Destroy
28th Apr 2005, 10:40 PM
This concerns SWAT4 btw and I have made the same post on their forums.
I'm fairly noobish, so be gentle.
I'm trying to make the enviroments more interactive. I've mainly just been making basic test maps and trying to figure things out.
I can't figure out how to make a StaticMeshActor object get full configurable physics like a HavokActor has?? One can only pulldown some premade HavokDataClass parameters like ragdoll, rigidbody, skeletal, etc..
Is there a way to activate the physics to a normal StaticMeshActor or convert a StaticMeshActor into HavokActor so the object can have complete full listing of the specific individual Havok physics?
I'm fairly noobish, so be gentle.
I'm trying to make the enviroments more interactive. I've mainly just been making basic test maps and trying to figure things out.
I can't figure out how to make a StaticMeshActor object get full configurable physics like a HavokActor has?? One can only pulldown some premade HavokDataClass parameters like ragdoll, rigidbody, skeletal, etc..
Is there a way to activate the physics to a normal StaticMeshActor or convert a StaticMeshActor into HavokActor so the object can have complete full listing of the specific individual Havok physics?