Hello,
I am trying to do something that should be really simple.
I want to define a user definable variable of a String (if string is the correct data type) , define it in the default properties and then use it in the loopanim(WaitingAnim); I want to be able to change the value in the unreal editor.
var() String WaitingAnim;
...
LoopAnim( WaitingAnim);
...
defaultProperties{
WaitingAnim='idle'
}
where idle is the name of the animation seq
I get this error
: Error, Call to 'LoopAnim': type mismatch in parameter 1
Thanks for any help
I am trying to do something that should be really simple.
I want to define a user definable variable of a String (if string is the correct data type) , define it in the default properties and then use it in the loopanim(WaitingAnim); I want to be able to change the value in the unreal editor.
var() String WaitingAnim;
...
LoopAnim( WaitingAnim);
...
defaultProperties{
WaitingAnim='idle'
}
where idle is the name of the animation seq
I get this error
: Error, Call to 'LoopAnim': type mismatch in parameter 1
Thanks for any help