useful in the middle of maps where people have been hit a coupla times already.

gregori
5th May 2005, 03:36 PM
make the primary fire for the stinger instant and the rate of fire the ut99 minigun was at, then mak the secondry fire like this:

You fire a wideshot of charged tarydium crystals. They get inbedded in anything they hit the walls, floors, enemies. there would be a 3 second delay before the explode into smaller pieces throwing out even smaller fragments like a shotgun damaging all around. make it spammy as hell.Ut2k4 minigun sucked.
This could cause very interesting death animations or this delay explosion could be used to blow the tires and tracks of vehicles.


if it is just the a minigun it be very boring been there done that,
afterall the game is not called Real, it's called Unreal!

-AEnubis-
5th May 2005, 04:00 PM
make the primary fire for the stinger instant

NO.

Doing that is eluding the point.

gregori
5th May 2005, 04:47 PM
no projectile primary fire will suck on the stinger they didn't even make that mistake on the original one! projectiles will make it like the needler from halo which is a sucky weapon! epic should make something original. the problem with hitscan wepons in UT2kx was there were too many of them and they where to acurate and not crazy enough!

-AEnubis-
5th May 2005, 05:16 PM
I just don't think people understand how fast moving projectiles can be made to go.

Radiosity
5th May 2005, 07:14 PM
they didn't even make that mistake on the original one!

Um, yes they did. Stinger in Unreal was projectile based, not hitscan. And -AEnubis- is exactly right, projectiles can be made basically instant hit easily enough, but they still have a fractionary travel time, which means it's that little bit easier to dodge the damn things, unlike hitscan which is purely hit or miss.

I've got a shotgun, with pellets that travel at 100000 units per second - fast enough to be basically instant hit, but if you fire them at extreme distances (end to end on Face3 for example) then it is possible to dodge them, as long as you react quickly enough to the person firing at you ;)

-AEnubis-
6th May 2005, 01:08 AM
The other thing is if the fire is rapid and accurate, even if you don't dodge the first couple shards, you will see where the others are streaming, and know not to walk into your attackers lead.

gregori
6th May 2005, 04:50 AM
Been able to dodge the shards would silly,it would be then just a pulsegun.As it is the UT2kx minigun is practically useless and that hit scan. The stinger U1 might aswell of been hitscan because you never had to fight anything with it at a great distance. The CAR in U2 was the replacement for the stinger in terms of functionality and it was hitscan primaryfire.Projectile sniper weapons and miniguns suck. UT99 handled projectile and hitscan weapons much better.Kill or be killed twitch shooting is more fun than the slowness of a ut2kx battle

-AEnubis-
6th May 2005, 02:47 PM
:con:

UT99 handled projectile and hitscan weapons much better...

If you played on a modem :rolleyes:

Guess you have to see it to understand it.

gregori
6th May 2005, 04:51 PM
played which one on a modem?

carmatic
6th May 2005, 04:56 PM
ut99, because back in those days people associated hitscan with luck... nowadays, people's ingame characters accurately moves where their real life muscles move, and people have gotten to training their real life movements to be lethal in the game world...

gregori
6th May 2005, 05:03 PM
there not to much luck in ut99 but it's more unpredictable, so it appeals to less hardcore players of the genre, which is most players

carmatic
6th May 2005, 05:16 PM
well yeah, you can ascribe the elements of luck to things like superweapons and powerful pickups , but they are only luck in public servers filled with random people ...people who trained to be a hardcore players use these things tactically , and for pickups like 100 health and super shield, people actually count the time between their spawns , and for superweapons and stuff , they disable it so that its less down to luck , and more down to their individual skill which people will enjoy once they possess it...

luck-based things tend to end up being disruptive on a solid game of skill, which i think many people see ut2k4 as... when you are losing, then you would wish for some lucky things to happen to stop the winning person, but when you are winning, unlucky things will make you want to punch your monitor... but in general , when you win a match, you'd have to be a pretty nasty person to say 'good game' when you know its been luck, and playing many different maps on the same server, with the same bunch of people, should establish who is better than who on average , which makes you get used to the idea of skill being an enjoyable factor in the game...

gregori
6th May 2005, 05:29 PM
thanx be to f#ck there gonna bring in that ratings system that matches peoples of equal skill for battle, this will allow it to be a fun game all, i don't think i could time for the pickup myself, A bit of luck is fun, extinguishes ego and the likes, skill isn't all, fun is important

carmatic
6th May 2005, 05:35 PM
ok there is still an element of luck in it, but this luck is purely in the lack of skill between players... like, the most efficient way of dealing luck is with something like a casino, and for fps gamers thats not very fun at all.... the most natural way of dealing with luck, however, is to mimic our experience in real life... imagine when you played a sport,and you tried to score a goal all alone but you missed... you can practice by yourself, and you can get better, but sooner or later you'll wanna play against someone else... hopefully, you wont get owned , and the person you are playing against has equal skill as you, so you can have jackpot-like scores between you...

to enforce luck into a game is like forcing everyone into an artifical feeling like your in a casino...but, the better way is to let people express more aspects of their skill, not just with their aiming... both aiming and dodging projectiles counted, then you dont have to neccessarily have a good aim to be a good player, and different playing styles in different situations will create this luck-like balance in the game(i.e. you know that person has good aim, but he's got a projectile weapon, he'll try to lead you , but you do some fancy dodges and he misses , then as he moves in to try and catch you , you surprise him with some short range weapon)

what happens if he's got martial-arts like abilities in-game and completely owns everyone with every possible skill? well, then yeah, maybe abit of luck will come in handy... but it will feel like 'natural luck' , as in something comprehensibly and understandably complex happens that nobody objects to it happening, like maybe the structure that he's standing on has been damaged enough by being shot at,he has almost now way of knowing how much more damage it can take,and its definitely calculated and not set at some random value each time the game starts, and one more shot and it collapses on him and kills him (remember that we have more powerful computers when envy comes out)

gregori
6th May 2005, 05:44 PM
hence the new matching system for different skill levels, fix the wide gap in the community between hardcore and casual players

carmatic
6th May 2005, 05:47 PM
well, i dunnoe if any such wide gap can exist, people surely distribute in a continuous way... its only the top few that get famous, and everyone from people who are very close to them in skill, to complete newstarters , look up to them and see the difference in ability between themselves and the aforementioned top few... but if you pit people randomly against each other, as is what happens in public servers, the continuous range of skill levels becomes obvious, i.e. there is no 'hardcore' and 'casual' players, only people better than you or worse than you...

gregori
6th May 2005, 05:51 PM
sure it does and there will nearly always be one or two people who are ridiculously better than the rest on the server which ruins the game, but that might be solved in envy if people of similar skills are matched

carmatic
6th May 2005, 06:05 PM
ah, then this is where my idea of a 'ownage prevention system' comes in... well, its supposed to protect players against people above their class, but there should be a class framework in place for the prevention system to protect, otherwise it would effectively be punishing players for getting better at the game...basically, when someone becomes clearly better than the rest of the players, then something really really really bad happens to that person, which is worse than being kicked , and it would make him want to leave the server willingly... its just one of the things i wish that they'd put into envy... look at the ranking system of uc2, its compulsory utstats (or ucstats if you'd call it that) for all online players, and you'll be rewarded for playing against people who are ranked higher than you by having your rank increased... and punished for going against lower-ranked players, by lowering your rank... i think, anyway, im sure that in-game score is a factor in your rank, its just some extra effects to discourage against playing against people lower than you...

-AEnubis-
7th May 2005, 12:51 AM
The rest of that conversation strayed quickly, so I'll just pick up here.

played which one on a modem?

UT. UT's weapon balance was designed for higher ping connections. That game on a lan was so one sided weapon wise. Sniper and Mini were god, and the rest of the weapons were really just for suppression, or showing off. Hit-scan is only known for taking any skill, becaue in a latent environment, you still gotta lead.

Offline, hitscan is a joke. Look at any SP style game, like U1. Sniper, then Mini were weapon 8 and 9, last because of their effectiveness. Xbow in HL, Thunderbolt in Quake, and I'm sure the list goes on, but those are the only ones I know well.

In UT, the reason mini is weapon 6 is because of ping, and how they try to balance it accordingly for ping. They try to keep it in said position. Weapons like the sniper weapon, and the mini weapon are getting weaker, because pings are getting better. The closer to LAN pings we get, the further away then need to be from any hit-scan at all.

edhe
9th May 2005, 05:18 AM
Your idea eh?

Pff :)

/me notes the thread starter on the 'active ranking' thread... ;)

gregori
9th May 2005, 07:56 AM
no hitscan weapons would of course suck, and i'm crap at using them, they work perfectly well on lan games, its is projectile splash damage weapons that have the real advantage with bad pings, though LAN speeds are what epic should be aiming at in envy

edhe
9th May 2005, 08:59 AM
Just you tell the multimillion uber-experienced people what to do.

Hitscan works perfectly well all the time, you just have to learn the skills to be a good enough player to use it in all situations. With bad pings you do not have any kind of advantage, but due to the delays and predictions involved in delivering projectile/splash damage weapons they will be generally more successful than hitscan at high ping levels, map/player dependant.

though LAN speeds are what epic should be aiming at in envy what exactly are you meaning? If you're implying that Epic should gear the game to LAN style network conditions then you're wrong. With so much broadband going about yeah you can tailor it for lower ping but there's a good portion of the intarweb to deal with too, so it still needs to be tuned for that, not LAN. And if you're meaning that Epic should be trying to get everyone onto 10 ping servers, then tough - that's impossible due the fact there's latency.

gregori
9th May 2005, 11:11 AM
i 'm implying the faster and smoother this game runs over a the net the better for everyone! that stops bullsh#t about your ping killing you in the game makes it a fairer playing ground ,alot of people have broadband and the likes and the networking improved alot since ut99 so it should improve again, it's all important if your going too make a networrk game,

no matter what ping your operating at the fact remains you can spam the cr#p out of targets you dont have line on sight with with splash dammage projectile, rocket are good for this, you only have to fire into a space someone could be at a paticular time then bam!

-AEnubis-
9th May 2005, 04:36 PM
hit-scan can be spammed just the same, and line of sight is not required.

It also doesn't take that much more skill to make hit-scan effective at all ranges. Where making projectiles more effective at ranges they aren't intended (the longer ones) does take quite a bit of skill.

I think they should be pretty close to optimizing weapon balance for LAN's, due to how many people play this game on the net with LAN-esc pings. I life in FL, and play with 30 pings to Chicago. The net is getting pretty quick. I still think they should keep average ping in mind, and not totally neglect our HPB's (high ping buddies), but I'm not crazy about commiting out-right rape everytime my hit-scan is on. I like to earn my wins :/

Kriegs-Maschine
9th May 2005, 05:58 PM
First of all - minigun is a hitscan weapon. There is no bullet travel time in either mode. The gun takes a second to warm up and start firing though -so you only take your finger off the trigger if you or your opponent is dead.

Secondary beats primary. As I generaly find out when duelling other minigunners. If they use primary, i'm on secondary I usually win.

Secondary causes more dammage per shot, more accurate, but a lower rate of fire.

Primary has less dammage per round, but more rounds per minute - so overall causes more dammage - as long as you can persuade your opponent to cooperate and stay still.

Secondary is definitely better in any case because it's rumble sounds a lot better.


I've seen 2-3 sec of the Stinger from UC2 on a video, it look original and interesting alternative from the Minigun.
The secondary suck, no one use it and everytime I do I often die, the primary might do 7 per hit instead of 14 and be a bit less accurate... the secondary fire is so damn ****in slow that in 3 sec, I can do 10x more damage with primary fire at an enemy... Even at medium range primary is better, only at far Alternative is better but who fight with alternative at far range whent he other have a Shock or LG lol... and even at far, only the few first bullet are accurate..

G.Lecter
11th May 2005, 12:53 PM
I liked the Mini, I'll cry its death, It was the perfect weapon to kill players escaping...
However the mini was quite similar to the AssaultRifle and the LinkGun primary. I want every weapon to be different than the rest. I've never seen that Stinger thing, but if it's different to any other weapon it will be a good alternative.
Also, they are bringing back the DualEnforcers, which firing modes are quite similar as the minigun. Increasing the firing rate of the enforcers would fix the lack of the Minigun...
Anyway a mutator replacing the Stinger by the mini would be cool...

Kriegs-Maschine
11th May 2005, 03:11 PM
I liked the Mini, I'll cry its death, It was the perfect weapon to kill players escaping...
However the mini was quite similar to the AssaultRifle and the LinkGun primary. I want every weapon to be different than the rest. I've never seen that Stinger thing, but if it's different to any other weapon it will be a good alternative.
Also, they are bringing back the DualEnforcers, which firing modes are quite similar as the minigun. Increasing the firing rate of the enforcers would fix the lack of the Minigun...
Anyway a mutator replacing the Stinger by the mini would be cool...

Bah increasing the rate of fire of Dual Enforcers would make it unbalanced and too powerful for a starting gun. And mutator are always avaible but... did you see any server using them lol. So unless you like to play with bots, it's no use.

Any have though about the Spining Blade Gun from UT99 ? I liked it, and no one ever talked about it when it got removed in UT2003/2004/2007.

Renegade Retard
11th May 2005, 03:32 PM
Any have though about the Spining Blade Gun from UT99 ? I liked it, and no one ever talked about it when it got removed in UT2003/2004/2007.

Spinning Blade Gun?!? You mean the Ripper.

Yes, there was ALOT of discussion about it not being included in UT2k3/2k4. So much, in fact, that there's a thread in the UT2004 fo's made about it a few weeks ago. Radiosity even made a mod for it for UT2004.

G.Lecter
11th May 2005, 05:59 PM
Bah increasing the rate of fire of Dual Enforcers would make it unbalanced and too powerful for a starting gun.
:rolleyes:? I think the balance would be OK, you spawn with a single Enforcer, and it's once in game when you can take another enforcer and double the firing rate... ;)

Mr.Magnetichead
12th May 2005, 02:46 AM
UC2 is supposed to be n00bish; it's on a console. TARDS.


Wrong.

Why does everyone think UT3 will be like UC2 just because it's the same engine and TARDS.

Wrong.

edhe
12th May 2005, 04:09 AM
You really should back yourself up with context, sentences and explanation.

Defeat
13th May 2005, 02:29 AM
>Ok, here are some random comments about this thread.

-I like the minigun in UT better than the stinger in Unreal.
-The Unreal minigun was frickin' awsome, it had some origonality in design and it should be brought back.
-Yes those hitscan weapons are evil unless you can use them right but if your on dialup and you can't get a good ping, they are usless. I usully have to spam with the ripper and get head shots to kill anyone. Once in a long while i'll get a good enough ping to barley use the shock combo.
-I'd be nice if both the stinger and a redisigned Unreal minigun were put in the next unreal or atleast a mutator could offer the one that wasn't in the game.

Mr.Magnetichead
13th May 2005, 03:33 AM
You really should back yourself up with context, sentences and explanation.


Ok fine.

UC2 is not a noobs game. It is all out bloodshed and face beating. I've been playing Unreal games since Unreal 1's release date and I can honestly say that UC2 is the BEST Unreal title that has yet been released.


The UC2 engine is not UE3.

>Ok, here are some random comments about this thread.

-I like the minigun in UT better than the stinger in Unreal.
-The Unreal minigun was frickin' awsome, it had some origonality in design and it should be brought back.
-Yes those hitscan weapons are evil unless you can use them right but if your on dialup and you can't get a good ping, they are usless. I usully have to spam with the ripper and get head shots to kill anyone. Once in a long while i'll get a good enough ping to barley use the shock combo.
-I'd be nice if both the stinger and a redisigned Unreal minigun were put in the next unreal or atleast a mutator could offer the one that wasn't in the game.

The Envy Stinger will be nothing like the U1 Stinger.

It's far more likely to be like the UC2 Stinger which WAS a minigun.

krjal
13th May 2005, 03:39 AM
A minigun mutator is pretty much a foregone conclusion.

Isn't it?

Mr.Magnetichead
13th May 2005, 04:37 AM
Have you played UC2?

edhe
13th May 2005, 04:39 AM
Sadly.

Thnx magnetman, you actually made a post worth reading :)

Mr.Magnetichead
13th May 2005, 08:09 AM
Sadly? What do you mean sadly?

edhe
13th May 2005, 08:57 AM
Minigun Mutator :)

Mr.Magnetichead
13th May 2005, 09:08 AM
Aggh ok, I thought you were bagging on UC2.

Kriegs-Maschine
13th May 2005, 12:22 PM
A minigun mutator is pretty much a foregone conclusion.

Isn't it?

Could someone give links about video of the UC2 Stinger which last more than 3-5 sec... I'd like to see how it fire in Primary and Secondary mode, so I could figure out more what it will be in UT2007.

PS: In a few day, at the E3 2005, there will be videos and stuff about UT2007 and they will show off the Flak, Rocket and Shock Rifle. :)

carmatic
13th May 2005, 01:42 PM
you mean the stinger in uc2 behaves like the minigun? i wanna see how it works but i dont have an xbox...

Mr.Magnetichead
13th May 2005, 02:09 PM
I do and I have UC2 with 100% completion.

Primary fire fires just like a mini gun. Instant hit scan weapon with little shells ejecting from the base. The only diference is that the animation is faster than the UT2004 one and the weapon trails are blue instead of orange.

As you keep your finger on primary fire the weapon builds up more and more momentum untill it starts glowing and shooting at a much faster rate. Around 2X the speed or a standard mini burst.

Secondary fire has a slower ROF but fires shards like the Halo Needler which seek your locked on target.

carmatic
13th May 2005, 02:37 PM
so its intergrated the spin-up into the firing mode itself... interesting

Kriegs-Maschine
14th May 2005, 12:09 AM
I do and I have UC2 with 100% completion.

Primary fire fires just like a mini gun. Instant hit scan weapon with little shells ejecting from the base. The only diference is that the animation is faster than the UT2004 one and the weapon trails are blue instead of orange.

As you keep your finger on primary fire the weapon builds up more and more momentum untill it starts glowing and shooting at a much faster rate. Around 2X the speed or a standard mini burst.

Secondary fire has a slower ROF but fires shards like the Halo Needler which seek your locked on target.

Looks pretty interesting. But minigun primary is already fast and powerful, making it twice faster if you hold the trigger won't make people use and spam even more with it ???

As for the secondary mode, stuff that follow ur locked target seem "too easy to use" and a bit lame in a way, unless you can avoid them like Locked rockets. Would be easier to see from a video than by texts.

May be something like overheating could be a nice feature...

Mr.Magnetichead
14th May 2005, 04:40 AM
If you've played Halo you'll know that the seeking needler shards can be dodged.

No it doesn't encourage spam seeing as the heat up to uber speed takes a good 3-4 seconds of pure shooting.

It eats through your ammo supply and is really only usefull against multiple targets.

cUnNiNg_StUnTs
15th May 2005, 11:24 AM
Makes no sense they say they're trying to get back to UT style play, the MINI-GUN is a huge part of that, this is UT not Unreal. I hope this is just a rumor because not having the MINI would suck.

if this is a poll then add another vote for having the MINI in game.

Kriegs-Maschine
15th May 2005, 11:51 AM
Makes no sense they say they're trying to get back to UT style play, the MINI-GUN is a huge part of that, this is UT not Unreal. I hope this is just a rumor because not having the MINI would suck.

if this is a poll then add another vote for having the MINI in game.

Well, the Stinger is a kind of minigun. It have a primary fire which is the same or even better and a secondary that is very special instead of slow rate useless bullets. Minigun as it is right now, is just really lame as is the shock rifle.

Lauren
15th May 2005, 12:41 PM
I like the stinger its got combo's to with seeking needles and just a normal fire set when you got loads of ammo and you hold the button down it will spin faster and faster and thats very very cool done in UC2 so expect that in UT2k7 to

edhe
16th May 2005, 04:46 AM
Sounds like a recipe for super-spam around flag carriers.

-AEnubis-
16th May 2005, 05:17 AM
What is this "flag" thing you speak of?

:con:

edhe
16th May 2005, 08:29 AM
What is this "flag" thing you speak of?

:con:
It is 42.

krjal
16th May 2005, 10:10 AM
You can't complain about spammy flag runs and say that the mini's better than the stinger. They're both exactly the same spammyness just the stinger has a diff secondary mode.

edhe
16th May 2005, 11:28 AM
You can't complain about spammy flag runs and say that the mini's better than the stinger. They're both exactly the same spammyness just the stinger has a diff secondary mode.
I would be extremely interested in where i said the mini was better than the stinger.

-AEnubis-
16th May 2005, 03:12 PM
Not for me. Fragging is 42.

BooGiTyBoY
16th May 2005, 03:37 PM
It just kills me you guys are all arguing over wether the minigun is better or not than a gun that hasn't even been made yet... (the new 2k7 version I mean)
:lol:

Kriegs-Maschine
16th May 2005, 06:37 PM
It just kills me you guys are all arguing over wether the minigun is better or not than a gun that hasn't even been made yet... (the new 2k7 version I mean)
:lol:

lolll, yeah but by the way, we can say that the gun already "exist" since its the one from Unreal Championaship 2.

Unreality
17th May 2005, 04:52 AM
lolll, yeah but by the way, we can say that the gun already "exist" since its the one from Unreal Championaship 2.

for all we know they could make it totally different from that one :P

-AEnubis-
17th May 2005, 06:22 AM
As long as it shoots tyridium, it will be better then the minigun. +2 if it is not at all hit-scan.

edhe
17th May 2005, 06:43 AM
Not for me. Fragging is 42.
Fragging is pointless without a purpose, The Flag!

Plus, imo, the bigger maps with lifts etc makes for more fun kills.

Monster Kill
25th May 2005, 07:46 AM
NO MINIGUN MUTATORS. Bring the minigun back as a real weapon. Do not give me, a faithful unreal gamer, this ****ty stinger that fires gay energy shard things.

The pulse cannon from UT99 is the greatest weapon ever bring it back too.

edhe
25th May 2005, 07:52 AM
If you were a faithful unreal gamer you'd know why it's being changed, you'd also know it was called the pulse gun.

Kriegs-Maschine
25th May 2005, 01:29 PM
Pulse Canon ??? Was it the Link he is referring to?
Ah and if any doesnt know... Shield Gun will be replaced byt he hammer! So no more stupid chicken cowards running away when you attempt close fights. :D

edhe
25th May 2005, 05:01 PM
Link wasn't in UT...

-AEnubis-
25th May 2005, 05:03 PM
Crystal shards, not energy shards.

Depending on how they handle the sniper rifle, this is shaping up to the the best Unreal weapon set I've seen. IH is back, no mini with a beefed up stinger equivalent, still has Shock/Rox/Flak (prolly never change), still has Pulse/Link equivalent. I have a feeling the canister will simply be whatever weapon is appropriate to the map, with a method to handle different kinds of ammo, so well pobably still have mostly functional Bio (just pray it's more like UT bio)...

It's gonna be awesome...

carmatic
25th May 2005, 06:20 PM
NO MINIGUN MUTATORS. Bring the minigun back as a real weapon. Do not give me, a faithful unreal gamer, this ****ty stinger that fires gay energy shard things.

The pulse cannon from UT99 is the greatest weapon ever bring it back too.

"a faithful unreal gamer" ? have you even played unreal 1?

Monster Kill
25th May 2005, 07:45 PM
UT99 was the greatest game ever and still is. I dislike the stinger. If the damn scottish guy and you disagree, that's your problem. Yes, I'm a faithful unreal gamer to answer your question. The stinger is a piece of crap. (I stand corrected on the pulse cannon pulse gun thing though.) The minigun was so much better and plus, the minigun/chaingun is an fps staple. You can't have a game w/o one.

FireCrack
25th May 2005, 07:49 PM
The stinger is essentialy a minigun except you are shooting some exotic (expensive?) crystal instead of lead.

Dark Pulse
25th May 2005, 07:57 PM
UT99 was the greatest game ever and still is. I dislike the stinger. If the damn scottish guy and you disagree, that's your problem. Yes, I'm a faithful unreal gamer to answer your question. The stinger is a piece of crap. (I stand corrected on the pulse cannon pulse gun thing though.) The minigun was so much better and plus, the minigun/chaingun is an fps staple. You can't have a game w/o one.
Quake.

Monster Kill
25th May 2005, 07:59 PM
Quake.

1 or 2? 2 was awesome, never played 1. all i have to say is railgun.

Dark Pulse
25th May 2005, 08:08 PM
1. The closest things to Machineguns and Chainguns were the Nailgun and Super Nailgun.

Monster Kill
25th May 2005, 08:16 PM
1. The closest things to Machineguns and Chainguns were the Nailgun and Super Nailgun.

If I'm not mistaken, quake2 has a chaingun though.

Dark Pulse
25th May 2005, 08:33 PM
And a Machinegun.

Monster Kill
25th May 2005, 08:40 PM
If I didn't know better, I'd say you liked Quake. Do you like the doom series?

Xipher
25th May 2005, 08:43 PM
The chain gun was first seen in id software's games with the release of Wolf3D. Just checked, found the list. Man, I barely even remeber playing wolf3d.

Dark Pulse
25th May 2005, 08:47 PM
If I didn't know better, I'd say you liked Quake. Do you like the doom series?
I like the SP ones. Not Quake 3 though.

Of course I liked Doom, Doom was the first FPS I ever played in depth. (I did play Wolf3D a couple times before Doom came out.)

Zarkazm
25th May 2005, 09:23 PM
I want Unreal's minigun back.

Kriegs-Maschine
25th May 2005, 11:02 PM
I'm sure once UT2007 will be released, most of the whiners about minigun will be happy about the stinger. How can you dislike it, its primary fire is the same thing as a minigun expect the "bullet" trail is blue rather than yellow and it have a special secondary fire instead of a ****ty slow rate of fire...

-AEnubis-
26th May 2005, 12:18 AM
Yeah, keep hearing that the stinger is hit-scan in UC2... There really is no telling how it will be implemented in 2k7.

It is however probably safe to say it will be very equivalent, and that no matter what non-asthetic changes it has from the minigun, they could have been equally implemented into the minigun, so there really is no point whining about anything.

The bottom line is, Tyridium is Unreal, and that's cooler then it being modeled after anything in real life.

FireCrack
26th May 2005, 12:30 AM
Yup, none of the wrapons in UT should be plausible as a rule.

carmatic
26th May 2005, 05:27 AM
UT99 was the greatest game ever and still is. I dislike the stinger. If the damn scottish guy and you disagree, that's your problem. Yes, I'm a faithful unreal gamer to answer your question. The stinger is a piece of crap. (I stand corrected on the pulse cannon pulse gun thing though.) The minigun was so much better and plus, the minigun/chaingun is an fps staple. You can't have a game w/o one.

you still havent answered my question, have you played unreal 1
if you have, then yeah i agree that the stinger is a pretty early weapon in your arsenal , but if you havent, then you sound like your just saying the stinger sucks just because you havent used it before or something

also, in quake 1, the nailguns were essentially identical to the Stinger in unreal 1 , but with only different rates of fire and with 2 places where the projectiles leave the gun rather than one...

-AEnubis-
26th May 2005, 05:40 AM
It's prolly just the fascination with the concept of the minigun, and nothing to do with the functionality of the weapon type in the game. That is why it is stupid. It's some silly American fascination with the ability to lay down large amounts of rapid fire destruction. Just think about how many movies it is glorified in. The "deforesting" scene in Predator stands out the most in my mind. I'd have rather seen the same thing done with a katana. Less waste that way.

carmatic
26th May 2005, 05:42 AM
it looks good in a movie, but it fubars the gameplay

edhe
26th May 2005, 06:16 AM
UT99 was the greatest game ever and still is. I dislike the stinger. If the damn scottish guy and you disagree, that's your problem. Yes, I'm a faithful unreal gamer to answer your question. The stinger is a piece of crap. (I stand corrected on the pulse cannon pulse gun thing though.) The minigun was so much better and plus, the minigun/chaingun is an fps staple. You can't have a game w/o one.
"Damn Scottish guy" eh? hm.

The Unreal stinger was a poor weapon, the UC2 one is advanced from that, for the next evolution i'm imagining it'll be some kind of nail gun substitute, that'll hopefully light everything up nicely as it's passing - it does create it's own glow mind.

Watch yourself Monster.

carmatic
26th May 2005, 07:08 AM
"Damn Scottish guy" eh? hm.


heheh that was one of the most funnayest things i ever read on the BuF

Monster Kill
26th May 2005, 07:47 AM
[QUOTE=carmatic]you still havent answered my question, have you played unreal 1
if you have, then yeah i agree that the stinger is a pretty early weapon in your arsenal , but if you havent, then you sound like your just saying the stinger sucks just because you havent used it before or something

Yes, I have played unreal 1. Unreal 2. All of the Unreal Tournament games. Unreal CHampionship and Unreal Championship 2. I am not a noob

Monster Kill
26th May 2005, 07:48 AM
"Damn Scottish guy" eh? hm.

Watch yourself Monster.

You pissed me off. It's your fault. Scottie

carmatic
26th May 2005, 08:41 AM
uhh calm down, guys
this is no place for anti scottish flame wars

edhe
26th May 2005, 09:51 AM
My god, i'm fearing the wrath of the scared little monster. Pray tell me how you could get pissed off at a forum post? Especially if you're *not* a noob. And if you're not a noob, how come you haven't been at all involved in the biggest Unreal Community site on the 'net 'till so recently?

Your apparently childish attitude has no place here, not simply on my behalf, but on behalf of the moderators. Please please do try to have a (psuedo-racist) go at me, you'll lose and most assuredly be banned in the process :)

Monster Kill
26th May 2005, 10:53 AM
I've just now joined this site because I'd rather spend my free time playing the games rather than discussing them.

edhe
26th May 2005, 11:56 AM
:lol:

Sir yes Sir! Going to stamp your foot and run off to your room? Good boy.

NB.
I'm done talking with you.
Or something similar..

The_Head
26th May 2005, 12:03 PM
It's prolly just the fascination with the concept of the minigun, and nothing to do with the functionality of the weapon type in the game. That is why it is stupid. It's some silly American fascination with the ability to lay down large amounts of rapid fire destruction. Just think about how many movies it is glorified in. The "deforesting" scene in Predator stands out the most in my mind. I'd have rather seen the same thing done with a katana. Less waste that way.

^^ Quoted for truth.

It requires no skill to use, point and aim.... hmmmm challenging. Maybe if you are playing on a joystick.....
Spamming with a redeemer takes more skill (probs :p)

Stinger > Minigun

How can many of you say that the stinger sucks it is the same as a godamned minigun with an EXTRA fire mode.....
And if you point out that it only had one speed mode you'll shoot yourself in the foot. Apparantly no-one uses the alt fire....

Maybe it is just because it is not called a Minigun, bit like people complaining about the Link Gun.....

/end rant

Nereid
26th May 2005, 12:26 PM
As long as the stinger is hitscan, I'm good with that. :) If it's not, the projectiles better be pretty damn fast.

gregori
26th May 2005, 01:08 PM
aenubis should realise miniguns just rock!
especially the one in the film the terminator 2 inside the building siege deally!

Monster Kill
26th May 2005, 01:57 PM
Listen. EDHE. I'm sick of arguing. Stop flaming me and I'll stop flaming you. THis is probably turning people off of this thread. (Plus, I don't want to get booted. :))

NeoNite
26th May 2005, 02:19 PM
"Damn Scottish guy" eh? hm.

The Unreal stinger was a poor weapon.

It is most of the time, though the secondary fire mode come in really handy up close. Course, you'll have to get real close first :D

Bleh, ok it isn't all that in deathmatch, I suppose. Otherwise, no complaints really.

Though I'll always prefer a minigun.

The_Head
26th May 2005, 02:20 PM
aenubis should realise miniguns just rock!
especially the one in the film the terminator 2 inside the building siege deally!

Agreed - In a Film

In games they suck

carmatic
26th May 2005, 02:26 PM
the real skill should be you consistently knowing where the guy your trying to hit is going to go next, and if you got it wrong you quickly try to guess again where he's going to go
like you know how fast tank shells go?i think thats a good speed for the projectile to go... effectively hitscan at close ranges, and at longer ranges you need a steady hand and a good mind

like not only do you need to know where your target is going to be, you also need to be able to point exactly there, which is harder than just pointing straight at your enemy alone

edhe
26th May 2005, 02:57 PM
Exactly, now that's skill.

carmatic
26th May 2005, 03:28 PM
it should also give off that distinctive blue light that the tarydium shards give, but it should be alot brighter cuz this isnt unreal 1 anymore and everyone can see where the 'tracer' effects are coming from and its a bright flash whereever the shards hit

for the secondary fire mode, i think they should borrow from the assault rifle from unreal 2, like a compacted ball of shards that explode on impact, travelling slower than the normal shards... and they are also given the opposite energy of the normal shards! so if you manage to shoot a tarydium ball with a tarydium shard, it releases magical energy! and it begins a process where tarydium sludge is generated , and we all know the tarydium sludge is the ammo for the goop gun so it must be good!

-AEnubis-
26th May 2005, 04:14 PM
Minigun, shminigun. It has it's uses, but in real life, it I were to do something with a fire arm, I would do it as efficiently as possible, and as messless as possible. Miniguns are neither of those things, and also require some sort of mounting to use.

Rifles would prolly be the way I'd go. Or silence pistols. Very Bond like if I had to make a comparison.

Yes, very fast moving projectiles. Play Tribes Vengeance. Pick up the chain gun. Understand it before you bash it.

gregori
26th May 2005, 04:44 PM
No projectiles!

FireCrack
26th May 2005, 08:24 PM
Realy, i like projectiles instead of hitscan weapons as an idea, but the common engamement ranges for the minigun are such that they would make a difference neglible and realy just be an impact on the netcode.


But i'd realy like to see the tracers not go so slow, the tracers shoud move much faster.

carmatic
26th May 2005, 10:07 PM
well if they moved much faster, they would look like shock beams or something, which is what the minigun bullets really behave as right now... if it was a projectile weapon then the tracer effect will suit the weapon perfectly
for the netcode, maybe they make the projectiles reside entirely at the client side, with the server checking the shots for consistency and sending out information to other players... at the ranges at which the projectiles can traverse within the minimum time covered by the netcode, the weapon behaves as hitscan for other people, and only when it has been long enough for the netcode to allow further movement to be considered, that the projectile nature of the weapon will show...

NeoNite
27th May 2005, 06:48 AM
Minigun, shminigun. It has it's uses, but in real life, it I were to do something with a fire arm, I would do it as efficiently as possible, and as messless as possible. Miniguns are neither of those things, and also require some sort of mounting to use.



What does real life have to do with a game called unreal tournament......2007?

krjal
27th May 2005, 07:04 AM
@ carmatic, very good idea. But, though I'm no coder, it does sound a like it'd mean a performance loss for not that much gameplay gain.

Oh, and the key term here should be "unreal" :lol:

gregori
27th May 2005, 12:44 PM
aenubis should keep the silenced pistols to MGS or whatever,
UT is a loud rocking action game were to thing get as messy as possible!

Sir_Brizz
27th May 2005, 01:27 PM
Stinger. Let this thread DIE!!!!!

Kriegs-Maschine
27th May 2005, 02:10 PM
aenubis should keep the silenced pistols to MGS or whatever,
UT is a loud rocking action game were to thing get as messy as possible!

Agree with Carmatic idea too, about the stinger.

lol of course UT is not meant to have Silenced Pistol...

-AEnubis-
27th May 2005, 03:31 PM
Stinger > Minigun in mess made too.

Apparently, the point was missed. It was just another angle of expressing why the minigun is not as cool as everyone thinks it is. Your judging it's presence in the game on the wrong reasons.

FireCrack
27th May 2005, 08:16 PM
Mabye the shock rifle should be an AK?

Mabye the pulse gun a tommy gun?

Mabye the goo gun should be removed entirely?



This is unreal, unreal=awesome. Dont ruin it with stupid concepts like "Metal bullets"

Kriegs-Maschine
27th May 2005, 09:36 PM
Metal or whatever... I don't care. I just want projectiles weapons and 1 hitscan weapon maximum. In 2004 its just so gay how is the Shock and LG...

Mr.Magnetichead
28th May 2005, 04:54 AM
Every FPS has a minigun these days.

How many games can say they have a 'stinger', A weapon that shoots shards of crystal?

NeoNite
28th May 2005, 07:08 AM
No crystals, but I think .. maybe .. the stinger was based on Quake's perforator.
Who knows...

So the current hitscan weapons aren't that great? What if they'd modify them, so they wouldn't be that "ghey" anymore?

Is it the "lockdown" feature which ruins the use of minigun?

I like that weapon. I like using it. THen again, I've hardly used the ut2004 mini.
Then again, why if they'd ever consider including it, should they stick to using that one?

But if they'd revert to the UT mini, people would complain about it being too powerful!
Or maybe this one is too powerful!

Shrug...
All that complaining in 2002... did it really pay off?

Though I wouldn't mind the stinger making a comeback.

Mr.Magnetichead
28th May 2005, 07:10 AM
Nailgun.

-AEnubis-
28th May 2005, 07:24 AM
Current mini isn't too powerful, it's just ghey, because rapid fire hitscan with a cone like it has, and a RoF like it has is garunteed damage. That kind of thing is hard to balance.

Yes, the complaining did pay off because I much prefer the current mini to the UT mini, in the spirit of seeing this as more of a sport, and not a game, hence keeping in mind balance before "OMGRAPIDFIREDEATHONASTICKMINIGUNRULESWTF!!!!1!!111one."

They removed lockdown from the Minigun, so the only weapon with lockdown now is the Linkgun. Damage is 7/15. Don't remember exactly how many rounds it raps off a second, but the only thing that keeps it from being the most used and efficient weapon in the game is the SG.

Nail gun was awesome, and I think this will be UT's answer to it. Another good example of fast moving projectiles. Quakes Nailgun/Super Nailgun.

NeoNite
28th May 2005, 03:08 PM
Nailgun.

Yeah, that's the small one :O) I'm referring to his bigger brother, which I'm sure you remember.

Or like Aenubis said, Super nailgun. Though I'm sure the manual called it a Perforator :O)

Monster Kill
28th May 2005, 03:25 PM
"Mabye the goo gun should be removed entirely?"

What!!!! NO WAY! The Goo Gun was so great in UT99. If it is removed, I wouldn't buy the game. (I'm biased though, look at my avatar:)) But still, the biorifle is an Unreal original. No other game has it. I love it. Give it a shot of steroids and keep it in for UT 2007.

Kriegs-Maschine
28th May 2005, 04:39 PM
"Mabye the goo gun should be removed entirely?"

What!!!! NO WAY! The Goo Gun was so great in UT99. If it is removed, I wouldn't buy the game. (I'm biased though, look at my avatar:)) But still, the biorifle is an Unreal original. No other game has it. I love it. Give it a shot of steroids and keep it in for UT 2007.

Yeah agree with you, Biorifle kick ass and from what I saw in the in-game UT2007 running on PS3 at E3 videos, the Bio seem to shoot faster and bigger shots. But dunno if I saw right, the "right click" seem to shoot multiple big shots rather than 1 powerful shot.

AVP
21st Aug 2005, 12:51 PM
I like the stinger model but the minigun i s powerfull so why can't they just put the stinger model on mingun model
:man:

Neophoenix
21st Aug 2005, 01:42 PM
What I’m more worried about is that players will be able to see the stinger shards and dodge them, making the stinger pretty useless. I love the Mini secondary fire for this reason. It takes skill to use at a distance, and players can't see the round coming in order to dodge it. Plus, the mini and link are the two most effective weapons against bots on high levels that dodge everything else. And I can literally dance through the link primary fire, so if they make the stinger shards similar, OMG will it suck.

-AEnubis-
21st Aug 2005, 04:52 PM
The only thing you could do is see where it was aming, and keep from getting hit with multiple bullets very quickly. Not many people can "dodge" Q3 plasma, those are some fast moving projectiles. I would imagine stinger bullets to be faster.

T2A`
21st Aug 2005, 05:03 PM
As long as they're not the speed of the Unreal stinger I'm sure we'll be fine. :p

Mætlöaff
21st Aug 2005, 08:34 PM
Projectiles > Hitscan.

Projectiles are harder to aimbot too.

cocito
21st Aug 2005, 09:02 PM
I like the stinger model but the minigun i s powerfull so why can't they just put the stinger model on mingun model
:man:

so a stinger-gun or mini-stinger?

-AEnubis-
22nd Aug 2005, 12:56 AM
Powerful = Bad

Balanced = Good

gregori
22nd Aug 2005, 11:18 AM
Powerful=Fun

T2A`
22nd Aug 2005, 12:11 PM
Only if it's balanced by the other weapons being equally as powerful in their own right. Otherwise it's just cheap and annoying, which is right where the minigun is now.

-AEnubis-
22nd Aug 2005, 12:52 PM
Powerful=Fun

Sounds like you should be playing HLDM, or something older...

Overpowered weapons are for games. This is an electronic sport.

T2A`
22nd Aug 2005, 02:23 PM
:lol: Nice one. I guess that makes me an electronic athlete. I'll be sure to put that on a future resume.

I suppose saying "GB2Halo" wouldn't be too harsh. :p

FireCrack
23rd Aug 2005, 12:40 AM
This is an electronic sport.

:lol::lol::lol::lol::lol:

-AEnubis-
23rd Aug 2005, 01:50 AM
Maybe if I ever played halo...

Laugh as you will, I played various sports for 10 years before I owned a computer, I know a sport when I see one.

I wouldn't put years of recreational sports on any of my resumes, why would that change for recreation electronic sports? I didn't say it was a professional sport...

Or did you play ball in little league or highschool? Is that on your resume as well?

->Sachiel<-
23rd Aug 2005, 03:52 AM
Its funny how I like -AEnubis-'s attitude yet still manage to hate it at the same time...

edhe
23rd Aug 2005, 05:22 AM
Maybe if I ever played halo...

Laugh as you will, I played various sports for 10 years before I owned a computer, I know a sport when I see one.

I wouldn't put years of recreational sports on any of my resumes, why would that change for recreation electronic sports? I didn't say it was a professional sport...

Or did you play ball in little league or highschool? Is that on your resume as well?
I participate, as a leader, in team games with a squad of other players in 5 a side gaming tournaments. This takes a lot of organization and people skills to arrange, and teamwork and focus during the games which has helped me with those skills and is applicable to work.
From my (old) CV :)

-AEnubis-
23rd Aug 2005, 06:05 AM
Makes sense, guess it's all how involved you get into it.

I would guess though that T2A has never gotten into anything that serious game related. So that comment kind of was directed at someone. ;)

@Sachiel: LoL... still bitter about that first comment huh? You seem to be spamming less now, good for you ;) j/k man lighten up. I was in a mood, and you did have like 5 threads started that day. I don't think I started a thread here, until I had like somewhere between 400-500 posts. Still to this day, I have started a total of 14 threads in my 5 years and 2000+ posts here. You could imagine bearing that in mind, how I could see what you were doing as spamming.

I'm not apologizing, but I am over it.

T2A`
23rd Aug 2005, 11:10 AM
GB2Halo was directed at gregori. It makes perfect sense for someone who wants an all-powerful minigun since there's all of two useful weapons in that game. Perhaps a new line for a single statement wasn't enough to show that it was intended for someone else.

Back on topic somewhat. Mininub sucks. There should be very little (if any) "spray and pray" in a game of this type. Then again, there should also be bright skins (of some sort) and hitsounds out the box, but Epic refuses to support the competitive community because they expect everyone to play at maximum graphical capabilities to show how purdy their engine can be, so whatever. :rolleyes:

-AEnubis-
23rd Aug 2005, 03:18 PM
Read that way I guess that makes more sense :o. My fault.

My main beef with it isn't that it's spray and pray though, mini with a low ping is garunteed damage. Hitscan efficiency nearing LAN pings is too much. Unless severely damage nerfed, it will dominate. Might as well move towards rendering more projectiles.

Things like brightskins effect weapon balance. Slow RoF hit-scan especially, but it does effect everything a bit. Might make it cool if epic made sure player visibility was pristine, then I wouldn't have to worry about a server mutator changing my Sniper accuracy by 15%. There would be consistancy, becuase the weapon would come nerfed for it out of the box. Hopefully, if this game is like UT as previously stated, player visibility won't be as much of an issue.

T2A`
23rd Aug 2005, 03:51 PM
http://filebox.vt.edu/users/bgibson/ut2004/utcomp2007.jpg

:lol:

I have a bad feeling about UT2007. I'm worried about too much focus on vehicles and I'm worried it won't be anymore balanced than UT2004. Quack 4 is looking great right about now...

Technically, there are bright skins in UT2004, but you have to do a little digging to get to them. INI h4xing shouldn't be necessary to make characters visible, nor should putting texture details on low. Low texture detail makes players a lot easier to see, and Epic considers this cheating. How queer. So much for UT being a competitive game. :rolleyes:

gregori
23rd Aug 2005, 04:14 PM
Thats funny, i hated Halo!

Persefone
23rd Aug 2005, 04:18 PM
That bright skin gives me the willys.

->Sachiel<-
23rd Aug 2005, 04:42 PM
I think a projectile weapon with the accuracy and fire rate of the minigun would be quite fair, the only problem is deciding how fast the projectiles would be. I recall one post about a sniper rifle that fires very quick projectiles (takes 0.57 seconds for the projectile to travel from the Base Raptor Spawn in Torlan to the top of the centre tower [Thats what I remember reading], I believe that that would be a good projectile speed for a spray weapon like a minigun of some sort), with motion prediction in the equation, a minigun-like weapon wouldn't be cheap at all. But do keep the randomness, its lame without it.

-AEnubis-: (sounds like an apology to me :D) The ony reason that I created my account on this forum is because I had accumulated many responses and Ideas for threads. So yeah, the first week I put down all I had to say, now I barely post though.

SanitysEdge
23rd Aug 2005, 10:00 PM
Thank you for playing UT2007 before making a decision. :)

->Sachiel<-
24th Aug 2005, 03:26 AM
THANK YOU, we don't know anything about the stinger so don't hate it before you see it in action (its probably going to be really cool like the beautiful UT2007 Shock Rifle).