Arsenalvendetta
3rd Apr 2005, 01:03 PM
Introduction
I would first like to apologise to Jlobel for the comment I made about him being in the wrong forum. It was really uncalled for.
I was really excited when I read about Epic working on the new Unreal Tournament codename ‘Envy’; excited to the point of wondering whether or not it was simply an April fool’s ploy. All my doubts of an April fool ploy were erased when I saw the outstanding screenshots. So, I became gullible and believed the whole Unreal 3 thing with Ne’ban – Mr. Crow plot and gullibility turned to anger as I wondered whether or not Epic was trying to appeal to the younger crowd (around age 7 – 14) with its Bug’s Bunny carrying guns atmosphere. I even went as far as wondering whether or not this was the reason why the UT2003 announcer shouts “Mr. Crow” in the UT2004 selection screen when you select Mr. Crow or was it just some sort of glitch? Was it coincidence? Nevertheless, I was fooled, Yes, BU got me… and it got me GOOD!
Mainstream
Being a fan on Assault, and after reading the ‘What we know about Envy’ page, I began wondering why Epic removed assault. I had always trusted Epic to deliver something close to what the community and all Unreal players for that matter wanted so I thought about it. Then I discovered that the point of Assault was basically a mission based scenario, where you command your team to achieve a goal. Reading over the page again, I discovered that Conquest seemed to incorporate what Assault had… and more! With Conquest, the maps are much, much bigger, and it seems like it’s going to include mission based agendas and Necris vehicles. The page also shows that each team will be uniquely armored but I know you guys have already read about it. 1 question which I fear to ask is once Envy comes out and the community starts fragging is will Onslaught share the same fate as Assault in future titles to come? Maybe one won’t have to wait that long because if Conquest gets any better than what I’ve read, it is possible that Epic may do away with Onslaught in Envy. Then again, perhaps Onslaught will be a gamemode included that will appeal to gamers that want something quicker to play on a smaller scale and probably uses less Ram memory which in turn means better gameplay. It’s just a thought though and I’m encouraging productive criticism on this matter if it interests you.
I further read that the scorpion will include rockets and an eject button for detonation of the vehicle. Personally, I don’t mind if Epic builds upon what they already have and I think it could work out for the better more than the worse. So, I began thinking about detonation of the scorpion and how it would aid players. This could be used to annihilate a player on foot easily as well as damage/destroy a vehicle. Then I thought about having a separate vehicle all together that can be detonated, more of a suicide vehicle. A suicide vehicle besides being detonated could also house spidermines and be driven to an enemy vehicle in Onslaught using a remote control. Once an enemy vehicle is within the range of the spidermines detection circumference, then they automatically jump out of the suicide vehicle and assault the enemy vehicle. This would also be good for clearing node defenders in turrets and on foot before taking on power nodes. The upsize of this would be that the suicide vehicle would be highly volatile thus would be quite easily gunned down, and so would even out gameplay; and I guess some people would prefer that a person who man’s a suicide vehicle should pay for it dearly with his life if it gets gunned downed, which means a player should physically drive it instead of remote controlling it.
I’ve also always wondered how it would be like to lock jet-packed spidermines onto an aircraft and fly spiders to the aircrafts the same way the Avril locks onto it. Well, I thought this would be cool but of course other people would think this is total garbage, which I fully respect. But I hope Epic could include this as a mutator if a large number of the community seconds this idea. An improvement I hope they do make however would be to provide more easy maneuvers that the Manta could do in order to dodge the Avril missiles, perhaps a summersault. Or maybe its just that I’m not good enough at dodging missiles like in some starship in Star Wars.
Conclusion
All in all, I believe that Envy will set new standards in the gaming industry and I’m sure Epic has an ear to what the community wants, which may not be the above of course. This is my first letter to the community. Cheers guys!
I would first like to apologise to Jlobel for the comment I made about him being in the wrong forum. It was really uncalled for.
I was really excited when I read about Epic working on the new Unreal Tournament codename ‘Envy’; excited to the point of wondering whether or not it was simply an April fool’s ploy. All my doubts of an April fool ploy were erased when I saw the outstanding screenshots. So, I became gullible and believed the whole Unreal 3 thing with Ne’ban – Mr. Crow plot and gullibility turned to anger as I wondered whether or not Epic was trying to appeal to the younger crowd (around age 7 – 14) with its Bug’s Bunny carrying guns atmosphere. I even went as far as wondering whether or not this was the reason why the UT2003 announcer shouts “Mr. Crow” in the UT2004 selection screen when you select Mr. Crow or was it just some sort of glitch? Was it coincidence? Nevertheless, I was fooled, Yes, BU got me… and it got me GOOD!
Mainstream
Being a fan on Assault, and after reading the ‘What we know about Envy’ page, I began wondering why Epic removed assault. I had always trusted Epic to deliver something close to what the community and all Unreal players for that matter wanted so I thought about it. Then I discovered that the point of Assault was basically a mission based scenario, where you command your team to achieve a goal. Reading over the page again, I discovered that Conquest seemed to incorporate what Assault had… and more! With Conquest, the maps are much, much bigger, and it seems like it’s going to include mission based agendas and Necris vehicles. The page also shows that each team will be uniquely armored but I know you guys have already read about it. 1 question which I fear to ask is once Envy comes out and the community starts fragging is will Onslaught share the same fate as Assault in future titles to come? Maybe one won’t have to wait that long because if Conquest gets any better than what I’ve read, it is possible that Epic may do away with Onslaught in Envy. Then again, perhaps Onslaught will be a gamemode included that will appeal to gamers that want something quicker to play on a smaller scale and probably uses less Ram memory which in turn means better gameplay. It’s just a thought though and I’m encouraging productive criticism on this matter if it interests you.
I further read that the scorpion will include rockets and an eject button for detonation of the vehicle. Personally, I don’t mind if Epic builds upon what they already have and I think it could work out for the better more than the worse. So, I began thinking about detonation of the scorpion and how it would aid players. This could be used to annihilate a player on foot easily as well as damage/destroy a vehicle. Then I thought about having a separate vehicle all together that can be detonated, more of a suicide vehicle. A suicide vehicle besides being detonated could also house spidermines and be driven to an enemy vehicle in Onslaught using a remote control. Once an enemy vehicle is within the range of the spidermines detection circumference, then they automatically jump out of the suicide vehicle and assault the enemy vehicle. This would also be good for clearing node defenders in turrets and on foot before taking on power nodes. The upsize of this would be that the suicide vehicle would be highly volatile thus would be quite easily gunned down, and so would even out gameplay; and I guess some people would prefer that a person who man’s a suicide vehicle should pay for it dearly with his life if it gets gunned downed, which means a player should physically drive it instead of remote controlling it.
I’ve also always wondered how it would be like to lock jet-packed spidermines onto an aircraft and fly spiders to the aircrafts the same way the Avril locks onto it. Well, I thought this would be cool but of course other people would think this is total garbage, which I fully respect. But I hope Epic could include this as a mutator if a large number of the community seconds this idea. An improvement I hope they do make however would be to provide more easy maneuvers that the Manta could do in order to dodge the Avril missiles, perhaps a summersault. Or maybe its just that I’m not good enough at dodging missiles like in some starship in Star Wars.
Conclusion
All in all, I believe that Envy will set new standards in the gaming industry and I’m sure Epic has an ear to what the community wants, which may not be the above of course. This is my first letter to the community. Cheers guys!