View Full Version : Carved Static Mesh
Orione
13th Apr 2005, 05:45 AM
Hi everyone, I've modeled a pool table in Blender. I use it as a static mesh in my map, and it works well, except for it's obviously carved: the table surface is lowered respect to table border. When I try to drop a ball on it, the ball does not touch the table surface, but it stops falling in void at the same height of table border.
How could I solve this? Thanks for any hint.
nick89
13th Apr 2005, 06:40 AM
collision radius i think.
[SAS]Solid Snake
13th Apr 2005, 10:49 AM
What you want here a better collision model rather than the ones made by UnrealED. It is possible to create your own collision model but I only know how to do that in Max.
Also what is the ball? A karma object or something else?
Orione
13th Apr 2005, 11:49 AM
Well I don't need an absolutely precise collision between pool ball and pool table, just not the feeling of something strange as ball floating over the table.
Ball is actually an actor subclass. I'm not sure it's absolutely correct, I'll need to add some code to move it and to signal collisions to my gametype.
So if karma's better I'll follow your hints. Thanks a lot!
Solid Snake']What you want here a better collision model rather than the ones made by UnrealED. It is possible to create your own collision model but I only know how to do that in Max.
Also what is the ball? A karma object or something else?
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.