View Full Version : Special Lit areas and dynamic lighting
MeepZero
15th Apr 2005, 11:06 PM
Im playing with some textures I made and I was going to have them be special lit with some dynamic lights so I could set them to subtle pulse and have it give off a cool humming glow. Problem is its not carrying over when I start up unreal and I cant figure out why. Any ideas?
Birelli
17th Apr 2005, 01:26 PM
Are you trying to use the lighting type property to make the pulsing (LT_Pulse) or something? That doesn't work in UT2004 any more. Special lit should work though, if that's not working I'm not sure what's up.
Angel_Mapper
17th Apr 2005, 02:52 PM
Use a TriggerLight or an Emitter set up like a light instead of a normal Light if you want to use the dynamic effects.
MeepZero
18th Apr 2005, 01:09 AM
leave it to angelmapper to come up with a solution to all of my mapping problems, thanks a ton :D ...now to figure out how to operate a trigger or emiter to do this kinda thing, If I cant figure it out or find it online, ill ask about it in this post, unless its something as simple as just adding one of these from the actor class menu and telling its properties the same lighting as what I wanted.
MeepZero
18th Apr 2005, 10:45 PM
http://www.dogsofwarusa.com/dow/Meep/trainingroom.zip
Fixed the link, it works just dandy now :D
Ok this is what I have so far, still cant get the lighting to work the way I want it to, the floor is supposed to be the only thing in the room that is lit, and its supposed to have a subtle pulse glow to it. Any ideas?
MeepZero
19th Apr 2005, 09:32 PM
sorry for the now triple post, wanted to make shure everyone knew I fixed that link
Angel_Mapper
19th Apr 2005, 11:19 PM
I don't think Dynamic Lights can be special lit, if you move a normal Light that's set to Special Lit it lights up everything in its radius, I think the same thing is happening.
MeepZero
20th Apr 2005, 09:21 AM
any ideas on what I can do? Id realy like to get this effect done. You mentioned something about using an emiter or a trigger or something.
Angel_Mapper
20th Apr 2005, 03:40 PM
That's just different ways of setting up a dynamic light, it'd have the same problem. My only other idea would be to make it a Shader, with the normal texture as the Diffuse, and a FadeColor set in the Self-Illumination with a ConstantColor put in the Self-Illumination Mask with it's alpha value adjsted to whatever you wanted.
MeepZero
20th Apr 2005, 11:59 PM
lol you lost me there, no idea how I could produce that kinda thing
BmB23
23rd Apr 2005, 03:08 AM
uh? it dosnt work anymore? how come I've made it perfectly fine with normal static lighting? shadows and all when the light passes by or gets stronger.
My comp is wierd.
MeepZero
24th Apr 2005, 09:10 AM
what realy burns me is they got rid of lighteffects from UT99, that was some cool stuff. Wish I knew why they got rid of that.
BmB23
24th Apr 2005, 01:17 PM
oh sorry didnt see that about the floor... hmmm the ways i can think of is either to make the rest of the walls black or putting them to unlit or something.
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