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ChronosX
11th Apr 2005, 01:54 PM
Can absolut or dante or any of the team give us a brief descritpion of what the classes will be able to do? Is it like DA:UT and what about mguns, will we be able to build them?

Thanks in advance! :D

spec_x
11th Apr 2005, 03:50 PM
the classes are cool, and they are fun and they do different things. Is that breif enough for you? ;)

Edit: I'm not sure if we're releasing class abilities yet, but yes, all the classes are different and each have their own unique abilities/stats/etc

DA|aBsOlUt
11th Apr 2005, 04:01 PM
All classes will be different, it starts to show in our current code but not yet complete.

ChronosX
12th Apr 2005, 12:32 PM
Ok i guess it will pay off to wait!

Jackal239
12th Apr 2005, 05:45 PM
Well, and the Dev team didn't want me to tell you this, but I begged and pleaded. Here is some class info on a new class they are implimenting into the game.

Monkey Class:

Loadout: Fur, Mouth, Poo Grenades, Stinky Finger
Attributes: Can climb walls; Can use lightsabers; Fling Poo
Status: 76.129487858% Coded.

Hunz
12th Apr 2005, 08:35 PM
I luv teh monkeee!

..we just dont have the lightsabers, yet - still debating about the colour (brown or lime-green?).

innociv
14th Apr 2005, 12:27 AM
I wishthe classes whre customizable though. Implants or something. :\ Pipedream?

scott_bris
14th Apr 2005, 01:05 AM
possible in a later release, remember that for any suggestion threads after the first release

Jackal239
14th Apr 2005, 08:45 AM
Awww, comon, every knows the Monkey class will be released along with the first Beta by next year, no one wants implants. Sheesh. Look at California. Boobalicious. But fake, oh so fake.

Hunz
14th Apr 2005, 12:58 PM
Here are some screens of the effects i made this week:
http://home.arcor.de/seventhserpent/ShotgunMuz.jpghttp://home.arcor.de/seventhserpent/TurretMuz.jpg
http://home.arcor.de/seventhserpent/GrenadeExpEarly.jpghttp://home.arcor.de/seventhserpent/GrenadeExpLate.jpg
http://home.arcor.de/seventhserpent/GrenadeExps.jpg

Jackal239
14th Apr 2005, 01:27 PM
:eek2: :clap:

Bootyfull

innociv
14th Apr 2005, 01:44 PM
I dont lik how the explosion loosk but maybe it jsut looks bad in screens x_X

scott_bris
14th Apr 2005, 06:44 PM
Looking good, only one issue i see.

Would it be possible to make the explosions more dirt/demris based, I have noticed that the realistic looking grenade explosions are replacing the classic fire based grenade explosions from older games.

Cheers,
Scott

Hunz
14th Apr 2005, 08:31 PM
Yeah, I would like to add more dust and debris - its just a question of performance and will need some testing. Right now the effects are very performance-friendly, so it can just get better ^^

Orientated at realistic effects the fire-based core of the explosion is only visible for a split-second and it 'feels' pretty realistic, yet.

Black_Seeds
15th Apr 2005, 01:27 AM
Those ...... damit wots the word..... muzzle flashs (i think)! Those muzzle flashes look wicked compared to the ones there were before

great work guys.

{UFF}HAMMERSTIEN
15th Apr 2005, 04:15 PM
looking sweet more dirt and crap in nades . but muzzle flashes rox's can u burn the enemy with them
:p

Magnoon
16th Apr 2005, 12:45 PM
Sweeet man, those screenies look really good ;)

Dirtyn
16th Apr 2005, 02:18 PM
I wishthe classes whre customizable though. Implants or something. :\ Pipedream?

I was just playing the pariah demo and was thinking "how cool would upgrades be in DA?" By killing attackers you could get points which you can spend on better equipment.

scott_bris
16th Apr 2005, 06:06 PM
I was just playing the pariah demo and was thinking "how cool would upgrades be in DA?" By killing attackers you could get points which you can spend on better equipment.


DA seems to lean towards the more realistic side of gaming, in my opinion earning points is similar to cash systems.

Jackal239
16th Apr 2005, 08:14 PM
How about this idea: Reinforcement Number

The less men you lose, the easier it is to reinforce your position, meaning better equipment, armor, ammo, etc.

DA|aBsOlUt
17th Apr 2005, 12:13 AM
DA2 especially online provides a challenging battle for a bunch of players and bots to fill up necessary positions and to fly around from grenade explosions ;)

No seriously I must admit we have put and we still put a lot of effort to make sure offline play (and that would also mean online) will be fun.

IR6 is coming up, we will delay it one more week but we will provide a bunch of screenshots in return.

Eizo
26th Apr 2005, 03:52 PM
NICE FX!

:D

Hunz
26th Apr 2005, 03:59 PM
thx :D

...but wait til you see em in motion. ;)