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View Full Version : All the known info about the next Unreal Tournament (CN: ENVY) [Update: 30-3-2005]


Zoeff
30th Mar 2005, 12:00 PM
Well, i guess i'd post my atari thread here aswel then ;)

This is a thread to make things more clear and to prevent useless threads from being made. I'll try to get every known info about the next Unreal Tournament in this thread. If more info is released i'll update this thread.

Intro
Everybody agreed that there will most likely be another Unreal Tournament. This got confirmed on the 25th of March 2005 when the first rumors started to spread around on IRC (Internet Relay Chat) that Computer Gaming World (http://cgw.1up.com/) has an interview with the leading developers of the next Unreal Tournament game. (Lead Designer: Steve Polge, Lead Level Designer: Jim Brown and Producer: Jeff Morris) This interview is made in a darkened conference room at Epic Games' North Carolina Offices.

Here are a few snips:

Originally written by the people at Computer Gaming World (http://cgw.1up.com/):
"The programming is ahead of the art right now. Which is kind of intentional." Steve calmly notes. "We really wanted to focus on gameplay before art." I can see why this statement makes sense, but it doesn't do much to erase the look on my face as i watched Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that i'm looking stunned and try to lighten the mood. "Don't worry. i'm not scared. I'm not going to write a story that says, 'It's the craziest thing, there's no art in this game - It's all bricks!'" I chuckle brightly. And because neither Steve nor Jim nor Jeff looks convinced, i become privy to the details of just how the next Unreal Tournament is being made.
----snip-----
"Actually, we don't think 2K4 was very successful [...] It wasn't a bad game... I just wish it could have been a better game than it was." - Steve Polge
"We've paid [...] a lot of attention to what the guys in the community are saying, and we take that feedback to heart." - Jim Brown
"The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was." - Steve Polge
" you miss the feeling you get from being in someone's face and fighting with them." - Jeff Morris


Scans of this at the bottom of this thread.

UPDATE:
The top video actualy shows the new Scorpion in action!
http://www.1up.com/do/download?cId=3138759

Game Facts:
- The new publisher will be Midway instead of Atari.
- The game will run on the new Unreal Engine 3.
- Goliath Tank (http://www.unrealtournament.com/ut2004/vehicle_profile.php?vehicle=goliath_tank) may have destroyable tracks this time around.
- Scorpion (http://www.unrealtournament.com/ut2004/vehicle_profile.php?vehicle=scorpion) will have an enclosed cabin this time around. Now it has Rocket Boosters.
- Code name for this new game is "ENVY"
- 18 Vehicles. 9 Vehicles from UT2K4+ECE and 9 new necris vehicles.
- The Skaarj team won't be in this game.

- Further info on the Conquest gametype:
* Features eight teams, each with unique armor.
* Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
* "there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
* "you can use your stats to find similarly abled opponents"
* "pre-game lobbies" will be present in some form
* "clan pages and other sites will be able to be viewed from within the game"
* "conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
* "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
* "conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"

- The following Game Modes will be in this game:
* Onslaught (ONS)
* DeathMatch (DM)
* Team Deathmatch (TDM)
* Capture The Flag (CTF)
* Conquest (???) - The new game mode.
Game Modes that will be left out:
* Bombing Run (BR)
* Domination (DOM)
* Assault (AS)

- 11 Weapons:
* Rocket Launcher
* Redeemer
* Flak Cannon
* Link Gun
* Shock Rifle
* AVRiL
* Translocator
* Sniper Rifle
* Dual Enforcers (Returns from the original Unreal Tournament)
* Tridium Stinger (Returns from the original Unreal)
* Canister (New, houses a Grenade Launcher, Mine Layer and a Bio Rifle)

- 8 Teams with unique Armor:
* Nakhti
* Necris
* Juggernauts
* The Corrupt
* Iron Gaurd
* Krall
* Jacob's Team (Actually the UT2K4 team, unnamed)
* Player's Team (Whom you play as in the Single Player Campaign, also unnamed)

Stats of Teams so Far in the next UT:

Nahkti: UC2 -redisgned from the "anubians"
The concept was that the Nakhti people have their own combat tournament called the Ascension Rites, which is held whenever the Emperor or Empress is unable to rule. Anyone can enter the tournament, and the winner becomes the new ruler. The Liandri Mining Corporation steps in and tries to commercialize the event, and at the same time, hopes to 'encourage' the selection of a new ruler who will let them exploit the resources of the Nakhti planet.

Necris: UT / UT2K4 / UC2
The Necris are a new race (human, but with dead pale skin) who are attempting to destabilize the New Earth Government through guerilla warfare. The Phayder are a dangerous secret society of Necris assassins.

Kragoth a Necris Phayder is a known member of the Phayder Secret Society.
A brood of assassin and doomsday cultist, the Phayder have declared a sort of guerilla war against Earth.

Juggernauts: UT2K3 / UT2K4 / UC / UC2
Gorge is determined to prove that his one year reign as Tournament Champion is no fluke, and he has re-assembled the Juggernaut team he led to the championship. Axon Research Corporation has made armor and bio-genetic upgrades to the Juggernauts design for this year's Tournament.

Corrupt: UT / UT2K4
Xan Kriegor was long regarded as invincible, until Malcolm defeated him in the fourth officially recognized Tournament finals. After a long hiatus, he has returned to lead the Liandri team, The Corrupt, back to the championship. Xan is sitting out the early rounds, which he perceives as beneath his attention.

Iron Guard: UT / UT2K4
Members: Harlin, Rylisa, Johnson, Lauren, Brock
This veteran squad of elite warriors once served as personal bodyguards to the powerful arms smuggler Jihan Nyhn. After Jihan's assassination, the Iron Guard found themselves unemployed and the Tournament was an ideal arena to vent their aggression.

Brock and Lauren joined forces with Malcolm during his reign as Tournament champion. Infighting and recrimination over their stunning defeat in last year's Tournament led to the dissolution of that team. Now, Brock and Lauren have returned leading their old team, the Iron Guard.

Krall: Unreal
The Krall are a slave race of the Skaarj, and have been integrated into their society as a lower class of soldier. Though a Krall will always follow the orders of a Skaarj, they have their own ways of rebelling, such as by sleeping or playing dice when they are supposed to be on duty.

All Krall come armed with a staff weapon with three vertical blades on one end. The weapon is long enough to be considered a staff, but top-heavy enough to act as a mace when necessary. This weapon is also capable of launching energy bolts from the bladed end, so it will also server as a ranged weapon. In general, most Krall are slow but agile. This is predominantly due to their frail legs, which can be lost in battle quite easily.

Krall Elite are high-ranking Krall that can be identified by their white skin and blue accents. They are more agile and demonstrate a much greater skill in battle. They also carry a staff weapon that shoots faster and more powerful energy bolts.


Jakobs Team: ?


*Note: Brock & lauren are Necris in UC2:

"Malcolms Loyal teammate, Brock Attempted to avenge his defeat and kill Gorge. His Death was predictable. He was ressurected via the patented Necris Process. Unlike is former girlfriend Lauren, Brock has no memories of his previous life. Unburdened by remorse, hes free to kill in the tournament again."

"Lauren is a former grand tournament champion. After her boyfriend Brock died in combat, she pulled a Romeo and Juliet; taking her own life as well in grief. The Liandri couldn't afford to have two of their top competitors dead all at once, so they brought Lauren back to life with a very horrific (and expensive) Necris process. She's still cute, but she's just barely sane. Not a good combination"

UT and UC:

[i]Mike Caps:
"No, we're not planning a sequel for UC2 just yet! Epic has its plate full with two next-generation projects already in development, which you'll hear more about at E3. "

&

"When we first started work on UC2, we actually set out to design the next Unreal Tournament, which expected would be Unreal Tournament 2005.

This was back in late 2002, right after Unreal Tournament 2003 had shipped. The plan was to take the Unreal Tournament franchise to next-generation, DirectX9 PCs.

We started with a redesign of the Egyptian race from UC1 and UT2003; we thought it had tons of potential, and that environment set is very flexible for building interesting worlds, but the characters weren’t working well for me.

Anubis was our first character, and the concept really shows the detail we felt we could accomplish with DX9 hardware. The plan was to have the warriors fight wearing masks, which would give us some easy interchangeability between characters. Because these people needed a name other than "those Egyptian folks", we called their race the Akkadi for a while, and later settled on the Nakhti. "

"DX9 hardware didn't come as rapidly as we hoped.

But more important, we really didn’t like the idea of tossing out the foundation of UT2003 and starting again from scratch on a new engine.

So, we decided to spin off another team to make UT2004 while we worked on what we thought would be UT2005.

(And they did one hell of a job, and we later grabbed everyone we could for our team!)"

"Then Microsoft started knocking on our door asking about another Unreal Championship on Xbox, and they wanted it in less than a year. We dove right in, head first. We postponed UT2005 for a little longer, and took all of our art concepts with us to UC2 for a quick sequel.

Okay, so the quick sequel didn't happen quite as planned; Microsoft loved where we were going with melee in a shooter, and wanted to give us time to pull it off. "


Do realize that all of this info can change because this game is still in the early stages of the development.

Source of the info:
Beyond Unreal (http://www.beyondunreal.com/)
Computer Gaming World (http://cgw.1up.com/)
Thread #1 (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=458765)
Thread #2 (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=459552)
Thread #3 (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=459254)
Thread That informed me in the beginning (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=459289)

The Scans: (Click for a larger version)
http://img.photobucket.com/albums/v483/Zoeff1234567/Thumb9.jpg (http://img.photobucket.com/albums/v483/Zoeff1234567/cgwfront6ds.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb2.jpg (http://img195.exs.cx/img195/7864/ut27fi.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb3.jpg (http://img121.exs.cx/img121/6959/ut36eg.jpg)
http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb4.jpg (http://img121.exs.cx/img121/7223/ut46jy.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb5.jpg (http://img211.exs.cx/img211/7170/ut58zw.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb6.jpg
(http://img103.exs.cx/img103/4605/ut62my.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb7.jpg (http://img218.exs.cx/img218/2628/ut76wp.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb8.jpg (http://img211.exs.cx/img211/8189/utstats2zf.jpg)http://img.photobucket.com/albums/v483/Zoeff1234567/UT3/Thumb1.jpg (http://i136.exs.cx/img136/8277/ut11qd.jpg)

I will update this thread when new information is available.
If you see something thats not posted here and you think should be in here then make a reply! :D I'll also update the atari thread. So the devs can check it ;)
I hope i made things clear for the community :)

- Zoeff

Bazzi
30th Mar 2005, 01:12 PM
I envy Envy.

hyrulian
30th Mar 2005, 01:14 PM
I envy Envy.
:tup:

Radiosity
30th Mar 2005, 01:53 PM
That new Goliath == WIN \o/

carmatic
30th Mar 2005, 02:10 PM
The Necris are a new race (human, but with dead pale skin) who are attempting to destabilize the New Earth Government through guerilla warfare.

and why then are they in the tournament? they think that shooting people = destabilizing the earth government?

and i think that jacob's team is 'thundercrash', which malcolm is part of...

and oh, what about that mokara alien race... or the one which abbadon leads... and i think that the 'player' team will be the mercenaries, with sapphire etc in it... what about the hellions?or the 2k3 robots(not xan or axon, but thorax, mandible etc)?

Kyllian
30th Mar 2005, 02:28 PM
*Cloned from my response in the INA version

Originally posted by Zoeff
Game Modes that will be left out:
* Assault (AS) You'd think they'd have learned their lesson about leaving AS out

And as for the new teams...
GAH!!
I want an updated Renegade and Syzygy and Rapier and all the other ones like that :mad::tup:

I just hope they add some better custom crosshair support to vehicles

Sir_Brizz
30th Mar 2005, 03:30 PM
*Cloned from my response in the INA version

You'd think they'd have learned their lesson about leaving AS out

And as for the new teams...
GAH!!
I want an updated Renegade and Syzygy and Rapier and all the other ones like that :mad::tup:

I just hope they add some better custom crosshair support to vehicles
http://archive.gamespy.com/stats/mods.asp?id=837&s=1

I don't think 400 players was a fan base thet were particularly worried about (considering probably 200 of those are probably bots on unfilled listen servers).

nick89
30th Mar 2005, 04:44 PM
Nice work mate!
I akso envy, erm... envy...

shadow_dragon
30th Mar 2005, 07:22 PM
*Cloned from my response in the INA version

You'd think they'd have learned their lesson about leaving AS out

And as for the new teams...
GAH!!
I want an updated Renegade and Syzygy and Rapier and all the other ones like that :mad::tup:

I just hope they add some better custom crosshair support to vehicles
- Further info on the Conquest gametype:
* Features eight teams, each with unique armor.
* Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"

I have a feeling that assault will be obsolute next to the new game mode.

Dark Pulse
30th Mar 2005, 08:00 PM
That was pretty much my thought as well, Assault is dead per se, but it's actually just being absorbed into Conquest. It won't be the whole idea of the map now, but perhaps it will allow access to, say, an alternate, quicker, easier route to the enemy base or some sort of Resource Cache.

carmatic
30th Mar 2005, 08:26 PM
i think that this is not only absorbing Assault, but also Tribes or something as well? like, at a glance it might seem obvious that this will absorb onslaught as well, but maybe onslaught and its powernodes compared to conquest and its assault-like objectives ,would be like comparing instagib (straighforward but unrealistic) with NW (more realistic and varied but ummm sometimes too much)

like maybe epic is trying to add this planetside-like twist to UT , with its neverending levels and massively multiplayer warfare action, but of course UT will be more varied than planetside because Envy isnt released yet , but imagine the themes of the Unreal 1 levels compared to the monotonous levels that you find in other online games , and hopefully Envy's levels will be like that

like, you know, i always thought that Deck16 was a place inside isv-Kran , and maybe a conquest match can span a spaceship wreck like that where you fight through the decks of the ship on foot, as well as on the terrain around it with vehicles etc....

Dark Pulse
30th Mar 2005, 08:42 PM
Deck16 is in the ISV-Kran, yes.

Kyllian
30th Mar 2005, 09:31 PM
Eh, we'll have to wait and see if Conquest is as good as it sounds.
It's just that the "...provide a place where longer-term strategy, teamwork..." part worries me
It's hard enough finding teamwork on pubs already

SanitysEdge
30th Mar 2005, 10:54 PM
This game will be sex.

[SKD]Jai
31st Mar 2005, 04:49 AM
This is what i was thinking about this, Do you remember the old UE3 pictures released last year? and the whole "Gears of war" theory, Maybe the gears are race symbols, and the "gears" are the race symbols for one of those races. Where it says "in conquest" "players will battle on one of two teams, each sides territory will look physically different, as you take a territory it will convert to the other teams structures and physical surroundings" ?, Its only a theory, but a possible theory at that.

NeoNite
31st Mar 2005, 05:22 AM
Deck16 is in the ISV-Kran, yes.

Funny how there aren't any entrances/exits.

;-)


Necris: UT / UT2K4 / UC2
The Necris are a new race (human, but with dead pale skin) who are attempting to destabilize the New Earth Government through guerilla warfare. The Phayder are a dangerous secret society of Necris assassins.

Kragoth a Necris Phayder is a known member of the Phayder Secret Society.
A brood of assassin and doomsday cultist, the Phayder have declared a sort of guerilla war against Earth.

Well, that pretty much sounds like what you can read in the biography files of the Necris tournament players in UT :O)

Grail (loque) being the calmest and wisest, iirc.
Visse, the one with the nasty temper etc...

Zoeff
31st Mar 2005, 09:10 AM
I'm glad that everyone likes this thread :)
10% of the people on INA just flamed me :<

NeoNite
31st Mar 2005, 09:19 AM
That's Ina...

Imagine this whole thing being a joke though ;O)..

Zoeff
31st Mar 2005, 10:20 AM
That's Ina...

Imagine this whole thing being a joke though ;O)..
Yeah well, i can live with it :)

People that can't go here, so i want to give "the others" a chance ;)

SharKTanK
31st Mar 2005, 10:37 AM
Does anyone else think that the whole 'changing landscapes depending on who controls it' and '9 necris vehicles, as well as 9 existing vehicles' make anyone think that Conquest is basically going to be Humans vs Necris? (Kinda like the WW games that have allies vs germans etc...) :)

Kantham
31st Mar 2005, 10:42 AM
Nice work!

BTW: Envy sounds a bit wierd in french sice we use the word 'Envie'

I want 'Envy'
'Envy' m'envie

BadAss84
31st Mar 2005, 10:59 AM
Does anyone else think that the whole 'changing landscapes depending on who controls it' and '9 necris vehicles, as well as 9 existing vehicles' make anyone think that Conquest is basically going to be Humans vs Necris? (Kinda like the WW games that have allies vs germans etc...) :)

I thought about that (after you told me in irc :p), would make sense :)

Not that i'd play it either way, but yeh... /o/

CH8yo$1
31st Mar 2005, 11:46 AM
next ut = ut+halo+battlefield ? :>>>>

Bazzi
31st Mar 2005, 11:47 AM
Well yeah it is supposed to be necris vs humans, isnt it?

Zoeff
31st Mar 2005, 12:09 PM
meh, i'm happy with anything, i'm not that picky :)

Icedancer
31st Mar 2005, 07:41 PM
sounds cool :) ...

but no AS or DOM :eek:

graphics seem... i dunno...just not UT :(


also im worried about what type o' specs required we are talking about here :(

Radiosity
31st Mar 2005, 08:01 PM
nVidia 6800GT 256mb will be pretty much the lowest you can get away with by then. Anything less and you'll be playing the latest greatest slideshow of the year ;)

placebo
31st Mar 2005, 08:07 PM
This game will be sex.
This game will replace sex.

Kantham
31st Mar 2005, 08:31 PM
This game will replace sex.

Nothing will Remplace sex.

Symbolikal
1st Apr 2005, 07:40 AM
I'm getting an extra 2GB of RAM to put in this thing because of this announcement. I'll wait until a few months before the release to get a new gfx card.
Edit: This game will never replace sexx0rs, it might replace jerking off though.

Zoeff
1st Apr 2005, 07:58 AM
nVidia 6800GT 256mb will be pretty much the lowest you can get away with by then. Anything less and you'll be playing the latest greatest slideshow of the year ;)
Read the Big-White-Question-mark part of this scan:
http://img211.exs.cx/img211/8189/utstats2zf.jpg

:p

Fraz
1st Apr 2005, 08:06 AM
It's out in 2 weeks! :o

Radiosity
1st Apr 2005, 08:15 AM
Read the Big-White-Question-mark part of this scan:


The important part in that article of course being 'play the game reasonably well'. Reasonably well doesn't cut it. Reasonably well basically means 'It'll run, but it'll look awful and play at framerates that would be considered dire on a PII 266.' To play the game as it is meant to be played (ie, at 40+ fps with no jaggies) you'll need a good card.

Mr.Magnetichead
1st Apr 2005, 08:28 AM
I *love* Envy. ^_^


I'm glad that everyone likes this thread :)
10% of the people on INA just flamed me :<


**** Ina.


next ut = ut+halo+battlefield ? :>>>>


http://img178.exs.cx/img178/3717/halo19426bl.jpg

W0RF
1st Apr 2005, 08:50 AM
I remember that poster. Classic.

Isn't that a Tribes guy in the back left there?

Kantham
1st Apr 2005, 08:51 AM
next ut = ut+halo+battlefield ? :>>>>
http://img178.exs.cx/img178/3717/halo19426bl.jpg

Your best post so far! :tup::lol:

Mr.Magnetichead
1st Apr 2005, 09:00 AM
I remember that poster. Classic.

Isn't that a Tribes guy in the back left there?


Yes. Tribes 2.

gosia
1st Apr 2005, 09:58 AM
I really hope they do keep AS. Conquest sounds like it will be a differant thing all together in that it will be long term. Assault is a short 5 to 30 min game depending on what map and how good your team is. User created stuff may simply try to recreate Assault if they dont ad it. It would be kind of hard to do the popular stuff like Race (which I hate) and Trials (which I hate) on a huge map 3-4X the size of a ONS map. Some of us really just like classic assault. I really hope they change their minds.

NeoNite
1st Apr 2005, 10:05 AM
I really hope they do keep AS. Conquest sounds like it will be a differant thing all together in that it will be long term. Assault is a short 5 to 30 min game depending on what map and how good your team is. .

Really? That long? 5-30 minutes? All depends on the map and team? Really?

Well, if so ;-) that's a huge step forwards compared to UT assault.
What the hell is so great about games lasting 20-30 seconds (most of the times)...->the launching.

That's a game?

0_°

carmatic
1st Apr 2005, 03:04 PM
heheh maybe we can race rocket scorpions and have trial maps with no double jumping

gosia
1st Apr 2005, 04:41 PM
Really? That long? 5-30 minutes? All depends on the map and team? Really?

Well, if so ;-) that's a huge step forwards compared to UT assault.
What the hell is so great about games lasting 20-30 seconds (most of the times)...->the launching.

That's a game?

0_°


not sure what crappy servers you connect to.. or what crawled up your butt..
:mad: :( :mad: :( :mad: :(
but in any case, Check the omnipotents AS server. Youll see what it's suposed to look like.

-----
edit: If your refering to UT 99's Assault then your probably right actually, I hated the UT99 AS. If thats what you meant then i totally apologize. I was refering to UT2k4.

placebo
1st Apr 2005, 05:27 PM
I'm getting an extra 2GB of RAM to put in this thing because of this announcement. I'll wait until a few months before the release to get a new gfx card.
Edit: This game will never replace sexx0rs, it might replace jerking off though.
I'll wait a few months before the release to get a new computer. I wouldn't make ANY assumptions right now, even with the RAM. And RAM prices will keep on going lower and lower, so there's absolutely no reason to buy any now.

NeoNite
1st Apr 2005, 05:57 PM
not sure what crappy servers you connect to.. or what crawled up your butt..
:mad: :( :mad: :( :mad: :(
but in any case, Check the omnipotents AS server. Youll see what it's suposed to look like.

-----
edit: If your refering to UT 99's Assault then your probably right actually, I hated the UT99 AS. If thats what you meant then i totally apologize. I was refering to UT2k4.

HAHA, yes I was referring to UT ;O)
Oh, and especially league assault games are fun to spectate.

The "games" are just too fast. I don't bother playing As online anymore ^_^
I'd rather prefer fighting the AI, it might sound silly but at least... I can play actual games instead of speedruns.

But now, that's a neverending discussion ^_^

Tournament0
3rd Apr 2005, 07:16 AM
I'll wait a few months before the release to get a new computer. I wouldn't make ANY assumptions right now, even with the RAM. And RAM prices will keep on going lower and lower, so there's absolutely no reason to buy any now.

I agree with you. :tup:
There is no point buying a new computer now. If you wait, there will porbably be better deals out and more stuff.
Maybe even a new card. Maybe the 512 MB card that ATI said they were making?

Bazzi
3rd Apr 2005, 12:59 PM
Yeah in a year there will of course be better deals :P

It's more like the question what other things you do. My P4 2533 gets really sucky for quite some stuff now. I...want...more.... D:

Zur
3rd Apr 2005, 02:55 PM
* Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"

Sounds like XMP.

Tournament0
4th Apr 2005, 08:57 AM
Sounds like XMP.

It does sound like U2XMP, and I hope it will be like U2XMP.

W0RF
4th Apr 2005, 09:31 AM
I couldn't agree more. (http://forums.beyondunreal.com/showpost.php?p=1774233&postcount=56)

gosia
4th Apr 2005, 09:36 AM
It does sound like U2XMP, and I hope it will be like U2XMP.

I thought U2XMP was a little too slow for a unreal game... Mabey it will be like that, just at a faster pace!

Zoeff
4th Apr 2005, 04:44 PM
Hmmm this site is usealy the place where i get the info ... not to mention this page:
http://www.beyondunreal.com/main/future/envy.php

Could somebody close this thread? :)

Sir_Brizz
4th Apr 2005, 04:54 PM
I thought U2XMP was a little too slow for a unreal game... Mabey it will be like that, just at a faster pace!
HOLY CRAP ON STICKS!

Your sig is WAAAAY bigger than the forums rules permit!!

From the Terms of Service (http://support.beyondunreal.com/faq.php?article=10):
3) Max. signature pic size 500x160. You are allowed five text lines (standard forum table width) with a signature.

Mr.Magnetichead
4th Apr 2005, 04:55 PM
It's not only big but it's butt ugly too.

Jesus.

I've seen geocities sites with better graphics than that.

gosia
4th Apr 2005, 05:07 PM
It's not only big but it's butt ugly too.

Jesus.

I've seen geocities sites with better graphics than that.

Its a random picture, one of them wasnt very good but it was just another one that we added, Ill have to look into the size and whatnot, sorry if it really hurt anyone. Did anyone die over it or somthing? There is no need to be so rude about it.

NeoNite
4th Apr 2005, 05:12 PM
Noone died (unfortunately ;O)...), and there certainly isn't any reason to be rude about it :O) But you have to stick to the forum rules. That's all there is too.

There's a good reason why sig size is limited to 500x160 :O)

Sir_Brizz
4th Apr 2005, 05:14 PM
Its a random picture, one of them wasnt very good but it was just another one that we added, Ill have to look into the size and whatnot, sorry if it really hurt anyone. Did anyone die over it or somthing? There is no need to be so rude about it.
Thanks, now it's just a little too wide and you'll be good.

gosia
4th Apr 2005, 05:18 PM
Thanks, now it's just a little too wide and you'll be good.

bah, i deleted it, Ill just have to get someone to designe me a snazzy forum banner, sorry.

Sir_Brizz
4th Apr 2005, 05:27 PM
By the way your mod looks sweet :) As long as you have IP rights of course.

gosia
4th Apr 2005, 05:40 PM
By the way your mod looks sweet :) As long as you have IP rights of course.

We do and we are quite proud of what we have accomplished so far. Thanks! :)

Sil
4th Apr 2005, 06:28 PM
im surprised the skaarj are getting the boot

placebo
4th Apr 2005, 07:48 PM
Yeah, this is really disappointing. There could be an explanation, though. I have a feeling that it might go something like "The Skaarj commit suicide for not proving their worth in the Tournament battles", or, "The Skaarj are killed by their ruling class for not proving their worth in the Tournament battles"

Pick one. ;)

And it'll no doubt be remade soon enough, although character creation in UT3 may take a daunting amount of skill in comparison to UT2k4 and its predecessors.

CyMek
4th Apr 2005, 09:05 PM
I want to see a direct port of the Unreal 1 skaarj to the ue3. All 160 triangles of them. :D

gosia
4th Apr 2005, 09:42 PM
Yeah, this is really disappointing. There could be an explanation, though. I have a feeling that it might go something like "The Skaarj commit suicide for not proving their worth in the Tournament battles", or, "The Skaarj are killed by their ruling class for not proving their worth in the Tournament battles"

Pick one. ;)

And it'll no doubt be remade soon enough, although character creation in UT3 may take a daunting amount of skill in comparison to UT2k4 and its predecessors.

The skaarj were some of the most frightening creatures from any game I have ever played. I will never forget the first time I saw that skaarj Jump on top of that elevator, cut the cables and send us both crashing in that elevator down below. Sparks shimmered from the walls as it scraped the sides. I watched the evil glow in this monsters eyes as we met in a bloody battle to the death in the room down below. I just remember that my heart skipped a beat as I saw the lights slowly die from one floor to the next till it reached the elevator.. I had no idea what to expect, but I knew that I was about to confront something of pure evil.

Defeat
5th Apr 2005, 01:45 AM
>UT2004 was supposed to rival Battlefield 1942 because battlefield killed UT2003. Onslaught in peticular was supposed to be the main thing against battlefield. I play C&C Renegade at LAN parties alot and the base vs. base thing in it is pretty cool, conquest kinda reminded me of it in a way. I too hope there is a good story behind the disaperance of the Skarrj.

Mr.Magnetichead
5th Apr 2005, 08:00 AM
Its a random picture, one of them wasnt very good but it was just another one that we added, Ill have to look into the size and whatnot, sorry if it really hurt anyone. Did anyone die over it or somthing? There is no need to be so rude about it.


Yeah you did.

It was SO terrible it gave me cancer.

B
5th Apr 2005, 08:07 AM
Yeah you did.

It was SO terrible it gave me cancer.

Not funny :( :tdown:

Mr.Magnetichead
5th Apr 2005, 09:06 AM
Sure it is.

gosia
5th Apr 2005, 09:14 AM
bah, some one made this in like 4 min and I had to use it because he was so nice about it... whatever, Its just a picture.


@Mr.Magnetichead - I hope god strikes you down with mouth cancer so that you will learn to keep it shut when nessicary. I dont want to make enemies in this forum, so please stop trying to offend me.

Mr.Magnetichead
5th Apr 2005, 09:48 AM
NOW YOU'VE GIVEN ME EYE CANCER WITH THAT ONE! AGGGGH!

Sil
5th Apr 2005, 10:45 AM
Seriously though... how can a whole race just suddenly disappear? I mean you got Mekkor and his clan coming in in ECE... they can't just pop out and and disappear >_>

Tournament0
5th Apr 2005, 11:11 AM
Seriously though... how can a whole race just suddenly disappear? I mean you got Mekkor and his clan coming in in ECE... they can't just pop out and and disappear >_>

I think they'll probably make a story. Otherwise it would be stupid.

Mr.Magnetichead
5th Apr 2005, 11:25 AM
Seriously though... how can a whole race just suddenly disappear? I mean you got Mekkor and his clan coming in in ECE... they can't just pop out and and disappear >_>


It takes all of 3 seconds to think up a reason.

For example.....

They were not able to field a team this year as all gladiators were called home to fight in a civil war that rages throughout their system.

NeoNite
5th Apr 2005, 11:32 AM
It's insane leaving the Skaarj out ^_^ They (re)define, are at the base of what makes Unreal .. Unreal.
You know?

O.S.T
5th Apr 2005, 11:40 AM
if the skaarj slave race is designed well enough noone will miss the skaarj

NeoNite
5th Apr 2005, 11:43 AM
if the skaarj slave race is designed well enough noone will miss the skaarj

Maybe.

Bazzi
5th Apr 2005, 12:02 PM
Maybe there will be a extension pack for once, including the Skaarj then.

W0RF
5th Apr 2005, 12:38 PM
... for once? Epic gives out bonus material like it's candy... :con:

Bazzi
5th Apr 2005, 03:57 PM
I mean a real expansion pack. Quality stuff, lots of, buyable.

Radiosity
5th Apr 2005, 04:14 PM
Screw that. Epic have always given us free stuff, it's one of the things that sets them aside from the other penny pinching games companies like id.

gosia
5th Apr 2005, 04:18 PM
I mean a real expansion pack. Quality stuff, lots of, buyable.

I think its good that they dont. It makes things like the CBP's a little more valued. It is better to alow the community to expand for them.. and they do ALOT! This is what sperates the UT series from other FPS, the community keeps the game alive and forever interesting. :)

CyMek
5th Apr 2005, 06:17 PM
EPic has been good about shellign out bonus content for free in the past, but they have gotten less open in seems. I can't blame them really - it takes so much longer to make stuff these days, and they are busy with GoW, UC2, and Envy, not to mention finishing the UE3 to their liking.

Mr.Magnetichead
5th Apr 2005, 07:47 PM
I mean a real expansion pack. Quality stuff, lots of, buyable.

Rather than the current Quality, lots of, free stuff right?

Mr.Magnetichead
5th Apr 2005, 07:48 PM
EPic has been good about shellign out bonus content for free in the past, but they have gotten less open in seems. I can't blame them really - it takes so much longer to make stuff these days, and they are busy with GoW, UC2, and Envy, not to mention finishing the UE3 to their liking.

UC2 is finished.

Each game is also being handled by a different sub group.

Bazzi
6th Apr 2005, 05:19 AM
For once I'd like to see a fully featured extension pack. Not something like the ECE bonuspack.

NeoNite
6th Apr 2005, 06:06 AM
I want to see a direct port of the Unreal 1 skaarj to the ue3. All 160 triangles of them. :D

Not such a bad idea. The "unreal skaarj" look simply rocks.

Maybe make microskaarj.

A weapon with shoots microskaarj -> They land on the floor, and attack the player you were aiming at.
-> If you've misfired that is.
-> There should be a limited time they remember the target
-> Very limited life as well.
-> If you shoot your own microskaarj, it detonates :D

Olga
6th Apr 2005, 06:10 AM
Or you can throw magical pupae eggs that spawn little magical skaarj critters.

NeoNite
6th Apr 2005, 06:12 AM
Sure, why not. Good idea!

gosia
6th Apr 2005, 08:37 AM
For once I'd like to see a fully featured extension pack. Not something like the ECE bonuspack.

Well, even the UT99 GoTY edition was just a TC mod and a couple of extra maps.. Same thing really as what the community releases... What exactly would you want from a "fully featured extension pack"?

Bazzi
6th Apr 2005, 10:37 AM
Say, for UT2004, it would have been good models for Invasion, Mapsets for vehicleCTF (introduced as fully featured gametype), doubling ONS and AS maps. Of course, this is just hypothetically, since UT2004 was already overbloated with stuff, it's just to get an idea...

NeoNite
6th Apr 2005, 11:33 AM
Well, even the UT99 GoTY edition

Oh please, don't make it sound even more retarded than it already is.
Ut goty will do nicely 0_°

Tournament0
6th Apr 2005, 11:39 AM
Screw that. Epic have always given us free stuff, it's one of the things that sets them aside from the other penny pinching games companies like id.

That's what makes me like Epic, sometimes.

Sir_Brizz
6th Apr 2005, 11:56 AM
Say, for UT2004, it would have been good models for Invasion, Mapsets for vehicleCTF (introduced as fully featured gametype), doubling ONS and AS maps. Of course, this is just hypothetically, since UT2004 was already overbloated with stuff, it's just to get an idea...
I disagree with VCTF. I think it should not be treated any differently than CTF is. It should just be map design, not it's own gametype, IMO.

Also, what about the expansions pack for UT2003? It had most of what you are talking about and it was FREE.

W0RF
6th Apr 2005, 12:26 PM
I mean a real expansion pack. Quality stuff, lots of, buyable.
Yeah, why give away all the content in the world when you can just sell it?

Boy I wish they would sell the stuff they already give us at no charge.
Say, for UT2004, it would have been good models for Invasion, Mapsets for vehicleCTF (introduced as fully featured gametype), doubling ONS and AS maps. Of course, this is just hypothetically, since UT2004 was already overbloated with stuff, it's just to get an idea...
Even better. Let's make and sell a "real" extension pack for a game that already has too much stuff.

Bazzi
6th Apr 2005, 02:06 PM
I gave an example, and I stated why it was a pretty hard one to give :P

I don't think I'm the only one who would see less but more quality stuff.... and I'd also pay extra money to get more of it.

W0RF
6th Apr 2005, 02:24 PM
Again, I'm a bit baffled by your assertion that Epic content is of poor quality, free or otherwise.

Bazzi
6th Apr 2005, 04:38 PM
Lots of the 107 stock maps of UT2004 belong to /dev/null, and nowhere else.
You must be a fool to think otherwise.

Unreality
20th Apr 2005, 05:28 PM
I'm wondering what Krall will looke like In UT envy seeing as theyre a race in it but personally i dont see this : http://www.oldunreal.com/grafix/walkthrough/cr_krall.jpg

http://www.oldunreal.com/grafix/walkthrough/cr_krallelite.jpg

running around with a rocket launcher it yust doesnt suit em...

NeoNite
20th Apr 2005, 05:57 PM
I like those Krall skins you see in the beta/early versions of Unreal :)
I saw an "introduction" movie (unreal christmas 97 iirc ?). Krall skins were darker, and they looked much, much better.

Kantham
20th Apr 2005, 06:06 PM
I disagree with VCTF. I think it should not be treated any differently than CTF is. It should just be map design, not it's own gametype, IMO.

Also, what about the expansions pack for UT2003? It had most of what you are talking about and it was FREE.

OK<< for the Gametype , but i don't expect any VCTF map from epic themself.

Sijik
26th Apr 2005, 02:12 AM
always thought that Deck16 was a place inside isv-Kran ,

The texture package is incosistant with the Kran, (which was blueish mostly, it looks to me like it was from the Terraniux, the merc ship from Unreal, or rather one similar to it, especially the symbol that was where the giant 17 is now. The Kran only has four decks, and we scour them all. Does it say Kran in a map description I missed?

Regardless, I do like the idea of fighting in and around a jammed ship like that, hell it'd be great to revisit the Kran like that, seeing the nose of the ship sticking out of the mountains like that, the floodlights shiniing down like the eyes of some dormant god; I still like that place.

I can't wait to see the Krall again, it's been so long. Maybe the Skaarj felt that fighting inferior races in the Games was too below them, so they sent their lackies in instead?