View Full Version : question to all veteran skinners and modelers
eklipse
29th Mar 2005, 01:46 PM
after looking at some of the screen shots from the upcoming U3 engine, will you continue to model/skin characters for the next generation of UT? :) to me it seems like itll be pretty difficult to, but thats me being an amature ^_^;
klasnic
29th Mar 2005, 03:25 PM
I'm sure you'll always have people skinning them, eklipse if the tools are provided to do so - which they probably will be. I doubt myself if I will as I'll have moved onto something new long before that's released ;)
Oh I'm not really a veteran :eek: but I'll offer my opinion anyways :D
SaD
29th Mar 2005, 03:29 PM
I saw the same discussion at the End of UT / Beginning of UT2003.
Most of the skinners/modellers moved.
As Klasnic said , if they provide the tools , a lot will work with it.
They always put better tools on their CDīs/DVDīs .
UT = nearly nothing .
UT2003 = UPaint (Not sure , if Maya was included)
UT2004 = UPaint , MayaSE
I still hope there will be enough skins to collect :D .
klasnic
29th Mar 2005, 03:43 PM
Funnily enough there was a large amount of skinners for 2k3 who disappeared when 2k4 came out. 2k3 admittedly did a lot of damage to the UT community (by all accounts) so a lot of UT skinners probably never migrated to the new game. There was a huge influx of new skinners at the beginning of 2k4 but how many have actually stayed around to learn the craft?
I'd expect more models than skins with the new game, SaD ;) Especially if there are no Aliens, Robots, Skaarj and they're including Egyptians (though the UC2 ones look good) :eek: Bad move imho
Also Epic should really not allow the game to be modded so much - Who actually wants or plays them? I've downloaded something like 30 mods and play classics like Chaos and Jailbreak alright - most of the rest could just reside in the recycle bin :) If I wanted realism I'd buy a realism game not an Unreal game and get a mod for it.
SaD
29th Mar 2005, 03:56 PM
....
Who actually wants or plays them? I've downloaded something like 30 mods and play classics like Chaos and Jailbreak alright - the rest could just reside in the recycle bin :)
I have two DVDīs with UT-Stuff , but you are right again , too many mods I never played .But on the other side , itīs better than no mods.
Anyone knows a shop where I can buy some time ? :lol: .
And now back to topic :) .
klasnic
29th Mar 2005, 04:04 PM
But on the other side , itīs better than no mods.
Maybe if all the modding community actually made stuff for the game itself instead of trying to change it, that's where I'm coming from ;)
Anyone knows a shop where I can buy some time ? :lol: .
:clap:
And now back to topic :) .
Ditto :D
SaD
29th Mar 2005, 04:15 PM
Maybe if all the modding community actually made stuff for the game itself instead of trying to change it, that's where I'm coming from ;)
Offtopic again : Good point Klasnic .
Now I shut my mouse :D .
old_man_funk
29th Mar 2005, 05:37 PM
It's becoming increasingly harder to skin for games theses days (Doom 3 for example). It's actually easier to create an entirely new model and skin than just reskin an old model when you have to take bump, normal, diffuse, specular maps (and more) into account. Most modern games (the next UT, Doom 3, Far Cry etc etc) all use normal maps which are the main obstacle for skinners since they provide detail on a level which is hard to skin, but easy to model.
The Helios
30th Mar 2005, 10:12 AM
I still hope there will be enough skins to collect :D .
I hope the same :) They promised friendly development tools >_> I wish I can believe them...
daloonie
30th Mar 2005, 01:15 PM
Ahh well new technology, what an a** to get familiar with :p
Well I think I will try to if it's just as easy to create custom stuff like it is with the older UT versions. I surely hope it will.
Still the increasing level of detail is hard to keep up with.
Lei Hng Wei
30th Mar 2005, 03:23 PM
And I'll bet there will still be no tools for Mac users. :(
eklipse
30th Mar 2005, 04:07 PM
Ahh well new technology, what an a** to get familiar with :p
Well I think I will try to if it's just as easy to create custom stuff like it is with the older UT versions. I surely hope it will.
Still the increasing level of detail is hard to keep up with.
i guess thats what im most afraid of too...the level of detail to keep up with. newbie skinners and modelers are going to have a bit more to learn if they wanna do custom stuff for the next UT. to me that could kinda drive them away if they find it too hard to learn :(
The Helios
30th Mar 2005, 05:48 PM
True. The level of detail (if you saw the Malcolm new model...) is great. It will be hard to imitate or at least match that quality but nothing is impossible. We have the tutorials of Skin City ;) And Photoshop makes miracles.
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