kongzilla
15th Apr 2005, 11:22 PM
We are using unreal engine to make a story based level as a group project at Uni. It will all be done in a handrawn style.
It's all about spooky ghost stuff and we would like to know how to make things fade to or from invisibility when you approach them.
So say I'm walking towards a ruined building. It has a side caved in and looks like it's been bombed. I head towards it and at a certain distance I hit an invisible trigger and the building structure fades in so we can see it as a complete building.
Is that possible to do? We don't mind if we have to do some scripting to get it done, either.
Now with that in mind... Is it possible that we trigger a texture to not only fade on but look like it is sketching in? So the same example above, but as the structure fades in it also appears to draw itself and shade itself like someone sketching it on the air?
Is this an animated texture and a scripted texture?
Any suggestions on how to do this are welcome. :) Even faking it up some other way?
Please help
It's all about spooky ghost stuff and we would like to know how to make things fade to or from invisibility when you approach them.
So say I'm walking towards a ruined building. It has a side caved in and looks like it's been bombed. I head towards it and at a certain distance I hit an invisible trigger and the building structure fades in so we can see it as a complete building.
Is that possible to do? We don't mind if we have to do some scripting to get it done, either.
Now with that in mind... Is it possible that we trigger a texture to not only fade on but look like it is sketching in? So the same example above, but as the structure fades in it also appears to draw itself and shade itself like someone sketching it on the air?
Is this an animated texture and a scripted texture?
Any suggestions on how to do this are welcome. :) Even faking it up some other way?
Please help