it seems like such a simple and powerful tool, but i can't make it handle anythink complex without bugs in UEd 2.0.
after mildly shape changing a series of adjacent cubes with the vertex editor(that were nicely snapped together), i rebuild and there are holes. Missing textures on some planes, and mysterious invisible walls where there shouldn't be.
Is there somthing i'm missing? I've seen levels with far more complex geometry, like mountains and caves - different tool?
d
after mildly shape changing a series of adjacent cubes with the vertex editor(that were nicely snapped together), i rebuild and there are holes. Missing textures on some planes, and mysterious invisible walls where there shouldn't be.
Is there somthing i'm missing? I've seen levels with far more complex geometry, like mountains and caves - different tool?
d