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View Full Version : ENVY music IDEA - DEVs for the love of god PLEASE READ


smthng2thnkabout
13th Apr 2005, 01:45 PM
Ut2k4 has aweful music. Please put in music like the first Unreal Tournament.

The Trance and techno is much needed. PLEASE o PLEASE o PLEASE

Thanks.

End of begging plea.

Selerox
13th Apr 2005, 04:23 PM
I think you're a bit late with this one, there are a few threads saying the same thing. You're not the only one who wants the UT99 style music back :)

Mr.Magnetichead
14th Apr 2005, 03:07 AM
People actually play with music enabled?

edhe
14th Apr 2005, 03:31 AM
Amazingly, not everybody plays with music off.

And you ain't far off trolling mm.

Black_Seeds
14th Apr 2005, 06:01 AM
i always play with music on,

i prefer UT 2004 music to UT 99 music

of course every once in a while i put on the ol' SlipKnot :)

Nahand
14th Apr 2005, 06:05 AM
... UT2004 music hatefull? Ha! UT cheesy-campy music is the hatefull-awarded. They should stick to and improve on UT2004 soundtracks AND make some in the correct style on Unreal (yes, Unreal, you know... the actual game?...)

Dark Pulse
14th Apr 2005, 06:16 AM
I've said it before and I'll say it again: UT's music trumped 200x's. I can literally hear a song and know maps associated with it, and vice versa.

carmatic
14th Apr 2005, 07:00 AM
i dont even know what ut2k4 music sound like, i stopped listening to in-game music since the middle of 2003...

Ignotium
14th Apr 2005, 11:07 PM
the best way to solve music problems, would be via packages like textures or meshes, cause there are many players that prefer Trance and Drums & Bass form UT99, but at the same time there is a large ammount of people that liked UT2K4's music, SO, make music packages for all the music tendences
OR ELSE PRESS THE FACKIN F11 AND USE THE MUSIC PLAYER

Dark Pulse
15th Apr 2005, 12:14 AM
the best way to solve music problems, would be via packages like textures or meshes, cause there are many players that prefer Trance and Drums & Bass form UT99, but at the same time there is a large ammount of people that liked UT2K4's music, SO, make music packages for all the music tendences
OR ELSE PRESS THE FACKIN F11 AND USE THE MUSIC PLAYER
If I boot up Envy and hear Ska and know it's because of your suggestion, I'm personally finding you and kicking your ass.

JohnDoe641
15th Apr 2005, 12:26 AM
I've said it before and I'll say it again: UT's music trumped 200x's. I can literally hear a song and know maps associated with it, and vice versa.
So can I.

What I did to fix this in 2k4 was to delete all of 2k4's music except for the UT menu redux and the hyperblast redux. So I won't hear any music (I don't like 2k'4s punkish stuff) from 2k4 and I'll just hear the UT menu music and the music on Deck. I'm fine with Decks music being on since I played it to death competitively in UT and now 2k4 so I know all the spawn points already and usually my prediction on that map is like 85% anyways. With the music on it'll be 70%, big deal, I love the redux. :D

1337
15th Apr 2005, 03:34 AM
the best way to solve music problems, would be via packages like textures or meshes, cause there are many players that prefer Trance and Drums & Bass form UT99, but at the same time there is a large ammount of people that liked UT2K4's music, SO, make music packages for all the music tendences
OR ELSE PRESS THE FACKIN F11 AND USE THE MUSIC PLAYER
That would be a great idea. But it would end up using valuable resources, if every level had 3 different music themes to it.

Nahand
15th Apr 2005, 04:20 AM
... in the old UT, there's a mod that works pretty much like WMP music list. You just select from that list of installed .umx and hear that. Simple...

Tournament0
15th Apr 2005, 04:35 AM
... in the old UT, there's a mod that works pretty much like WMP music list. You just select from that list of installed .umx and hear that. Simple...

Maybe Epic might include this as a standard feature, or include it as a mutator.

Taleweaver
15th Apr 2005, 05:29 AM
Maybe Epic might include this as a standard feature, or include it as a mutator.
I'm starting to think you don't even have any UT game. UT2004 comes with this stuff as standard.

Do you really think Epic is not going to include the good things of what they currently have in their next game?

@briachiae: not different music styles for each level, but different music styles in general...And each level their own track, if I get the general idea right.
People who don't like the level's style can simply use the music player, like Stratoos mentions.

Ignotium
16th Apr 2005, 07:22 AM
That would be a great idea. But it would end up using valuable resources, if every level had 3 different music themes to it.
perhaps, but what i propose is totally aside from level's original music



If I boot up Envy and hear Ska and know it's because of your suggestion, I'm personally finding you and kicking your ass.
ROFL, don't blame me, i'm not the one guilty for Epic not including your favorite Ska hits, sorry

Mr.Magnetichead
16th Apr 2005, 08:51 AM
Amazingly, not everybody plays with music off.

And you ain't far off trolling mm.


Hardly.

zynthetic
17th Apr 2005, 04:07 AM
Modern music is pretty forgetable and will sound dated in a year or two. Unreal/UT even Unreal2's proper music was very good. I can't really assiciate w/ 2k4's music, it seems to alienate the listener more than provide any atmosphere. Concerning style I'd rather not see any particular genre but rather something appropriate and provacative. On the technical aspect of things I assume OpenAL and the ogg vorbis libraries will still be in use; I'd really love to see the sound buffers increased so the ingame music player doesn't sound so horrible. Most of 2k4's music is >112kbs but sounds like 56kbs ingame.

Tournament0
17th Apr 2005, 04:58 AM
Yes, I can't imagine listening to Eminem while play "Envy", let alone listening to it after 1 or 2 years. Point proven.

Myrmidion
17th Apr 2005, 08:33 AM
I thought that a lot of the music was instantly forgettable, but on the other hand a lot of the music on the Assault maps was very good. More of that, please. :)

carmatic
17th Apr 2005, 10:14 AM
from http://forums.beyondunreal.com/showthread.php?t=157253

ah, but the B2-soundtrack would 'slow down' once you used the boost, something which didn't happen in B3.



hm how about like, one of those gimmicky 'interactive music' things they use so often in consoles... like if theres 1 minute left or during overtime in onslaught, the music goes twice as fast... or when you get on a killing spree it gets more upbeat.... or when your the bottom feeder in mutant it gets a sad melody, or in deathmatch the music changes depending on your placing against other players , on ctf you get an exciting crescendo if your carrying the flag, or the music gets an uplifting tenor when you pick up something like a double damage or a redeemer....
if your in assault the music changes depending on the type of objective your trying to complete (like , in AS-mothership, the space combat part would have star-wars style music, but when your trying to disable the core you get james bond style music or something)
or if you win a match it plays a fanfare(not just a sound effect but the whole music changes), and if you lose it goes all wonky on you and stuff
maybe in vehicle-enabled gametypes, the music can also depend on what type of vehicle your in...like , cowboy-style music in the scorpion, and top-gun 80s rock when your flying the raptor... heck maybe you can even change radio stations gta-style ...

The_Head
17th Apr 2005, 11:20 AM
I like the idea of music changing when playing. It would help with the atmosphere.
Topgun music rules!

HuggyBear
17th Apr 2005, 12:33 PM
It'd be neat if Epic had a contest similar to the MSU for elements of the next Big Game - like music.

carmatic
17th Apr 2005, 12:42 PM
naah dont think so... then they would have to worry about the content makers asking them for abit of the money, or worse still free copies of UT3 gold pro limited ece omgwtf edition w/professional edition of UnrealEd and Maya(which is obviously unacceptable!!)

i thought the msu had a catergory in it which deals with 'best music' or something? or was that one of the things they left out... like i know theres a catergory for sound...

and i thought that some of the stock stuff in 2k4 were made by 3rd parties already anyway, like the deck17 map, or Torlan which is also made by someone out there... in fact i thought that Onslaught mode on a whole was developed by another company?

HuggyBear
17th Apr 2005, 12:51 PM
Well, obviously Epic would have to dicate the rules prior to submissions, such as "if you submit a song, it's ours, and if we use it, you'll get a copy of the game and a keen hat" or something like that. I didn't see any of the other MSU contestants asking for money for their work, so I can't imagine anyone that would submit music would feel any differently about contributing to the game.

Arcturus
17th Apr 2005, 07:02 PM
They could use dynamic music like in the original Unreal. You know, get in to a heavy firefight, the heavy beats start kicking in. Get the flag or get near to an objective, the music starts picking up again. Running around at base getting kitted out and the music slows down. Might be cool. Bit hard to do with OGG though, they'd have to work out another way of doing it, like a special package with multiple OGG tracks contained within, maybe. Tracked music (.UMX) is one idea, but it's a bit old in the tooth now and trackers can be somewhat limiting.

Just an idea :)

Black_Seeds
18th Apr 2005, 05:24 AM
Yes, I can't imagine listening to Eminem while play "Envy", let alone listening to it after 1 or 2 years. Point proven.

I cant imagine listening to Eminem :P

Dark Pulse
18th Apr 2005, 05:53 AM
They could use dynamic music like in the original Unreal. You know, get in to a heavy firefight, the heavy beats start kicking in. Get the flag or get near to an objective, the music starts picking up again. Running around at base getting kitted out and the music slows down. Might be cool. Bit hard to do with OGG though, they'd have to work out another way of doing it, like a special package with multiple OGG tracks contained within, maybe. Tracked music (.UMX) is one idea, but it's a bit old in the tooth now and trackers can be somewhat limiting.

Just an idea :)
Good Idea Arc - that'd definitely make things interesting.

They did this in Unreal II somehow, despite it being oggs...

BmB23
22nd Apr 2005, 01:40 PM
Whoa... I did'nt know ut2k4's music was that disliked. I actually find most of it awsome.

and it also seems that I'm the only person in the world loving the ut2k3 menu music.

Bang Yr Head
22nd Apr 2005, 01:51 PM
all this talk of Envy keeps reminding me of the band Japanese band, Envy. they are ****ing amazing. damn good music, even if you dont like Hardcore.

boo-shem-ee
22nd Apr 2005, 01:54 PM
Splinter Cell: Chaos Theory also has a dynamic soundtrack (http://music.ign.com/articles/581/581142p2.html), so it's definitely possible with the Unreal engine alright . UT's music is more "in your face" than that of SC or Unreal though, it would be interesting to see how it would work out.

carmatic
22nd Apr 2005, 05:54 PM
well i was talking about the dynamic music thing as abit of a joke really, i disliked ut2k4's music so much that i did not think about it seriously... but , wasnt there a time when microsoft said that their directmusic part of directx can create dynamic music in games? and it had a software synth, and it also used midi and considering sound card these days midi shouldnt be a problem... i think that you can just put on different channels with different sounds playing and it would sound like a completely different genre (well in a cheap way, but make it sound good enough and it'll pass) , so in a dynamic music enabled map (i.e. most custom mappers are bad musicians and they just stick an ogg or something with their map, which i dont listen to anyway) the player can have an extremely cheesy experience as the music changes to reflect what is going on with an AI-like midi stream feeding into the soundcard or the software synth, whichever sounded nicer to the player...

Selerox
22nd Apr 2005, 06:32 PM
Whoa... I did'nt know ut2k4's music was that disliked. I actually find most of it awsome.

The music in the UT2000 series was ok, but it just wasn't close to as good as the music in UT. I think even having music tracks tailor made for each level is definitly the best way to go in getting more atmosphere into the game.

xuxa
4th May 2005, 01:35 AM
The tracks from the UT2k4 ONS maps were pretty good, though I normally don't listen to them I often include them on the maps I release. UT99 is classic, but a couple do really sound like they were sampled from porn flicks.

gregori
5th May 2005, 03:09 PM
they screwed up music royally in 2k3, the music in ut99 seems so epic, trancy and varied.
i hate all that subtle music doom 3 Sh#t, i want Warlike epic orchestra music in ut in general like the original, the game isn't resident evil it's ut it should rock!

]SideWinder[
5th May 2005, 07:15 PM
Ied much rather just have a controlible play list. Have a folder in the UT DIR for MP3s, or alow you to pic a folder that has music in it allready. But if that dosn't happen, ied rather have kick ass metal, with awesome dubble base action and super sick guitar solos. Unreal seems more of a metalish game then a trancy kind of game. I wanna beable to rock out, while im layin the smack down with a flack, or rocket. :rockon: :rockon: :rockon:

gregori
6th May 2005, 03:53 AM
yeh but UT99 did rock and metal too, it had a large variety of music, it had a space kind of theme so you needed some trancy music for those maps, phobos is a good example