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[FnG]Reise
26th Mar 2005, 01:06 PM
How do you do this? I've made a skin with UPaint and created the .utx in editor with the teamskins and such but every time I use UPaint to export into Unreal the files never show up. Is there a way to make a upl from scratch, or edit one so that my skin works? The skin is for the BotB mesh btw.

SaD
26th Mar 2005, 01:15 PM
Tutorial : UPL Entry Variables (http://forums.beyondunreal.com/showthread.php?t=155601)

[FnG]Reise
26th Mar 2005, 02:03 PM
Thx.

[FnG]Reise
26th Mar 2005, 03:12 PM
Edit: Fixed those random problems, I'm going to post some screenshots and then release it.

klasnic
26th Mar 2005, 06:58 PM
Glad to know my .upl thingie helped someone, thanks Reise for looking at it :tup:

The Helios
28th Mar 2005, 05:18 PM
You helped me too :D

klasnic
28th Mar 2005, 10:54 PM
Aah satisfaction guaranteed Helios :D

One thing I may have forgot to mention is that with 2k3 skins having bJumpy= in them (makes the character jump around more) and 2k4 having Jumpiness= instead. 2k3 skins will still work in 2k4 but bJumpy will have no effect as it's been replaced by Jumpiness ;)

The Helios
29th Mar 2005, 10:00 AM
No... not jumpiness for me... I still have trouble with Ageha :P

Tyrant -AIR-
29th Mar 2005, 08:57 PM
That last post was to notify other people when i asked about it thats all. So it shouldn't really affect you.