Size problem

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_Yoshi_

New Member
Apr 3, 2005
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I'm building a map but now that I test it seems to be too big for the player.
There are some ways for minimize the entire map and so create it a little small?
 

_Yoshi_

New Member
Apr 3, 2005
8
0
0
Thanks a lot, it works.
But now there is another problem. I scale the entire map witha factor 0.30000
The new size of the map is OK but ,I don't know why, some pieces of map disappear and appear like this wall below:
Strange_problem.png


How I can resolve this problem? Maybe is correlated to camera settings? :(

Thanks
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Could you give us more detail? , i guess you have HOM (Hall of mirrors) problem
 

_Yoshi_

New Member
Apr 3, 2005
8
0
0
I have resezied all the map with tools->Scale map with 0.3000 factor
After do this when I move in the 3D viewer sometimes some brush (Not statics meshes) disappear and then appear.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
HOM (Hall Of Mirrors)

Or bsp holes if you prefert.....

It happen when you make brushed without using the grid , or your brushes are placed so wierdly that you can't know wich one is what.

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The solution:

Make sure that all your brushes are well aligned and are not too messed up (if you know what i mean)
 

_Yoshi_

New Member
Apr 3, 2005
8
0
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I try to move the objects and the map is a bit more good but there are already these stupid bsp holes :eek:
This brush is good aligned and I see it well:
1.jpg

But I want it on the soil, so I move it there:
2.jpg

I rebuild all and there is the horrible result:
3.jpg


What I must do? :(
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
DUDE! , thank you for giving us pics , i appreciate that.

You got a bsp problem , maybe miss-aligned bsp , if you want , you can send me that to my e-mail adress and i will fix it for you . Then i will explain you what is the problem.
and send it back to you (fixed).


I know what your problem is , but i can't see how to fix it. I need to see it in the editor.

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FLuTe_ said:
why do you keep typing like that? hehe

My new posting style

It looks better with Sparky's World BUF's skin.​
 
Last edited:

_Yoshi_

New Member
Apr 3, 2005
8
0
0
Thanks lot but I think I solve the BSP Holes for now.
I use Trasform->Trasform permantly in the properties window of all brush. It works :D
But now.. I want to see the stars outside the map (StarSphere) That I create. how I can
set walls of the "big brush" in order to show the outside?
 
Last edited:

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Once you got a Skybox made

Select a surface , and in it's proprety check Backdrop

Now you are asking on how to make a skybox.It is not related to ''Size problem''
 

_Yoshi_

New Member
Apr 3, 2005
8
0
0
yeah... I know.
maybe I will open a new Thread if I have too many troubles with skyboxes