View Full Version : Hyperforce asks entry

27th Apr 2005, 02:11 PM
I'd like to ask If I could join the team some time soon.
I'm a quite expirienced modeler on polygon modeling and I've created myself several vehicles, (the first 2 where crap, the 3de was quite good (don't know if the Helix ESV (2 beta) rings any bells) anyway, I'm currently working on a vehicle I call the ASMDTANK. (the picture is a bit old as I allready placed it halfway into ut2004 but it shows what its like.

I'm capeble of doing basic code manipulation as you can see, several part of the helix's code where made with fragments of code from other vehicles as well as custom ones (And yes I did ask permition to do this)

I've heared from shrooms that you guys needed a vehicle disigner.
sorry bout shrooms, I don't get it though (but enough about that).

I Love making stuff like vehicles and If I'm dedicated to something I have it done quite fast (modeled/textured/rigged that tank in ... 2 maybe 3 weeks.

As I sayed I'd like to join your mod team, I saw your mod and I think it rocks, on closer look the textures look like unreal engine 2. and I like the theme, semi sci-fi.

here are some pictures of my last 2 vehicles ^_^
sorry if the pictures are to large.

Thanx for hosting them Thejackal , my site doesn't allow me to link pictures to other sites.



27th Apr 2005, 02:20 PM
pictures no worky :(

27th Apr 2005, 02:25 PM
i put them on UFF images for you:

Number 1 (http://www.uffclub.com/images/asmdtankpic2.jpg)
Number 2 (http://www.uffclub.com/images/HelixESV22.jpg)

27th Apr 2005, 03:40 PM
The vehicles looking nice, unfortunalty, vehicles cant be done within beta1. But we definalty want vehicles in DA!
I'll tell abs about you, and we will probably look into your work.

27th Apr 2005, 05:25 PM
Did you skin those?
absolut@planetunreal.com is my MSN

28th Apr 2005, 12:57 AM
yes, I did skin them, (I made the entire model(s) from the ground up.)
The only thing copy'd are the textures, those are build up from fragments of pictures online, weapontextures and other (ut2004)vehicletextures. :)

more info on the vehicles :

Helix ESV (Extended Support Vehicle) can open and close its rear door, has 3 weapons (1 big minigun under the nose) and 2 medium minigunseats in the sides, It has an item depo with shield, health, linkammo, linkgun and avril ammo. 4 player seated, the driver can open or close the rear (unfortially the rear door doesn't collide with other vehicles (still looking for a way to make code for a snap system so a scorpion snaps to a rear bone and sort of becomes part of the vehicle when the rear door closes) :rolleyes: ). also the landing gear detracts/extends. if the driver switches to co-pilot seat the vehicle switches to autopilot.

ASMDTANK : is being created for the sole purpose of playing part in a assault map I wan't to make, look on www.angelfire.com/ut2/0040 for a picture of the maps main base (topside drawing). But I probebly will release it as well (100% sertenty bout that) just don't know when I will release it. before or after the release of the assault map. ;)
Like the Helix the vehicle will be able to transform (in this case REALLY transform so it will be able to use its main turret. (with a very strong blast the main turret is capeble of blowing any other vehicle doing 600-750 dammage, turret rotation is slow in this mode though so its more for sniping purpose. the tank is capable of moving but when deployed it moves slower.
Undeployed the vehicle has a fast ROF laserbeam cannon. In bolth modes the vehicle will have 2 skymine turrets for close range backup.
in undeployed mode the vehicle is about 2x - 2.5x times faster. :D

28th Apr 2005, 01:48 AM
Those are some pretty kool vehicles. Is there anywhere i could download them?

28th Apr 2005, 01:51 AM
Those are some pretty kool vehicles. Is there anywhere i could download them?

you can dl the helix on www.ut2004hq.com do a search for Helix.

28th Apr 2005, 02:58 AM
All models are done for the moment.

28th Apr 2005, 07:48 AM
Agreed with scott_bris

28th Apr 2005, 11:07 AM
mmmh to bad, but if you start making vehicles later on and you need my help give me a call. :rolleyes:

my msn = hyperforce99@hotmail.com :D

26th May 2005, 08:54 PM
OH MY GOD, tell me this guy is on DA2, and that we are making vehicles like this now? with retractable doors and so forth.

27th May 2005, 12:23 AM
OH MY GOD, tell me this guy is on DA2, and that we are making vehicles like this now? with retractable doors and so forth.

Uhm... I got rejected (look above)
But nice to have fans :D

27th May 2005, 05:45 AM
Well not really rejected we just dont want vehicles in Beta 1

27th May 2005, 09:46 AM
Well not really rejected we just dont want vehicles in Beta 1

Making vehicles takes lots of time, And before I got some nice set of wheels done i'll be a bit later you know, even if they arn't put in beta one, it can never hurt to have some vehicles done for later. just give me the specs of the vehicles i'll make a nice concept and if you like them I'll see what I can do.
Besided If you think vehicle creation is my only strenght your mistaking big time. :rolleyes:

27th May 2005, 10:30 AM
Theres your spec

FluXs likes Vehicles


27th May 2005, 10:47 AM
[QUOTE=FluXs]Theres your spec

FluXs likes Vehicles [quote]

if you can get me some close up front side top (in 3d I don't mind) pictures and maybe even the original textures if thats possible of the vehicle I can remake them accectly and a lot faster.


27th May 2005, 11:39 AM
I like vehicles too :P

Can't we have some air vehicle that can only be played by bots ?

27th May 2005, 12:05 PM
Well i just saw it today Enemy Territory Quake Wars, looks awesome. Im a bit out the loop and have been catching up with E3 news. Video looks 1337.

These types of vehicles would look great, like [d] said, bot onlys would allow us to get around not using vehicles on Beta1... they could be special craft that fly around outdoor maps shooting, or be flying.

After seeing the new cannon we got in DA2-blackgold. I can see that being veryuseful in future maps where vehicles are used to attack the base.

However I am more interested in the background of that pic.

See that structure with the cannon on top?. I want some structures like that. Maybe i should ask this in teamie area

27th May 2005, 01:24 PM
I can't really see what it looks like from affar, but because E3 allways has these video presentations... If I would be able to get one of those It would help me big time, seems you guys got texture disigners, It could also be usefull if he/her made the textures when I get a good look at the vehicles. :)

Ok, I've found a video like that, uhm its not showing the base up close but I got a good look at the vehicles ext, weapons and the L33T look. :minigun:


Just tell me what I should make and when to start

and to the I want tanks thingy, Yes I like the looks of that tank in the background to, it seems it has the same engines as the antigrav choppers in the movie.
alltrough it offcource doesn't fly or hover :rolleyes:

27th May 2005, 06:43 PM
I want tanks! I want tanks! I want...
...dunno how to implement them into the current DA2, but vehicles and especially tanks rock!

28th May 2005, 06:14 AM
well we all want maps which are much larger and open. if i had vehicles to map with i could develop the map for it for some use. But its best to wait for abs, but i see no harm in developing now for beta2

28th May 2005, 06:55 AM
Yep. We have to iron out all the current problems, release and the time we are standing on solid ground we can think about implementing vehicles.
I think Hyperforce can start modeling some vehicles, we just cant use em right now. But even if we cant use em at all, Hyperforce can release em apart from DA2.

28th May 2005, 09:30 AM
But even if we cant use em at all, Hyperforce can release em apart from DA2.

if they are not used, you bet I will.