1, Movement
- ut2k4 movement system is really good. but not the greatest!!!
- I think till now the most greatest movement system is the one of CPMA(a mod of q3)
- painkiller has a great movement system which has a bit feeling of CPMA
- I hope EPIC can use the strongpoints of CPMA/Painkiller system for reference when to design the UT3 movement!
- one of the flaws of ut2k4 movement is you can move across a too long distance while making a dodging jump(which is the base move of ut2k4). Thus the maps have to be much larger than those of ut99/quake/painkiller or any other this kind games. As a mapper(especially I've ported lots of quake maps into ut2k4) I am fully convinced of this point. THIS IS THE MAIN REASON WHY UT2K4 LOSTS A FACE TO FACE FIGHTING FEELING!!!
- And because of the huge scale of the maps and long distance between 2 players. UT2K4 is a game based on shooting skills mostly other than tactics and strategy!!!
- I suggest to reduce the distance a dodging jump can reach, but keep the dodging jump!
- I suggest to make it possible to do a double jump + wall dodge + one more jump. This is a bit far than a dodging jump of ut2k4, and could be a compensation to the new powerless dodging jump. But it is a bit difficult than dodging jump thus it won't be a base move
- I suggest to add another base move: Sprint.
- The mechanism is: press a direction key and hold it, then press the space key and hold it(if you don't hold the space key, just make a simple jump)for more than 0.5 second and you begin to sprint.
- The sprint is actually a very fast rush/run. It can looks pretty cool with the help of good animations(won't like the funny jumping monkey style of the dodging jump).
- The sprint is not like those of doom3/hl2/farcry. This spring of ut3 is supposed to be more reliable and easy to use without damn limit
- There is a acceleration of the sprint!!! The initial speed is the same as a normal run. The speed grows up soon if you keep sprinting. and the climax speed is a double of a normal run
- Forgive my foolish idea Anyway, the tenet I think is to bring back the face 2 face feeling, while still have the fast paced style. And I hope the mappers won't have to make huge map as they ever made for ut2k4
2, Collision and flow of the maps
- I seriously hope EPIC pay even more attention to the collision problems while mapping for UT3
- A competitive FPS game won't be really great if it can't provide really smooth flow of the maps!!!
- Some of the UT2K4 official maps are not good at this point
3, Make every weapon useful(not just powerful)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- one of the biggest flaw of ut2k3,2k4 is not every weapon as useful as those of ut99
- If you can't make a weapon really useful, plz don't include it!!!!
- I hope EPIC can bring back the hammer!!! the hammer of ut2k4 is really a shield other than a hammer
- The shield gun is ok, but I have a serious yearning for the damn cool hammer of ut99. I mean to make it useful. The hammer became useless mostly because the crazy movement system of ut2k4. It's much harder to hit the enemy with the hammer in ut2k4. So i think the hammer need an adaption
- My suggest is: When triggered, the hammer can spout a shock wave of air(visible gas effects) and pound in the face of your enemy even he is not very close to you. There is an power attenuation radius. As long as the hostile is inside the radius and being aimed at, he can be hurted or even blown away!!!
- The use of the new hammer:
a) blow away those wanna get close to you and kill you with flak canno or link
b) interrupt the movement of a jumpping in the air guy
c) when close enough, you can tear up the guy even he is having full hp and shield
I hope UT3 can bring back the resplendence of UT1
- ut2k4 movement system is really good. but not the greatest!!!
- I think till now the most greatest movement system is the one of CPMA(a mod of q3)
- painkiller has a great movement system which has a bit feeling of CPMA
- I hope EPIC can use the strongpoints of CPMA/Painkiller system for reference when to design the UT3 movement!
- one of the flaws of ut2k4 movement is you can move across a too long distance while making a dodging jump(which is the base move of ut2k4). Thus the maps have to be much larger than those of ut99/quake/painkiller or any other this kind games. As a mapper(especially I've ported lots of quake maps into ut2k4) I am fully convinced of this point. THIS IS THE MAIN REASON WHY UT2K4 LOSTS A FACE TO FACE FIGHTING FEELING!!!
- And because of the huge scale of the maps and long distance between 2 players. UT2K4 is a game based on shooting skills mostly other than tactics and strategy!!!
- I suggest to reduce the distance a dodging jump can reach, but keep the dodging jump!
- I suggest to make it possible to do a double jump + wall dodge + one more jump. This is a bit far than a dodging jump of ut2k4, and could be a compensation to the new powerless dodging jump. But it is a bit difficult than dodging jump thus it won't be a base move
- I suggest to add another base move: Sprint.
- The mechanism is: press a direction key and hold it, then press the space key and hold it(if you don't hold the space key, just make a simple jump)for more than 0.5 second and you begin to sprint.
- The sprint is actually a very fast rush/run. It can looks pretty cool with the help of good animations(won't like the funny jumping monkey style of the dodging jump).
- The sprint is not like those of doom3/hl2/farcry. This spring of ut3 is supposed to be more reliable and easy to use without damn limit
- There is a acceleration of the sprint!!! The initial speed is the same as a normal run. The speed grows up soon if you keep sprinting. and the climax speed is a double of a normal run
- Forgive my foolish idea Anyway, the tenet I think is to bring back the face 2 face feeling, while still have the fast paced style. And I hope the mappers won't have to make huge map as they ever made for ut2k4
2, Collision and flow of the maps
- I seriously hope EPIC pay even more attention to the collision problems while mapping for UT3
- A competitive FPS game won't be really great if it can't provide really smooth flow of the maps!!!
- Some of the UT2K4 official maps are not good at this point
3, Make every weapon useful(not just powerful)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- one of the biggest flaw of ut2k3,2k4 is not every weapon as useful as those of ut99
- If you can't make a weapon really useful, plz don't include it!!!!
- I hope EPIC can bring back the hammer!!! the hammer of ut2k4 is really a shield other than a hammer
- The shield gun is ok, but I have a serious yearning for the damn cool hammer of ut99. I mean to make it useful. The hammer became useless mostly because the crazy movement system of ut2k4. It's much harder to hit the enemy with the hammer in ut2k4. So i think the hammer need an adaption
- My suggest is: When triggered, the hammer can spout a shock wave of air(visible gas effects) and pound in the face of your enemy even he is not very close to you. There is an power attenuation radius. As long as the hostile is inside the radius and being aimed at, he can be hurted or even blown away!!!
- The use of the new hammer:
a) blow away those wanna get close to you and kill you with flak canno or link
b) interrupt the movement of a jumpping in the air guy
c) when close enough, you can tear up the guy even he is having full hp and shield
I hope UT3 can bring back the resplendence of UT1
Last edited: