Stilz said:
See thats the thing. I'ts gonna be the main hitscan since they took out the LG and theyre gonna keep that smoke in there?...its just retarded.
It being hitscan is only an assumption.
fresh&minty said:
ONS players having no frag skills and being noobs is a known trait of the gametype. Honestly invasion players/offline players probably have more skill.
There are exceptions to every rule.
fresh&minty said:
While you might not know who stilz is I do. He is a competitive TDM player, and isn't half bad at it. If your daft enough to think that posts on forums = skill in game your a bit dense.
Post count on fourms has nothing to do with it, but attitude is another thing. Anyone daft enough to talk about somone they haven't seen play based on a loose "rule" as you put it is pretty dense. Most of the time he who barks the loudest, doesn't bite so hard.
fresh&minty said:
So that said, back to debate.
<snip>
But I guess you already knew all that since you have more posts on this forum?
Actually, yes, and I'm sure I speak for myself, and Bee (and most forum regulars here). There is a way to abandon the cSR, if server enabled. It's called throw weapon. Most competative servers allow it, usually only Epic Demo servers don't.
Balance encompasses a lot of things, a great many things some "compeative" players think it shouldn't, and hence they don't acknowledge it, but that doesn't mean it isn't there.
If hidden properly, and being used to back up another player in a fire fight, do you really think the weapon would be out of balance still without the bullet trace, and puf of smoke to find the sniper? The switch out time means nothing if you can't find him to shoot him. The second biggest inbalance of the UT sniper rifle was it's untraceability. That's why the LtG was born, and why the sniper rifle has all these stupid little "nerfs".
Now, I do agree, that if they don't want you to hide and snipe, they maybe shouldn't "call it" a sniper rifle, but trying to dictate how it should work by it's name is silly.