Enji
12th Apr 2005, 09:53 PM
I started to work on my first real map progect for Unreal Tournament 2004. The idea: make a model of the city San d'Oria from the MMORPG Final Fantasy XI Online into a huge deathmatch map. All was going ok until I tried to model objects for the city scene such as trees, So I was wondering if there was anyone here who would either help me out in the modelling department or could direct me some way to learn how to model easier for it. If some one would be willing I'd gratly appreciate it